The Current State of DirectX 12 & WDDM 2.0

Although DirectX 12 is up and running in the latest public release of Windows 10, it and many of its related components are still under development. Windows 10 itself is still feature-incomplete, so what we’re looking at here today doesn’t even qualify as beta software. As a result today’s preview should be taken as just that: an early preview. There are still bugs, and performance and compatibility is subject to change. But as of now everything is far enough along that we can finally get a reasonable look at what DirectX 12 is capable of.

From a technical perspective the DirectX 12 API is just one part of a bigger picture. Like Microsoft’s last couple of DirectX 11 minor version upgrades, DirectX 12 goes hand-in-hand with a new version of the Windows Display Driver Model, WDDM 2.0. In fact WDDM 2.0 is the biggest change to WDDM since the driver model was introduced in Windows Vista, and as a result DirectX 12 itself represents a very large overhaul of the Windows GPU ecosystem.

Top: Radeon R9 290X. Bottom: GeForce GTX 980

Microsoft has not released too many details on WDDM 2.0 so far – more information will be released around GDC 2015 – but WDDM 2.0 is based around enabling DirectX 12, adding the necessary features to the kernel and display drivers in order to support the API above it. Among the features tied to WDDM 2.0 are DX12’s explicit memory management and dynamic resource indexing, both of which wouldn’t have been nearly as performant under WDDM 1.3. WDDM 2.0 is also responsible for some of the baser CPU efficiency optimizations in DX12, such as changes to how memory residency is handled and how DX12 applications can more explicitly control residence.

The overhauling of WDDM for 2.0 means that graphics drivers are impacted as well as the OS, and like Microsoft, NVIDIA and AMD have been preparing for WDDM 2.0 with updated graphics drivers. These drivers are still a work in progress, and as a result not all hardware support is enabled and not all bugs have been worked out.

DirectX 12 Support Status
  Current Status Supported At Launch
AMD GCN 1.2 (285) Working Yes
AMD GCN 1.1 (290/260 Series) Working Yes
AMD GCN 1.0 (7000/200 Series) Buggy Yes
NVIDIA Maxwell 2 (900 Series) Working Yes
NVIDIA Maxwell 1 (750 Series) Working Yes
NVIDIA Kepler (600/700 Series) Working Yes
NVIDIA Fermi (400/500 Series) Not Active Yes

In short, among AMD and NVIDIA their latest products are up and running in WDDM 2.0, but not on all of their earlier products. In AMD’s case GCN 1.0 cards are supported under their WDDM 2.0 driver, but we are encountering texturing issues in Star Swarm that do not occur with GCN 1.1 and later. Meanwhile in NVIDIA’s case, as is common for NVIDIA beta drivers they only ship with support enabled for their newer GPUs – Kepler, Maxwell 1, and Maxwell 2 – with Fermi support disabled. Both AMD and NVIIDA have already committed to supporting DirectX 12 (and by extension WDDM 2.0) on GCN 1.0 and later and Fermi and later respectively, so while we can’t test these products today, they should be working by the time DirectX 12 ships.

Also absent for the moment is a definition for DirectX 12’s Feature Level 12_0 and DirectX 11’s 11_3. Separate from the low-level API itself, DirectX 12 and its high-level counterpart DirectX 11.3 will introduce new rendering features such as volume tiled resources and conservative rasterization. While all of the above listed video cards will support the DirectX 12 low-level API, only the very newest video cards will support FL 12_0, and consequently be fully DX12 compliant on both a feature and API basis. Like so many other aspects of DirectX 12, Microsoft is saving any discussion of feature levels for GDC, at which time we should find out what the final feature requirements will be and which (if any) current cards will fully support FL 12_0.

Finally, with Microsoft’s announcement of their Windows 10 plans last month, Microsoft is also finally clarifying their plans for the deployment of DirectX 12. Because DirectX 12 and WDDM 2.0 are tied at the hip, and by extension tied to Windows 10, DirectX 12 will only be available on Windows 10. Windows 8/8.1 and Windows 7 will not be receiving DirectX 12 support.

