Acer XB280HK Conclusion - Performance

Only looking at the objective numbers of the Acer XB280HK there are a few issues, the most notable being the so-so uniformity of the backlight. The over-saturation of blue is an issue, though blue is the color with the least visible errors to the eye. The worst main spec is that the contrast ratio doesn’t get above 780:1 which robs the display of much of the pop that other panels have today.

On a subjective ergonomic perspective, the Acer does many things well. The menu system is very good and easy to navigate. There are four USB 3.0 ports, with two on the side that provide quick access for flash drives and other peripherals. The stand offers a wide range of flexibility and makes it easy to align the display for your field of vision.

With 4K it is still a bit of a clunky solution sometimes. We are still using DisplayPort 1.2 which previously meant using MST for 60Hz refresh rates but new controllers have moved past this. DisplayPort 1.3 and HDMI 2.0 are both going to be available this year, completely moving past these issues, but that also means you’ll need a new GPU. For people looking to upgrade that will be fine, but if you just invested in enough power to support a 4K display, you might not want to upgrade just yet. We also are still waiting on all software to catch up with DPI scaling support as running at DPI scaling other than 100% still introduces issues.

What About G-SYNC?

The question most will have is whether or not G-SYNC is worth the price of entry. All things being equal, having G-SYNC available is definitely nice and it would be great to see all future displays incorporate such technology, but having G-SYNC inherently linked to NVIDIA GPUs makes that a less than perfect solution. AMD has their “me too” FreeSync technology coming out, and AMD has worked with the VESA standards group to make Adaptive Refresh a part of future DisplayPort protocols. They’ve used that to enable FreeSync...and then gave up all royalties and licensing for the technology. What that actually means for retail pricing however is still open for debate, though we should have the answer by March when the first FreeSync displays begin shipping.

Realistically, keeping the price as low as possible and using open standards is a good way to win long-term support for a technology, but G-SYNC was first and NVIDIA deserves plenty of credit. The technology is certainly a boon to gamers, especially when you're running GPUs that can't push 60+ FPS. Other display options with 144 Hz G-SYNC displays simply make the technology even more desirable, as we've been stuck at 60 Hz with LCDs for far too long (3D displays being a tangent of sorts). In my experience playing a large collection of games, never did I feel like G-SYNC resulted in an inferior experience compared to the alternatives, and with appropriate settings it is generally superior.

As far as the Acer 4K display goes, G-SYNC is also quite helpful as a lot of NVIDIA GPUs (even in SLI) struggle with running many games at 4K. Where G-SYNC doesn't add much benefit is for games where you're already pushing 60+ FPS, and there are certainly plenty of times where that's true on older titles. Ultimately, how much you want G-SYNC is going to depend on what sort of hardware you have and how much you're bothered by things like stutter, tearing, and lag.

If those are items you rarely think about, you can hold off and wait for the technology to continue to improve, at the same time waiting to see if a victor emerges in the G-SYNC vs. FreeSync "war". Ideally, we’d see the two competing solutions merge, as that would be a real victory for the consumers, but for the next few years we suspect NVIDIA will continue to support G-SYNC and the only company that supports FreeSync with their GPUs will be AMD. For those that are bothered by stutter, tearing, and lag, the recommendation is a bit easier: if you run an NVIDIA GPU, G-SYNC works and it's a real value add for your next display upgrade.

On a related subject, so far all of the G-SYNC displays have been on desktops, but it would really be nice to see laptops with internal G-SYNC (or FreeSync) panels. For one, laptops tend to have far more limited graphics hardware, so getting most games above 60 FPS on a mainstream laptop can be difficult if not impossible. There are again obstacles to doing this, for example switchable graphics, plus no one wants to add $100 or more to the cost of a laptop if they don’t view the added functionality as something highly marketable and in demand. Regardless of the technical hurdles, at some point we’d like to see adaptive refresh rates on more than just desktops; for now, G-SYNC remains a desktop display exclusive (though there are laptops with support for G-SYNC on external displays).

Final Thoughts

While as a display on its own the Acer XB280HK doesn't offer the best performance, it's still acceptable in all the important areas. As you can guess, however, the only real reason to buy this display is if you want G-SYNC, and more importantly you want it at 4K. This is the only current solution for that niche, and it's very much a niche market. Driving 4K gaming requires a lot of graphics hardware, so at the very least you should have a couple of GTX 970 cards to make good use of the display.

If you do have the hardware, the result is a great gaming experience for the most part, but you really have to be sold on 4K gaming. The XB280HK can also run with G-SYNC at lower resolutions, but you're still fundamentally limited to 60Hz and lower refresh rates. The main alternative right now is going to be the ASUS ROG Swift PG278Q with it's QHD 144Hz panel; Jarred prefers the higher refresh rate and more sensible native resolution, but there's plenty of personal preference at play. Acer also has their upcoming IPS Acer XB270HU, which is a QHD 144Hz G-SYNC display, but that won't start shipping for another month or two at least and pricing is not yet known.

