Grand Theft Auto V

The final game in our review of the GTX 980 Ti is our most recent addition, Grand Theft Auto V. The latest edition of Rockstar’s venerable series of open world action games, Grand Theft Auto V was originally released to the last-gen consoles back in 2013. However thanks to a rather significant facelift for the current-gen consoles and PCs, along with the ability to greatly turn up rendering distances and add other features like MSAA and more realistic shadows, the end result is a game that is still among the most stressful of our benchmarks when all of its features are turned up. Furthermore, in a move rather uncharacteristic of most open world action games, Grand Theft Auto also includes a very comprehensive benchmark mode, giving us a great chance to look into the performance of an open world action game.

On a quick note about settings, as Grand Theft Auto V doesn't have pre-defined settings tiers, I want to quickly note what settings we're using. For "Very High" quality we have all of the primary graphics settings turned up to their highest setting, with the exception of grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced redering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but it not increasing the view distance any further.

Otherwise for "High" quality we take the same basic settings but turn off all MSAA, which significantly reduces the GPU rendering and VRAM requirements.

Grand Theft Auto V - 3840x2160 - Very High Quality

Grand Theft Auto V - 3840x2160 - High Quality

Grand Theft Auto V - 2560x1440 - Very High Quality

After initially expecting Grand Theft Auto to be a walk in the park performance wise, the PC version of the game has instead turned out to be a very demanding games for our GPUs. Even at 1440p we can’t have very high quality with MSAA and still crack 60fps, though we can get very close.

Ultimately GTA doesn’t do any better than any other game in setting apart our GM200 cards. GTX 980 Ti trails GTX Titan by 4% or less, essentially the average outcome at this point. Also average is the GTX 980 Ti’s lead over the GTX 980, with the newest card beating the older GTX 980 by 29-31% across our three settings. Finally, against the GTX 780 the GTX 980 Ti has another strong showing, with a 69-79% lead.

On an absolute basis we can see that at 4K we can’t have 4x MSAA and even crack 30fps on a single-GPU card, with GTX 980 Ti topping out at 27.8 fps. Taking out MSAA brings us up to 46.2fps, which is still well off 60fps, but also well over the 30fps cap that this game was originally designed against on the last-generation consoles.

Grand Theft Auto V - 99th Percentile Framerate - 3840x2160 - Very High Quality

Grand Theft Auto V - 99th Percentile Framerate - 3840x2160 - High Quality

Grand Theft Auto V - 99th Percentile Framerate - 2560x1440 - Very High Quality

Along with an all-around solid benchmark scene, the other interesting benchmarking feature of GTA is that it also generates frame percentiles on its own, allowing us to see the percentiles without going back and recording the game with FRAPS. Taking a look at the 99th percentile in this case, what we find is that at each setting GTA crushes some group of cards due to a lack of VRAM.

At 4K very high quality, 4GB cards have just enough VRAM to stay alive, with the multi-GPU R9 295X2 getting crushed due to the additional VRAM requirements of AFR pushing it over the edge. Not plotted here are the 3GB cards, which saw their framerates plummet to the low single-digits, essentially struggling to complete this benchmark. Meanwhile 1440p at high quality crushes our 2GB cards, with less VRAM than a Radeon HD 7970 falling off of the cliff.

As for what this means for the GTX 980 Ti, the situation finds the GTX 980 Ti trailing the GTX Titan X in 99th percentile framerates by anywhere between 3% and 10%. This test is not designed to push more than 6GB of VRAM, so I’m not entirely convinced this isn’t a wider than normal variance (especially at the low framerates for 4K), though the significant and rapid asset streaming this benchmark requires may be taking its toll on the GTX 980 Ti, which has less VRAM for additional caching.

GRID Autosport Synthetics
Comments Locked

290 Comments

View All Comments

  • IUU - Saturday, June 6, 2015 - link

    Wow ,Crysis 3 and Battlefield 4 hitting 80 fps at very high 2560x1440.
    Clearly there's much room for better graphics at lower resolutions.
    I would buy this card , but not if I knew the only benefit would be to
    run games at higher resolutions, that is, graphics has some way to go still
    and this card could accommodate such a prospect.
  • FlushedBubblyJock - Wednesday, June 10, 2015 - link

    the R9 295X2 has completely lost it's luster and value, forget it
  • looper - Sunday, June 14, 2015 - link

    This 980 Ti.... Is it the same physical size as my current 780?
  • bullie - Monday, June 15, 2015 - link

    <a href="http://fineartamerica.com/art/paintings/birds/all&... style="font: 10pt arial; text-decoration: underline;">birds paintings for sale</a>
  • bullie - Monday, June 15, 2015 - link

    <a href="http://fineartamerica.com/art/all/birds/canvas+pri... style="font: 10pt arial; text-decoration: underline;">birds canvas prints and birds canvas art for sale</a>
  • bullie - Monday, June 15, 2015 - link

    Buy prints:<a href="http://fineartamerica.com/art/all/birds/canvas+pri... style="font: 10pt arial; text-decoration: underline;">birds canvas prints and birds canvas art for sale</a>
  • NvidiaWins - Thursday, June 18, 2015 - link

    I'll wait to see what this 980GTX "METAL" is all about before I order a new gpu. With 770 Sli I'm in no real rush, as the 980Ti just barley surpassed my Firestrike Score(less than 100 graphic points)
  • johnpombrio - Thursday, June 25, 2015 - link

    I am just going through the AMD Fury X's reviews as it came out today with a ton of reviews (June 24th, 2015). It is excellent card and would have absolutely dominated the price point if this pesky GTX 980Ti just had not come along a month before AMD's much hyped launch. It cannot be such a coincidence that NVidia's card just happened to be so close in its benchmarks to the AMD's card. It is also such a coincidence that AMD set the price of their card at exactly the same price as NVidia. So my theory is that NVidia managed to get their hands on a reference Fury X and dialed in their 980Ti to match it. In the meantime, AMD was planning on charging a LOT more for their extremely well designed card (with its own built in water cooler and HBM) expecting the Ti to be launched much later this year but was forced to chop the price. If the price was cut, I don't expect the AIB manufacturers for the Fury X to be very pleased to have a lot less profit margin on the card. Three things may hold back the Fury X as well. One is that the Ti overclocks much better. Next is that the water cooler may or may not be welcomed by all considering its size and possible installation issues. Finally, AMD has been getting complaints by many folks over drivers (or lack thereof). Otherwise, a successful launch for both companies.
  • deteugma - Thursday, July 16, 2015 - link

    It is extremely frustrating that none of the charts include the 970.
  • Loretta946 - Wednesday, August 1, 2018 - link

    To solve this I made a small below base https://plungeroutersreview.voog.com/woodworking-p... you need to pierce you could actually simply use a nail rather.

Log in

Don't have an account? Sign up now