Compute

On the other hand compared to our Kepler cards GTX 980 introduces a bunch of benefits. Higher CUDA core occupancy is going to be extremely useful in compute benchmarks. So will the larger L2 cache and the 96KB per SMM of shared memory. Even more important, compares to GK104 (GTX 680/770) GTX 980 inherits the compute enhancements that were introduced in GK110 (GTX 780/780 Ti) including changes that relieved pressure on register file bandwidth and capacity. So although GTX 980 is not strictly a compute card – it is first and foremost a graphics card – it has a lot of resources available to spend on compute.

As always we’ll start with LuxMark2.0, the official benchmark of SmallLuxGPU 2.0. SmallLuxGPU is an OpenCL accelerated ray tracer that is part of the larger LuxRender suite. Ray tracing has become a stronghold for GPUs in recent years as ray tracing maps well to GPU pipelines, allowing artists to render scenes much more quickly than with CPUs alone.

Compute: LuxMark 2.0

Out of the gate GTX 980 takes off like a rocket. AMD’s cards could easily best even GTX 780 Ti here, but GTX 980 wipes out AMD’s lead and then some. At 1.6M samples/sec, GTX 980 Ti is 15% faster than R9 290X and 54% faster than GTX 780 Ti. This, as it’s important to remind everyone, is for a part that technically only has 71% of the CUDA cores of GTX 780 Ti. So per CUDA core, GTX 980 delivers over 2x the LuxMark performance of GTX 780 Ti. Meanwhile against GTX 680 and GTX 780 the lead is downright silly. GTX 980 comes close to tripling its GK104 based predecessors.

I’ve spent some time pondering this, and considering that GTX 750 Ti looked very good in this test as well it’s clear that Maxwell’s architecture has a lot to do with this. I don’t know if NVIDIA hasn’t also been throwing in some driver optimizations here, but a big part is being played by parts of the architecture. GTX 750 Ti and GTX 980 both share the general architecture and 2MB of L2 cache, while it seems like we can run out GTX 980’s larger 96KB shared memory since GTX 750 Ti did not have that. This may just come down to those CUDA core occupancy improvements, especially if you start comparing GTX 980 to GTX 780 Ti.

For our second set of compute benchmarks we have CompuBench 1.5, the successor to CLBenchmark. We’re not due for a benchmark suite refresh until the end of the year, however as CLBenchmark does not know what to make of GTX 980 and is rather old overall, we’ve upgraded to CompBench 1.5 for this review.

Compute: CompuBench 1.5 - Face Detection

The first sub-benchmark is Face Detection, which like LuxMark puts GTX 980 in a very good light. It’s quite a bit faster than GTX 780 Ti or R9 290X, and comes close to trebling GTX 680.

Compute: CompuBench 1.5 - Optical Flow

The second sub-benchmark of Optical Flow on the other hand sees AMD put GTX 980 in its place. GTX 980 fares only as well as GTX 780 Ti here, which means performance per CUDA core is up, but not enough to offset the difference in cores. And it doesn’t get GTX 980 anywhere close to beating R9 290X. As a computer vision test this can be pretty memory bandwidth intensive, so this may be a case of GTX 980 succumbing to its lack of memory bandwidth rather than a shader bottleneck.

Compute: CompuBench 1.5 - Particle Simulation 64K

The final sub-benchmark of the particle simulation puts GTX 980 back on top, and by quite a lot. NVIDIA does well in this benchmark to start with – GTX 780 Ti is the number 2 result – and GTX 980 only improves on that. It’s 35% faster than GTX 780 Ti, 73% faster than R9 290X, and GTX 680 is nearly trebled once again. CUDA core occupancy is clearly a big part of these results, though I wonder if the L2 cache and shared memory increase may also be playing a part compared to GTX 780 Ti.