While the above are certainly alternatives to keep an eye on, for 4K gaming on NVIDIA GPUs it looks like the XB280HK will remain the primary option. The price of nearly $800 is pretty steep, but then if you're seriously considering 4K gaming in the first place you should have around $800 (or more) just in graphics cards already, and a good display can easily last half a decade or more. Even if FreeSync ends up winning in the market, existing G-SYNC displays should continue working fine as the drivers and hardware shouldn't need any tweaks. Buying such a display today is certainly the bleeding edge, and we'll likely see better alternatives in the coming year (e.g. IPS panels, DisplayPort 1.3/HDMI 2.0, etc.), but this is currently the only game in town.

Acer XB280HK: Input Lag, Gamut, and Power Use
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  • NotLupus - Thursday, January 29, 2015 - link

    Get a high-speed camera and test input lag then.
  • AnnonymousCoward - Thursday, January 29, 2015 - link

    Yeah. The input activation could be tied to an LED, like caps lock already has, or if a mouse was modified. The camera measures the LED vs on-screen change.
  • AnnonymousCoward - Thursday, January 29, 2015 - link

    This Acer is so much fail!
    -TN at 28" is bad. Angles are inherently a problem.
    -4K is too many pixels for today's GPUs.
    -They capped framerate to 60Hz. This monitor would be far more interesting if it at least went up to 75Hz, and displayport 1.2 has the bandwidth.
    -70% gamut is poor for games.

    Older screen tech with Gsync added and a faster tcon would have been better, even if it was simply:
    -30" 2560x1600 >90% gamut with Gsync at up to 100Hz.
  • yefi - Sunday, February 1, 2015 - link

    I'd really like to see 30" 1600p monitors with g-sync. Unfortunately today, everything seems to be 1440p or 28" 4k. Whatever happened to vertical height?
  • tsk2k - Friday, January 30, 2015 - link

    The real question is where are the god damn oled monitors!?!?!?! LG????
  • anubis44 - Tuesday, February 3, 2015 - link

    Another issue for GTX970 users, of course, is that 4K will usually require more than 3.5GB of graphics card memory, which will put their frame rates in the toilet, so paying extra for a 4K G-Sync monitor for these users is adding insult to injury.
  • perpetualdark - Wednesday, February 4, 2015 - link

    This article left out the other Acer g-sync option, the $599 XB270H. The downside over the ASUS ROG is it is only 1080, but then I never run anything higher than that in games anyway as it is more than enough resolution for my eyes. Plus you still need a pretty powerful graphics card to run at 1440 reliably. It is $200 less than the swift or the acer 4k. Yes, it is TN, but frankly it is the best looking TN panel I have ever seen, and unless I am trying to game from 10 feet off of center (why on earth would anyone??) it looks perfectly fine. Color is fantastic once I dialed it in a little, and the difference in games is spectacular. runs up to 144hz. Like the ROG swift, you can also choose to run in lightboost mode which makes your LCD look more like a CRT, although G-sync doesn't support lightboost at the same time as g-sync (changing strobe rates to match everything else would be a nightmare). The downside is you have to play a g-sync enabled game. Of course, if it isn't g-sync capable, just turn on lightboost and/or run at 120 or 144hz and you still get far better gaming performance over other monitors.

    I use an older 660 gtx card, and so far every game I have played pretty much runs liquid smooth at the highest settings. Lately I have been playing World of Tanks, and cranked all the way up, I can spin, zoom, pan, scroll, etc as fast as I want and I have yet to see a hitch or a tear, and I have tried to force it. I can go into the garage and with all those details on, spin my view back and forth as fast as I can whip the mouse back and forth, and no tearing at all. It is fantastic, and to me worth every penny.

    I am sure some people will say things like 1080 is way too low of a resolution, or that TN sucks, or that $599 is still too high for a 27", but until something better is out, it is the best 27" gaming monitor you can get for less than $600. Sure, I could have gotten the Swift, but frankly I didn't need 1440 and that extra $200 got me a shiny new Samsung 850 pro ssd, and I am quite happy with it.
  • looncraz - Thursday, February 5, 2015 - link

    "AMD GPUs don’t properly scale the resolution to fill the whole screen"

    This is a setting, pure and simple.

    CCC->My Digital Flat Panels->Properties->Select the proper monitor->Scale image to full panel size

    The latest AMD drivers also have "virtual super resolution" which allows you to run any game (or your desktop) at higher resolution than your monitor supports.

    I play Battlefield 4 @ 3200x1800 @ 60 FPS - I disabled anti-aliasing and couldn't tell a difference at this scaling (when I could clearly see it - and be annoyed by it - at 1080p).

    I will be doing this with every game that supports it now, super awesomeness.
  • Clorex - Tuesday, February 24, 2015 - link

    What is pixel decay?

    From page 2 of the article:
    "while G-SYNC can refresh the panel at rates as low as 30Hz, I find that anything below 40Hz will start to see the pixels on the screen decay, resulting in a slight flicker; hence, the desire to stay above 40 FPS"

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