DirectX 12

Earlier this week the crew over at Futuremark released a major update to their API Overhead testing tool, which is built into the larger 3DMark testing suite. The API Overhead tool, first rolled out in 2015, is a relatively straightforward test that throws increasingly large number of draw calls at a system to see how many calls a system can sustain. The primary purpose of the tool is to show off the vast improvement in draw call performance afforded by modern, low-level APIs that can efficiently spread their work over multiple threads, as opposed to classic APIs like DirectX 11 which are essentially single-threaded and have a high degree of overhead within that sole thread. The latest iteration of the API Overhead test, now up...

AMD Releases Radeon Software Crimson Edition 16.9.1, Adds Deus Ex Mankind Divided DX12 Support

AMD has released their first Radeon driver update for September this week with Radeon Software Crimson Edition 16.9.1. Notable in this release is that along with the usual batch...

17 by Daniel Williams on 9/9/2016

Futuremark Releases 3DMark Time Spy DirectX 12 Benchmark

Today Futuremark is pulling the covers off of their new Time Spy benchmark, which is being released today for all Windows editions of 3DMark. A showcase of sorts of...

75 by Daniel Williams on 7/14/2016

Microsoft Adds V-Sync Control And Adaptive Framerate Support To The Universal Windows Platform

Microsoft has certainly gone all-in on their Universal Windows Platform (UWP) and have been updating it, including the name, for several years now. What originally started as WinRT apps...

49 by Brett Howse on 5/10/2016

Discussing the State of DirectX 12 With Microsoft & Oxide Games

Taking place next week is the 2016 Game Developers Conference in San Francisco. GDC has been an important show for some time, but in recent years it has taken...

67 by Ryan Smith on 3/11/2016

Ashes of the Singularity Revisited: A Beta Look at DirectX 12 & Asynchronous Shading

We’ve been following DirectX 12 for about 2 years now, watching Microsoft’s next-generation low-level graphics API go from an internal development project to a public release. Though harder to...

153 by Daniel Williams & Ryan Smith on 2/24/2016

The AnandTech Podcast: Episode 35 - Windows 10 and Skylake

AnandTech Podcast #35: The summer season has been busier than usual. Microsoft released Windows 10, it’s latest operating system, as a free upgrade to current Windows 7 and Windows...

11 by Ian Cutress on 8/31/2015

Windows 10 Launch Day GPU Support Summary

With Windows 10 launching today, the first half of the path to DirectX 12 has at last been laid down. The GPUs have been here for some time, and...

68 by Ryan Smith on 7/29/2015

Exploring DirectX 12: 3DMark API Overhead Feature Test

This week the benchmarking gurus over at Futuremark are releasing their own first run at a DirectX 12 test with their latest update for the 3DMark benchmark. Futuremark has...

113 by Ryan Smith & Ian Cutress on 3/27/2015

DirectX 12 Performance Preview, Part 3: Star Swarm & Intel's iGPUs

We’re back once again for the 3rd and likely final part to our evolving series previewing the performance of DirectX 12. After taking an initial look at discrete GPUs...

69 by Ryan Smith, Ian Cutress & Ganesh T S on 2/26/2015

Star Swarm, DirectX 12 AMD APU Performance Preview

After several requests and a week’s break from our initial DirectX 12 article, we’re back again with an investigation into Star Swarm DirectX 12 performance scaling on AMD APUs...

152 by Ryan Smith & Ian Cutress on 2/13/2015

The DirectX 12 Performance Preview: AMD, NVIDIA, & Star Swarm

With the various pieces of Microsoft’s latest API finally coming together, today we will be taking our first look at the performance of the future with DirectX 12. The...

245 by Ryan Smith on 2/6/2015

AMD Announces Carrizo and Carrizo-L, Next Gen APUs for H1 2015

Today AMD is announcing the long anticipated upgrade to Kaveri, codenamed Carrizo. Carrizo is the natural successor to Kaveri, featuring x86 ‘Excavator’ cores alongside a Radeon-class GPU and promising...

94 by Ian Cutress on 11/20/2014

Microsoft Details Direct3D 11.3 & 12 New Rendering Features

Back at GDC 2014 in March, Microsoft and its hardware partners first announced the next full iteration of the Direct3D API. Now on to version 12, this latest version...

24 by Ryan Smith on 9/18/2014

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