Our 3rd compute benchmark is Sony Vegas Pro 12, an OpenGL and OpenCL video editing and authoring package. Vegas can use GPUs in a few different ways, the primary uses being to accelerate the video effects and compositing process itself, and in the video encoding step. With video encoding being increasingly offloaded to dedicated DSPs these days we’re focusing on the editing and compositing process, rendering to a low CPU overhead format (XDCAM EX). This specific test comes from Sony, and measures how long it takes to render a video.

Compute: Sony Vegas Pro 12 Video Render

Traditionally a benchmark that favored AMD, the GTX 980 doesn’t manage to beat the R9 290X, but it closes the gap significantly compared to GTX 780 Ti. This test is a mix of simple shaders and blends, so it’s likely we’re seeing a bit of both here. More ROPs for more blending, and improved shader occupancy for when the task is shader-bound.

Moving on, our 4th compute benchmark is FAHBench, the official Folding @ Home benchmark. Folding @ Home is the popular Stanford-backed research and distributed computing initiative that has work distributed to millions of volunteer computers over the internet, each of which is responsible for a tiny slice of a protein folding simulation. FAHBench can test both single precision and double precision floating point performance, with single precision being the most useful metric for most consumer cards due to their low double precision performance. Each precision has two modes, explicit and implicit, the difference being whether water atoms are included in the simulation, which adds quite a bit of work and overhead. This is another OpenCL test, utilizing the OpenCL path for FAHCore 17.

Compute: Folding @ Home: Explicit, Single PrecisionCompute: Folding @ Home: Implicit, Single Precision

This is another success story for the GTX 980. In both single precision tests the GTX 980 comes out on top, holding a significant lead over the R9 290X. Furthermore we’re seeing some big performance gains over GTX 780 Ti, and outright massive gains over GTX 680, to the point that GTX 980 comes just short of quadrupling GTX 680’s performance in single precision explicit. This test is basically all about shading/compute, so we expect we’re seeing a mix of improvements to CUDA core occupancy, shared memory/cache improvements, and against GTX 680 those register file improvements.

Compute: Folding @ Home: Explicit, Double Precision

Double precision on the other hand is going to be the GTX 980’s weak point for obvious reasons. GM204 is a graphics GPU first and foremost, so it only has very limited 1:32 rate FP64 performance, leaving it badly outmatched by anything with a better rate. This includes GTX 780/780 Ti (1:24), AMD’s cards (1:8 FP64), and even ancient GTX 580 (1:8). If you want to do real double precision work, NVIDIA clearly wants you buying their bigger, compute-focused products such as GTX Titan, Quadro, and Tesla.

Wrapping things up, our final compute benchmark is an in-house project developed by our very own Dr. Ian Cutress. SystemCompute is our first C++ AMP benchmark, utilizing Microsoft’s simple C++ extensions to allow the easy use of GPU computing in C++ programs. SystemCompute in turn is a collection of benchmarks for several different fundamental compute algorithms, with the final score represented in points. DirectCompute is the compute backend for C++ AMP on Windows, so this forms our other DirectCompute test.

Compute: SystemCompute v0.5.7.2 C++ AMP Benchmark

Once again NVIDIA’s compute performance is showing a strong improvement, even under DirectCompute. 17% over GTX 780 Ti and 88% over GTX 680 shows that NVIDIA is getting more work done per CUDA core than ever before. Though this won’t be enough to surpass the even faster R9 290X.

Overall, while NVIDIA can’t win every compute benchmark here, the fact that they are winning so many and by so much – and otherwise not terribly losing the rest – shows that NVIDIA and GM204 have corrected the earlier compute deficiencies in GK104. As an x04 part GM204 may still be first and foremost consumer graphics, but if it’s faced with a compute workload most of the time it’s going to be able to power on through it just as well as it does with games and other graphical workloads.

It would be nice to see GPU compute put to better use than it is today, and having strong(er) compute performance in consumer parts is going to be one of the steps that needs to happen for that outcome to occur.