DirectX 12 Supported OSes
  Will Support DX12? Required WDDM Version
Windows 10 Yes 2.0
Windows 8.1 No N/A
Windows 8 No N/A
Windows 7 No N/A

Backporting DirectX 12 to earlier OSes would require backporting WDDM 2.0 as well, which brings with it several issues due to the fact that WDDM 2.0 is a kernel component. Microsoft would either have to compromise on WDDM 2.0 features in order to make it work on these older kernels, or alternatively would have to more radically overhaul these kernels to accommodate the full WDDM 2.0 feature set, the latter of which is a significant engineering task and carries a significant risk of breaking earlier Windows installations. Microsoft has already tried this once before in backporting parts of Direct3D 11.1 and WDDM 1.2 to Windows 7, only to discover that even that smaller-scale project had compatibility problems. A backport of DirectX 12 would in turn be even more problematic.

The bright side of all of this is that with Microsoft’s plans to offer Windows 10 as a free upgrade for Windows 7/8/8.1 users, the issue is largely rendered moot. Though DirectX 12 isn’t being backported, Windows users will instead be able to jump forward for free, so unlike Windows 8 this will not require spending money on a new OS just to gain access to the latest version of DirectX. This in turn is consistent with Microsoft’s overall plans to bring all Windows users up to Windows 10 rather than letting the market get fragmented among different Windows versions (and risk repeating another XP), so the revelation that DirectX 12 will not get backported has largely been expected since Microsoft’s Windows 10 announcement.

Meanwhile we won’t dwell on the subject too much, but DirectX 12 being limited to Windows 10 does open up a window of opportunity for Mantle and OpenGL Next. With Mantle already working on Windows 7/8 and OpenGL Next widely expected to be similarly portable, these APIs will be the only low-level APIs available to earlier Windows users.

The DirectX 12 Preview Star Swarm & The Test
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  • OrphanageExplosion - Sunday, February 8, 2015 - link

    On a tiny minority of titles.
  • bloodypulp - Sunday, February 8, 2015 - link

    Battlefield 4
    Battlefield Hardline
    Thief
    Star Citizen
    Plants vs. Zombies: Garden Warfare
    Civilization: Beyond Earth
    Dragon Age: Inquisition
    Mirror's Edge 2
    Sniper Elite 3
    ... and growing every day.
  • bloodypulp - Sunday, February 8, 2015 - link

    Who needs to wait for DX12? Mantle is running great for me right now. :)
  • sireangelus - Sunday, February 8, 2015 - link

    would you do one quick test using an 8core fx?
  • johnny_boy - Sunday, February 8, 2015 - link

    Would have loved to see this, and some lower end CPUs even.
  • editorsorgtfo - Sunday, February 8, 2015 - link



    What about threaded CPUs ? for example 1 core 2 threads old pentium CPUs and 2 cores 4 threads i3 CPUs ? can you still count that them as 2 cores and 4 cores ?

    I wanna ask this on the anandtech comment section but I don't have an account there XD
  • boe - Sunday, February 8, 2015 - link

    What I care about are great graphics. It is a shame there is no Crytek 4 engine to show off what DX12 could do. MS should have hired the original crytek developers to create some showpiece game.
  • Gigaplex - Monday, February 9, 2015 - link

    The API won't really change what you can do compared to DX11 other than reduce some system requirements. The feature levels are what provides new eye candy, and this preview doesn't cover that aspect. Wait until it hits retail, you'll probably see some fancy tech demos.
  • Thermalzeal - Sunday, February 8, 2015 - link

    I have one big question to ask.

    Since Direct X12 is resulting in significant performance gains, what is the potential for these improvements to translate over to the Xbox One? While I'm sure the Xbox One already has some of these bare metal improvements, due to the focus of the device...is it possible that DX12 will make the Xbox One more powerful than the PS4?
  • Ryan Smith - Sunday, February 8, 2015 - link

    "Since Direct X12 is resulting in significant performance gains, what is the potential for these improvements to translate over to the Xbox One?"

    Only Microsoft really knows the answer to that one. But I would be shocked beyond belief if the XB1's D3D 11.X API didn't already implement many of these optimizations. It is after all a fixed console, where low-level APIs have been a mainstay since day one.

    "is it possible that DX12 will make the Xbox One more powerful than the PS4?"

    In a word, no. The best case scenario for Microsoft is that Sony implements their own low-level API (if they haven't already) and we're back at square one. APIs can't make up for hardware differences when both parties have the means and influence to create what would be similar APIs.

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