Middle Earth: Shadow of Mordor

Our next benchmark is Monolith’s popular open-world action game, Middle Earth: Shadow of Mordor. One of our current-gen console multiplatform titles, Shadow of Mordor is plenty punishing on its own, and at Ultra settings it absolutely devours VRAM, showcasing the knock-on effect of current-gen consoles have on VRAM requirements.

Shadow of Mordor - 3840x2160 - Ultra Quality

Shadow of Mordor - 3840x2160 - Very High Quality

Shadow of Mordor - 2560x1440 - Ultra Quality

Another game, another set of benchmarks where the GTX 980 Ti and GTX Titan X are more or less tied. In this case the latest GM200 card closes the tiny gap even more, bringing the difference between the two down to 1-2% in favor of the GTX Titan X. Meanwhile the GTX 980 Ti’s advantage over the GTX 980 is as strong as ever, beating the most powerful of the GM204 cards by 30% or more.

On an absolute basis, as with Crysis 3 GTX 980 Ti won’t be enough for 60fps at 4K, but at 47.9fps it’s closer to 60fps than 30fps, representing a significant improvement in 4K performance in only a generation. Turning down the game’s quality settings to Very High does improve performance a bit, but at 53.7fps it’s still not quite enough for 60fps. The biggest advantage of Very High quality is alleviating some of the high VRAM requirements, not that the GTX 980 Ti seems to mind even at 6GB. Otherwise dropping to 1440p will give us a significant bump in performance, pushing framerates over 80fps once again.

Shadow of Mordor - Min Frame Rate - 3840x2160 - Ultra Quality

Shadow of Mordor - Min Frame Rate - 3840x2160 - Very High Quality

Shadow of Mordor - Min Frame Rate - 2560x1440 - Ultra Quality

Looking at minimum framerates, we find the one and only place under which the GTX 980 Ti may be struggling to keep up with its Titan sibling. While it held very close to the GTX Titan X in average framerates, the minimum framerate finds a larger, distinct gap between the two, with the GTX 980 Ti trailing by 8%. That said, minimum framerates are inherently more unreliable than averages, and other than a momentary dip the GTX 980 Ti is doing quite well here, so while it’s a less-than-perfect showing, I don’t believe we’re seeing any kind of real impact from VRAM differences. Note that the 4GB cards don’t seem to be worse off despite being short a further 2GB of VRAM.

Crysis 3 Civilization: Beyond Earth
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  • FlushedBubblyJock - Wednesday, June 10, 2015 - link

    I bought a bunch of G80 G92 G92b and G94 nvidia cards because you could purchase memory size, bandwidth, bit width, power connector config, essentially any speed at any price point for a gamers rig, install the same driver, change the cards easily, upgrade for your customers without hassles...

    IT WAS A GOLD MINE OF FLEXIBILITY

    What happened was, the amd fanboys got very angry over the IMMENSE SUCCESS of the initial G80 and it's reworked cores and totally fluid memory, card size, bit width, and pricing configurations... so they HAD TO TRY TO BRING IT DOWN...

    Thus AMD launched their PR war, and the clueless amd fan launched their endless lies.

    I'll tell you this much, no on would trade me a 9800GTX for a 9800GT

    I couldn't get the 92 bit width cards for the same price as the 128 bit

    DDR2 and DDR3 also differentiated the stack massively.

    What we had wasn't rebranding, but an amazingly flexible GPU core that stood roaring above at the top and could be CUT down to the middle and the low gaming end, an configured successfully with loads of different bit widths and memory configs....

    64 bit width, 92, 128, 256, 384, 192, ETC...

    That was an is a awesome core, period.
  • BillyONeal - Sunday, May 31, 2015 - link

    And people have been bent out of shape about it. For "YEARS" :)
  • dragonsqrrl - Sunday, May 31, 2015 - link

    Their highest-end rebadge, the 390X, will likely compete with the 980, not the 980 Ti. The 980 Ti will be closer to Fiji's performance profile.
  • austinsguitar - Sunday, May 31, 2015 - link

    I dont think you realize how much more efficiant this card is even compared to past cards for its nm and performance. This is a feat. Just calm down and enjoy. I am very happy that the cards price us perfect. :) thanks nvidia
  • MapRef41N93W - Sunday, May 31, 2015 - link

    Maybe you aren't aware of how silicon works, but this a 601mm^2 die which costs a boat load to produce especially with the rising costs of crystalline silicon dies. Being on 28nm this long just means the yields are higher (which is why a 601mm^2 is even possible).

    You aren't going to see a 14nm card that outperforms this by much till 2017 at the earliest which following the recent NVIDIA trends should see the Titan XYZ (whatever they want to call it) which should be a pretty huge jump at a pretty high price.
  • Thomas_K - Monday, June 1, 2015 - link

    Actually AMD is doing 14nm starting next year

    http://www.guru3d.com/news-story/it-is-official-am...
    "Although this was a rumor for a long time now we now know that AMD skips 20nm and jumps onto a 14nm fabrication node for their 2016 GPUs."
  • dragonsqrrl - Sunday, May 31, 2015 - link

    Not sure I understand your comment, 28nm is precisely why we're paying this much for this level of performance in 2015... But it's also pretty impressive for the same reason.
  • Azix - Sunday, May 31, 2015 - link

    14/16nm might cost more. 28nm should have better yields and lower cost. These chips do not cost much to make at all (retail price could be 2-3 times the chip cost)
  • dragonsqrrl - Sunday, May 31, 2015 - link

    I think you misinterpreted my comment. I was responding to someone who seemed shocked by the fact that price/performance ratios aren't improving dramatically despite the fact that we're on a very mature process. In response I said the fact that we're on the same process is precisely why we aren't seeing dramatic improvements in price/performance ratios.

    "28nm should have better yields and lower cost. These chips do not cost much to make at all (retail price could be 2-3 times the chip cost)"
    Yields are just one part of the equation. Die size also plays a significant role in manufacturing costs. The fact that your trying to say with a straight face that GM200 does not cost much to make says more than your written comment itself.
  • zepi - Monday, June 1, 2015 - link

    Assuming perfect scaling 600mm2 28nm chip would shrink to 150mm2 at 14nm.

    GM107 is a 148mm2 chip, so basically this "monster" with just a dieshrink would find a nice place for itself at the bottom end of Nvidias lineup with after transition to 14nm.

    This does not take into account the fact that at 14nm and 150mm2 they couldn't give it enough memory bandwidth so easily, but just tells you something about how significant the reduction in size and manifacturing cost is after the initial ramp-up of the yields.

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