Synthetics Power, Temperature, & Noise
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  • mesahusa - Tuesday, September 23, 2014 - link

    Nvidia and AMD havent moved to 22 because they don't have the funding. Intel has tens of billions to blow away in R&D. Broadwells going to be released in 2015, and its 14nm.
  • Hrel - Monday, September 22, 2014 - link

    In light of Nvidia not even trying to reduce manufacturing nodes It would be really nice to see them go on the offensive in the price war. $300 for the GTX980, everything lower from there. Probably not now, but like, spring 2015, that'd be great! Make good and sure to wipe out all the hold outs (like myself) keeping their old cards because they still play everything they play on 1080p. Kinda, get all your customers caught up on hardware in the same upgrade time frame.

    Then when they finally do drop nodes they can focus on making every card they sell run games at 8K resolution.
  • Nfarce - Monday, September 22, 2014 - link

    Hate to break the news to you, but if you want to game at high level (above 1080p), you need to pay at high level. There is nothing new about that in the entire history of PC enthusiast building and gaming either for those of us who remember making the "huge leap" from a 15" 1024x768 resolution CRT monitor to a whopping 19" 1600x1200 CRT monitor. At least not in the 20 years since I've been involved with it anyway.

    Besides all that, that's why GPU makers offer cards for different budgets. If you can't afford their top tier products, you can't afford to game top tier. Period and end of discussion.
  • tuxRoller - Monday, September 22, 2014 - link

    It seems as though the big improvement nvidia has made is to enable cpu-level scheduling/dvfs granularity into their chip. However, once all cores are engaged it ends up using as much power as its predecessor (see tomshardware).
    What I really want to know is how much of this due to purely driver-level changes.
  • yhselp - Tuesday, September 23, 2014 - link

    Exceptional design. The sad thing is that NVIDIA will take forever to release a 30 SMM Maxwell GPU and once it finally does, it would cost a ton; even later on when they release a "budget" version for an unreasonable price of around $650 it would be too late - the great performance potential of today wouldn't be so great tomorrow. Striving for and building amazing GPUs is the right way forward, not empowering the people with them is a crime. Whatever happened to $500 flagship products?
  • Rhodie - Wednesday, September 24, 2014 - link

    Just got a GTX970, and only latest Nvidia drivers will install for 9xx series cards it seems. Unfortunately the latest drivers totally screw up some programs that use CUDA, seem to hide its
    presence from programs lile Xillisoft Video Convertor Ultimate:-/ No response of course from either Nvidia or Xillisoft regarding the problem. Wonder how many other programs the drivers break?
  • garadante - Thursday, September 25, 2014 - link

    Geeze. Anandtech, do an updated best value graphics card list because since the launch of the 970/980 retailers are giving some serious price cuts to 770/780/780 Ti's. Newegg has a 780 for less than $300 after rebate and just a hair over $300 before rebate. I'm seeing 780 Ti's for ~$430 and 770s for ~$240. I am amazed to see price cuts this deep since I haven't seen them the last several generations and considering how overpriced these cards were. But while supplies last and prices hold/drop, this completely flips price/performance on it's head. I feel bad recommending an AMD 290 Tri-X to a friend a couple months back now. xD
  • garadante - Thursday, September 25, 2014 - link

    Please do an updates best value graphics card* Where are my manners! D:
  • jman9295 - Friday, September 26, 2014 - link

    Newegg has an Asus DirectCU II GTX 780 selling in the $290 range after a mail in rebate, promo code and discount. It also comes with a pre-order copy of the new Borderlands game. That has to be the best value to performance GPU out right now. It is almost a full $100 less than the cheapest non-reference R9 290 on newegg and $40 less than the cheapest reference R9 290 which is crazy since this same Asus GTX 780 was selling for over $550 just last month with no free games (and still is on Amazon for some reason).
  • mixer4x - Thursday, September 25, 2014 - link

    I feel bad for having just bought the 290 tri-x just a month ago! =(
    I bought it because you never know when the new cards will be released and how much they will cost. Unfortunately, the new cards came out too soon!

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