WiFi Performance

While cellular data is often the center of smartphone connectivity, it’s often the case that people rely on WiFi instead of cellular data for the bulk of their data transfers. As a result WiFi is a pretty important part of the overall smartphone experience. In the case of the iPhone 6s, the major change from the iPhone 6 is that rather than single stream 802.11ac, the iPhone 6s now has dual spatial stream 802.11ac. This increases the maximum physical link rate to 867 Mbps. There’s been some confusion over what’s used for the WiFi chipset, and as far as I can tell this is definitely a Broadcom solution, which is identified as BCM4350 in the system judging by the device ID. This chipset is shared with the Macbook, which is probably helpful for driver development. In order to test how well this performs, we use iperf2 in UDP mode to attempt to determine maximum practical bandwidth. It’s worth noting here that the iperf2 ports on iOS are still amazingly buggy though, so these results are no guarantee as far as I can tell.

WiFi Performance - UDP

Interestingly enough, for whatever reason the iPhone 6s holds a minor lead over most of the other devices in this test. I’m not sure what’s causing this, but in practice I found that WiFi on the iPhone 6s worked without any noticeable issues. Reception is noticeably improved when compared to the iPhone 6 due to the addition of a second spatial stream which means that throughput at the same distance is higher.

GNSS

Accurate location is often critical to a number of popular applications for smartphones like any kind of navigation or mapping application, which is going to be an incredibly painful experience if the GNSS system in the phone has poor sensitivity to the signals used in the various GNSS systems available today. Although I have no hard evidence to go on, given the use of a Qualcomm modem in this phone I strongly suspect that this phone is using Qualcomm's IZat location services. I would normally run some cursory testing here with a GPS test application, but because iOS offers no way to clear assistance data and location services are disabled if there is no prior connection to download assistance data, there's no way to do the usual cold lock testing.

A warm lock in which connection was immediately established to begin downloading assistance data achieved lock within 15 seconds, and in general I've never had issues with location services in the iPhone 6s in my time using it.

Misc

Over the course of the review, there are a lot of various bits and pieces that I learn about a phone that might be of interest, but aren’t necessarily examined in intense depth because of either limitations in our testing or the issue of interest isn’t significant enough to examine closely. For example, the fuel gauge appears to be a TI design win as there are references to a BQ27540 chip. The A9 SoC also contains a dedicated AES accelerator for things like full disk encryption and FairPlay DRM. The display backlight appears to use the TI LM3539 driver, but other evidence within the system suggests that this isn’t the only backlight driver for the display.

On the audio side of things, although I haven’t been able to do deep investigations into audio quality it appears in the system that the audio codec used is Cirrus Logic’s CS42L71 which also appears to be responsible for microphone input. However, instead of using an amplified on the audio codec a dedicated amp is used for the speaker, which appears to be a Cirrus Logic CS35L21. Subjectively, the speaker sounds pretty similar to the iPhone 6, but at the high end of the volume range it feels like volume was increased while also increasing distortion. Turning down the volume to a comparable level makes both sound pretty much the same.

More reading of the system files reveals some noticeable codenames like Stockholm which appears to be related to NFC and payments in some way. The fingerprint sensor is referred to as Mesa, and the authentication/secure element appears to be Sand Dollar. The charger chip is referred to either as SN2400 or Tigris. Some sort of accessory detection chip is referred to as TriStar2 or CBTL1610. The ambient light sensor is referred to as CT821 but I can’t find anything on what this is at all.

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  • flyingfiddle - Wednesday, November 4, 2015 - link

    Truly amazed and convinced that Apple has the best SoC of any phones, and their investment on the SoC paid off. So does their investment on refined iOS experience. I am Android guy but I have to admit I really wish SoC on Android could catch up one day, sooner the better.

    On the other hand, just because Apple is great in some areas does not mean they should get away with other things that's not as great. The raw power of a high end phone has become more than sufficient for many general users, such that making it more powerful is starting to generate diminished return. I could think of many things that I wish iPhone has, such as longer battery life (i know it's great, relatively, but why not push the boundary?), better screen/body ratio, external memory, more setting and better UI in the camera app, etc.
    Well, still not my cup of tea but truly wish Android SoC could catch up one day. That's assuming Android platform survive that long (they have the largest market share but really don't make much money). I hope my money helps supporting them a bit longer..
  • tytung - Wednesday, November 4, 2015 - link

    Can anyone comment on the iPhone 6s Plus frame rate dropping issue ? Animations looks choppy and the frame rate looks like only about 30 fps, unlike 60 fps on the 6s. If the GPU on the phone is so powerful this should not be an issue. In fact, for a phone this expensive UI frame rate drop is really a shameful problem.
  • polmes - Thursday, November 5, 2015 - link

    Got tired of iOS and moved to Android (Galaxy S6) earlier this year, but Apple definitely deserves an applause for being basically the only one to keep innovating in the mobile space. kudos
  • Socius - Thursday, November 5, 2015 - link

    Hmmmm...any idea why your iPhone 6s Plus scored just 15800 in Google octane when mine scored over 18,000? That's a pretty big discrepancy at 15%. Does your phone have a Samsung CPU? Mine is TSMC.
  • zeeBomb - Thursday, November 5, 2015 - link

    Both units are TSMC.
  • Socius - Thursday, November 5, 2015 - link

    Then there's something off as there is no way the 6s plus should be scoring just 15,800 on octane.
  • mortimerr - Thursday, November 5, 2015 - link

    I've never actually owned an Apple product in my life. All the way back to the original iPod classic. But I will probably finally be changing my stupid principle of 'No Apple Products'.

