Display

In pretty much any smartphone, displays are going to be one of the most important aspects of the user experience. If a display is dim or has a highly reflective display it will be unreadable outdoors. If the contrast is low, the display can become difficult to read and not particularly appealing to the eye. Other issues like lack of color stability and contrast stability with changes in viewing angles will be much more noticeable than on something like a laptop or desktop where the monitor is usually kept at a constant position in space relative to the eye. In order to evaluate these factors we use both relative comparisons and absolute measurements. Although the human eye is sufficient for relative comparison, for absolute measurements we use X-Rite’s i1Pro2 spectrophotometer for precise color and luminance measurements, along with X-Rite’s i1Display Pro colorimeter for accurate contrast figures. Hardware alone is insufficient for collecting and presenting data, so we also use SpectraCal’s CalMAN 5 with a custom workflow, which allows for collecting and presenting data in a readable manner.

In the case of the iPhone 6s and iPhone 6s Plus, the display appears to be effectively unchanged from the iPhone 6 and iPhone 6 Plus. The iPhone 6s retains the 1334x750 resolution of the previous variant, and the iPhone 6s Plus has the same 1080p resolution as well. Apple continues to use the same M2 scaler as well, which means that although the display’s physical resolution is 1080p Apple is actually rendering the display at 2208x1242 and scaling it to fit the display. The resolution of the iPhone 6s is on the low side relative to most Android devices, which is noticeable but the pixel density is sufficient to avoid any obvious problems here.

As with the iPhone 6, both the iPhone 6s and 6s Plus use dual domain pixels, which make the subpixels look more like chevrons under a microscope. This improves viewing angles by reducing the amount of color shifting that occurs when the display viewing angle is changed. As far as I can tell, Apple continues to be one of the few OEMs that pulls this off effectively. Although contrast and luminance aren’t perfectly consistent with changes in viewing angles, it basically looks like the display is painted underneath the glass. The iPhone 6s Plus does a better job at pulling off this illusion as the higher pixel density helps to eliminate some of the fuzziness or pixilation that might otherwise occur. Samsung gets close here, but for whatever reason ambient light causes noticeable interference effects and in general there’s noticeable color shift when moving the display around. Weirdly enough, the OEM that seems to be doing the best job here continues to be HTC with the One M9+.

Display - Max Brightness

Display - Black Levels

Display - Contrast Ratio

Moving on to our usual brightness and contrast testing, it looks like Apple has improved the maximum brightness of their displays with the use of the new LED backlight driver, but it’s important to note that in the case of the iPhone 6s, the maximum brightness isn’t constant. The behavior is relatively subtle, but with iOS 9 at maximum brightness the display brightness steadily lowers over the course of an hour by about 10 nits maximum. It looks like this effect tails off in both the rate of luminance decrease and overall luminance decrease as peak brightness approaches 500 nits, where the effect appears to be non-existent. It’s likely that this behavior is designed to reduce the battery impact of keeping the display at maximum brightness in all situations. Either way, peak luminance is high enough that it isn’t a struggle to read the display outdoors and contrast in low-light conditions also remains high due to the use of photo-alignment in the liquid crystal layer which helps to make the liquid crystals stay in the right shape.

iPhone 6s

iPhone 6s Plus

Display - White Point

Display - Grayscale Accuracy

In grayscale, we don’t quite see the near-perfect white balance we saw last year but gamma remains almost impeccable when compared to the industry standard power 2.2 gamma. I suspect that the units we received this time are closer to the mean for white balance compared to last year, as in general due to the blue LED backlights used in most LCDs a colder color balance will generally require less power to display than a warmer one.

iPhone 6s

iPhone 6s Plus

Display - Saturation Accuracy

In our saturation sweep testing, the iPhone 6s and 6s Plus both continue to track closely to expected values for sRGB, which is the current industry standard color gamut. I don’t really have any criticism here. The previous iPhone’s displays were of similar caliber, so this is pretty much par for the course if you’re used to iPhone displays.

iPhone 6s

iPhone 6s Plus

Display - GMB Accuracy

Similarly in the GMB ColorChecker, the iPhone 6s and 6s Plus both pass with flying colors. If you’re using an iPhone 6s or 6s Plus for any remotely color-critical work like viewing and/or editing photos and videos, it’s a pretty fair bet that you’ll be able to rely on these phones to provide an accurate color reproduction in pretty much any condition. Samsung does provide better contrast and the possibility of extra color saturation with their Galaxy S6 and Note 5, but this comes at the cost of potential for burn-in, increased power consumption in certain scenarios, and increased distortion with changes in viewing angles. I think this means that it basically comes out to a wash, but depending upon personal taste one may prove to be better than another.

Software: 3D Touch, TouchID, Always-On "Hey Siri", and iOS 9 WiFi Performance, GNSS, Misc.
Comments Locked

531 Comments

View All Comments

  • akdj - Wednesday, November 4, 2015 - link

    You should read 'long pages' like the "Final Words" section more often. Help on your spelling as well as getting your ...a point across
  • tuxRoller - Monday, November 2, 2015 - link

    Read the review.
    I'm not an apple "fan", but it's clear they have, BY FAR, the best hardware in a phone that you can buy (storage, battery, cpu, memory, gpu).
    While it's true this was an off year for android soc (thanks Qualcomm), that even highlights all the more the massive improvement this phone is over last year's.
  • Caliko - Monday, November 2, 2015 - link

    Apple is notorious for NOT sharing a penny for media/reviews/placements.

    You just sound silly to those in the know. Almost funny.
  • Bfree4me - Tuesday, November 3, 2015 - link

    @djsvetljo Kudos to Anand tech for another very thorough review done on the venerable iPhone, but I think that you may have a point. After reading this review, I went back and looked at the Galaxy NOTE 5/Edge review published 4 weeks ago and could not for the life of me find a similar exhaustive analysis of the Octa Core ® CPU that the Korean maker deploys. No pictures of the SOC or GPU. But hey, they are not obligated to so either. But good points nonetheless.
  • jospoortvliet - Wednesday, November 4, 2015 - link

    That SOC/core was extensively reviewed in earlier articles and a known quantity...
  • NYU87 - Tuesday, November 3, 2015 - link

    You didn't even read the review? Jesus Fandroids are more retarded than I thought.
  • Infy2 - Monday, November 2, 2015 - link

    While iPhone 6s may be full of engineering triumphs and technological marvels, apart from 3D Touch, I don't believe it will make much difference in normal day-to-day use compared to older iPhones.
  • NEDM64 - Monday, November 2, 2015 - link

    Exactly. Hence the name: iPhone 6S (S for speed, not 7), and the ZERO exterior design changes.

    It's a phone you buy when you buy new.
  • ASEdouardD - Monday, November 2, 2015 - link

    For the 6s, I don't feel it changes much of anything. The 6 Plus though had some trouble having smooth animations across the board with transparency on (Apple annoys me with their obsession with non necessary transparency effects that slow down phones and laptops for no good reasons). With the 6s Plus everything is smooth and snappy.
  • CBone - Tuesday, November 3, 2015 - link

    What good is all this power when everything runs and looks the same at the same resolution? I would have liked actual measues of real differences. 52 seconds to install vs 30 seconds on the 6s, 12 seconds to edit convert and transfer vs 13 on the 6s, etc. We already know that the usual benchmarks and SoC specs will be heavily in favor of the new phone but the actual use is nearly the exact same experience aside from hardware enabled changes like camera hardware changes and 3d touch and artificial differentiation like live photos and siri. It would be nice to explore a little further than canned benches for those aspects.

Log in

Don't have an account? Sign up now