Compute

Jumping into pure compute performance, this is another scenario where the 290X shouldn’t throttle as much, and as such the performance differences between the 290 and 290X should be closer to what they are on paper. With compute workloads the ROPs aren’t being hit hard, so that’s power and thermal savings that lets both cards operate at close to their maximum boost clocks.

As always we'll start with our DirectCompute game example, Civilization V, which uses DirectCompute to decompress textures on the fly. Civ V includes a sub-benchmark that exclusively tests the speed of their texture decompression algorithm by repeatedly decompressing the textures required for one of the game’s leader scenes. While DirectCompute is used in many games, this is one of the only games with a benchmark that can isolate the use of DirectCompute and its resulting performance.

As with the 290X, Civ V can’t tell us much of value due to the fact that we’re running into CPU bottlenecks, not to mention increasingly absurd frame rates. The 290 is marginally slower than the 290X due to the lower clockspeeds and missing CUs, but minimally so.

Our next benchmark is LuxMark2.0, the official benchmark of SmallLuxGPU 2.0. SmallLuxGPU is an OpenCL accelerated ray tracer that is part of the larger LuxRender suite. Ray tracing has become a stronghold for GPUs in recent years as ray tracing maps well to GPU pipelines, allowing artists to render scenes much more quickly than with CPUs alone.

With both cards unthrottled and bound solely by shader performance, it’s an outright foot race for the Radeon cards. 290 trails 290X by around 9%, closely mirroring the difference in the CU count between the two cards. Though 290 is being very closely chased by the 280X, as Hawaii in general seems to have trouble getting the most out of its shader hardware on this benchmark.

Our 3rd compute benchmark is Sony Vegas Pro 12, an OpenGL and OpenCL video editing and authoring package. Vegas can use GPUs in a few different ways, the primary uses being to accelerate the video effects and compositing process itself, and in the video encoding step. With video encoding being increasingly offloaded to dedicated DSPs these days we’re focusing on the editing and compositing process, rendering to a low CPU overhead format (XDCAM EX). This specific test comes from Sony, and measures how long it takes to render a video.

There’s not enough of a GPU performance difference between the two cards to matter with this test. Both tie at 22 seconds.

Our 4th benchmark set comes from CLBenchmark 1.1. CLBenchmark contains a number of subtests; we’re focusing on the most practical of them, the computer vision test and the fluid simulation test. The former being a useful proxy for computer imaging tasks where systems are required to parse images and identify features (e.g. humans), while fluid simulations are common in professional graphics work and games alike.

In the CLBenchmark fluid simulation the 290X and 290 take the top spots as expected, with the 290 trailing once more by 9%. However both Hawaii cards are still struggling with the computer vision benchmark, leading to the 290 being edged out by the 7970 of all things.

Moving on, our 5th compute benchmark is FAHBench, the official Folding @ Home benchmark. Folding @ Home is the popular Stanford-backed research and distributed computing initiative that has work distributed to millions of volunteer computers over the internet, each of which is responsible for a tiny slice of a protein folding simulation. FAHBench can test both single precision and double precision floating point performance, with single precision being the most useful metric for most consumer cards due to their low double precision performance. Each precision has two modes, explicit and implicit, the difference being whether water atoms are included in the simulation, which adds quite a bit of work and overhead. This is another OpenCL test, as Folding @ Home has moved exclusively to OpenCL this year with FAHCore 17.

Generally Tahiti and Hawaii are strong performers in the GPU compute arena, but that isn’t of particular help to the 290 here, as it loses out to the GTX 780 in every mode. In single precision FAHBench has trouble putting Hawaii to good use at times, while double precision tests have the 1/8th DP rate 290 and 290X falling behind due to their lower than Tahiti DP throughput.

Wrapping things up, our final compute benchmark is an in-house project developed by our very own Dr. Ian Cutress. SystemCompute is our first C++ AMP benchmark, utilizing Microsoft’s simple C++ extensions to allow the easy use of GPU computing in C++ programs. SystemCompute in turn is a collection of benchmarks for several different fundamental compute algorithms, as described in this previous article, with the final score represented in points. DirectCompute is the compute backend for C++ AMP on Windows, so this forms our other DirectCompute test.

SystemCompute is another benchmark where 290 and 290X do not experience meaningful throttling, and as such are separated by more than what happens in our gaming benchmarks. In this case 290 yet again trails 290X by 9%, though it still enjoys a considerable lead over the GTX 780 and all other NVIDIA cards.

Synthetics Power, Temperature, & Noise
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  • carlob - Saturday, December 7, 2013 - link

    At the top of the card, above first row of memory chips, there is one micro switch. If i see well, it's written SW1.
    Does anybody know what is the purpose of the switch? Thanks.
  • jonabatero - Thursday, December 19, 2013 - link

    HELLO: guys test the R9 290 with LUMION 3D . please .
    could someone please test the performance of the R9 290 with Lumion 3d. serial great buy with the performance of a GTX 770 in Lumion
  • xaml - Sunday, December 22, 2013 - link

    "Ultimately there will be scenarios where this is acceptable – namely, anything where you don’t have to hear the 290, such as putting it in another room or putting it under water (...)."

    Or the scenario, the one that's neither unreasonable nor rare, which was conveniently left out, namely playing with a headset. I understand, however, that there has to be a balance between more powerful fans and their noise output, especially with cards which typically grew in size, yet reaching a point where both the cards as well as their fans cannot further grow. A truly negative review would have been one where the fan was loud and where it wouldn't adequately support the airflow.
  • c1phertxt - Tuesday, December 24, 2013 - link

    I don't think a lot of people realise how hot this card gets under load. I have a CM HAF XB and an XFX R9 290.

    When the card is at 100% load, the existing "fan-temp" curve is insufficient to prevent throttling. I see the temps stabilising at 95 C while the fan is at 46%. As a result clocks throttle down to 662 Mhz. I have to set a custom fan profile that sets the fan to atleast 65% to keep the temps at 85C. Even then, the clocks go down to 850Mhz (a 100 Mhz throttle).

    Anything over 65% fan speed is deafening (sounds like a blow dryer and at 80%+ it sounds like a vacum cleaner).

    Seriously contemplating putting this under water or getting an after market cooler.
  • jaris - Thursday, June 19, 2014 - link

    Been gaming since the mid 70's, so fairly seasoned, the review is good upto the point regards noise, then it becomes silly. Most gamers don't sit in the front room playing whilst the wife watches tv, well I don't, plus I like loud, thats why i use a headset, all the time. R290 is going into my i7 4790k, like quickly. Might have to close the den door a little but well... I have a very decent headset, won't hear anything other than the game playing. ;)

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