    The Android landscape recently has been going back instead of forward. Android 5-6 showcase minor improvements over 4.4.4 (Personally I also prefer Halo. Marshmallow and Lollipop looks slightly cartoony), battery life isn't that much of a leap (a lot of devices are experiencing the mobile radio active bug), and due to the fact that the high end market in the East is so saturated, most OEMs are cutting costs and putting out mid tier phones that lack top end hardware.

    A lot of recent releases for Android have a great price point but either have a terrible camera (sensor, pixel size, post processing etc) or the IPS display leaves something to be desired, or it's this or it's that. The only OEM pushing the platform forward is Samsung. But, to be quite frank, I find those devices ugly to look at in every way from the bezel, UI skin, back, front, etc.

    Where as Apple continues to simply improve with every iteration. Dual source fab at 14nm! What? 3D touch, increasing the ppi, maintaining solid battery life, great low light camera performance. Offering a big size and a small size with the same internals.
    Sony also did this but I don't see the 810 as a very good chip going forward. Especially when it's already pretty far behind in performance to the Exynos and A#. I'll look forward to see if Sony updates the Z line.

    I want to wait for Q2'16 for when devices with the 820 start being released, but what's the point when every device will inevitably have some drawback or large flaw or straight up just not be released in N. America.
  • JTRCK - Friday, November 6, 2015 - link

    Where do you want phones to go? There's not much else they can do. A phone being imperfect is "always" the case. There is always something lacking in all these devices, including the iPhone 6S and 6S Plus. One of the first mentions in this review is that the author is still using an HTC One M7 from years ago. Because quite honestly, that was the pinnacle of smartphone design plus an excellent combination of fluid software, excellent performance, and an excellent night performance for a camera (though everything else about that camera was a downgrade). That 3 year old phone is still a very good performer today.

    Increasing processor/RAM/Storage speed is all excellent and it's expected, but the benefits from such increases are hardly felt by the user on day to day usage. Especially if the software is done properly. Example: I have an old iPhone 4s at home that I use for music streaming that consistently beat out my previous note 4 on application opening, multitasking, sound output quality, web surfing speed, etc. Which phone is superior? Which phone is better? Did AnandTech give that iPhone 4s the BEST award? In my view Apple has always been the king of software and hardware performance. They can get a device with 512mb of ram to outperform a Note 4 with a multicore processor and with 3GB of ram. They should always get the BEST award. But is the BEST (100%) really worth $1,200.00 when the second BEST (99%) is half the price?

    I'm not talking about Samsung here. Their phones are expensive with crappy performance. I'm talking about the Moto X Pure, HTC One M9/10, Nexus 6P, etc. I used an iPhone 6S Plus for 2 weeks (and an iPhone 6 Plus for 4 months before that) and returned it for the Nexus 6P. I find the 6P to be a much better phone than the iPhone 6S plus in almost every aspect. It charges faster, it opens applications just as fast, I can multitask faster with the 6P with a side launcher without ever having to see a home screen. I can transition within an app at a faster pace due to dedicated back buttons. A simple thing as not having a "button" to go back a task annoyed me to no end with the iPhone. Not to mention all the limitations of iOS. The only benefit of iPhone for me were the integrations with my Macbook, but other than that. I disliked both iPhones.

    The iPhone has all this amazing technology at its core, but my grandmother would never know when using her new 6S. And that's how it should be. I'm more amazed that a Nexus 6P costs half what an iPhone costs while still managing to do just as much, if not more. I honestly found nothing revolutionary about the 6S Plus while using it. In fact, I found it to be quite similar to the 6 Plus. Which I found to be quite similar to the iPhone 4s. Just much larger. And in terms of OS performance, vanilla android at this point is quite simply just as visually pleasing, power efficient, responsive and performant as iOS.
  • FL777 - Friday, November 6, 2015 - link

    Amusingly, there is a YouTube real world speed test between the Nexus 6P and the iPhone 6S and the Nexus 6P BEATS THE IPHONE 6S!!!!!

    http://www.frequency.com/video/nexus-6p-vs-iphone-...

    So much for the iPhone 6S SoC being unbeatable LOL.
  • Blark64 - Friday, November 6, 2015 - link

    Umm, did you watch the video? The difference was milliseconds, and with a "hand-done" test like this the phones were well within the margin of error, and essentially tied. Also, that was possibly the least informative benchmark I've ever seen, since repeatedly launching apps in a tight cycle is something that essentially no one actually does in the real world. That's why benchmarks that are either: more reflective of the real world, or synthetic and scientifically repeatable (like Geekbench and the various browser benchmarks), are probably a better guide.

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