Input Lag is still measured using the Leo Bodnar lag tester at 1080p. The LG supports 1:1 scaling modes as well as aspect and wide. In all these modes I had the exact same results so whatever scaler LG is using for this is very quick. If you run a game at native resolution or scaled you will likely see similar results.

Processing Lag Comparison (By FPS)

I measure lag at a scant 18ms. For almost all gamers this should be fast enough, and with the extra wide view you’ll potentially see more of the environment when playing games. Of course, this is dependent on the game, and some games will simply crop the top and bottom rather than expanding your field of view.

Gamutvision reports that 73% of the AdobeRGB gamut is covered by the LG 34UM95. This is right by the 99% of sRGB coverage that LG specifies for the display, and what you should expect with White LEDs and an IPS panel.

LCD Color Gamut

The power draw is comparable to a 27" LCD despite the larger size of the LG monitor. Even with a USB hub and Thunderbolt ports, the power draw is good here considering the size and resolution.

LCD Power Draw (Kill-A-Watt)

Candelas per Watt

 

Display Uniformity Conclusions
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  • TegiriNenashi - Wednesday, June 18, 2014 - link

    "... Oculus Rift and 4:3 ..."

    4:3 in nowhere in Oculus Rift spec. Each eye is fed with square image; actually the vertical dimension is slightly larger than horizontal one(!).
  • althaz - Wednesday, June 18, 2014 - link

    Occulus Rift should still have widescreen displays - our vision is much, MUCH wider than it is high.
  • AkumaX - Thursday, June 19, 2014 - link

    well that's funny you say that since this is pretty close to have 2 x 4:3 monitors.. side by side lol
  • petergreyhill - Friday, June 20, 2014 - link

    Only people with eyes prefer wide screen.
  • Marthisdil - Wednesday, June 18, 2014 - link

    It is a niche market. The market for $1000 monitors is relatively small right now.
  • Frenetic Pony - Wednesday, June 18, 2014 - link

    In screens maybe, in other things no. EG there isn't even a Korean camera company worth mentioning. Even Samsung just plays way behind while Japan dominates still consumer cameras and the US and Germany have the only two pro movie camera companies anyone actually buys.
  • jjj - Wednesday, June 18, 2014 - link

    If it was 2160p and half the price i would totally buy it,as it is now ... i want it but i know better than to not go at least 4k at this point in time.
    Anyway,good to see the 29 incher getting a bigger brother.
  • rituraj - Wednesday, June 18, 2014 - link

    2160 vertical with 21:9 will make it 5040/2160. That's even higher than 4K you are expecting for half the price
  • nathanddrews - Wednesday, June 18, 2014 - link

    They're making them as 2.37:1 5120x2160 displays, perfect for watching scope movies. Right now there are only a few large (80"+) models in the wild, but I'm hoping we'll see these so-called 5K displays work their way down to desktop size.
  • DanNeely - Wednesday, June 18, 2014 - link

    I'd much rather have a 5k display in 5120x2880 at ~30", 16:9 in that size would play nicer with my existing multi-monitor setup and the resolution would give 2:1 scaling options for software that isn't hDPI aware.

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