A Note On Crossfire, 4K Compatibility, Power, & The Test

Before we dive into our formal testing, there are a few brief testing notes that bear mentioning.

First and foremost, on top of our normal testing we did some additional Crossfire compatibility testing to see if AMD’s new XDMA Crossfire implementation ran into any artifacting or other issues that we didn’t experience elsewhere.  The good news there is that outside of the typical scenarios where games simply don’t scale with AFR – something that affects SLI and CF equally – we didn’t see any artifacts in the games themselves. The closest we came to a problem was with the intro videos for Total War: Rome 2, which have black horizontal lines due to the cards trying to AFR render said video at a higher framerate than it played at. Once in-game Rome was relatively fine; relatively because it’s one of the games we have that doesn’t see any performance benefit from AFR.

Unfortunately AMD’s drivers for 290X are a bit raw when it comes to Crossfire. Of note, when running at a 4K resolution, we had a few instances of loading a game triggering an immediate system reboot. Now we’ve had crashes before, but nothing quite like this. After reporting it to AMD, AMD tells us that they’ve been able to reproduce the issue and have fixed it for the 290X launch drivers, which will be newer than the press drivers we used. Once those drivers are released we’ll be checking to confirm, but we have no reason to doubt AMD at this time.

Speaking of 4K, due to the two controller nature of the PQ321 monitor we use there are some teething issues related to using 4K right now. Most games are fine at 4K, however we have found games that both NVIDIA and AMD have trouble with at one point or another. On the NVIDIA side Metro will occasionally lock up after switching resolutions, and on the AMD side GRID 2 will immediately crash if using the two controller (4K@60Hz) setup. In the case of the latter dropping down to a single controller (4K@30Hz) satisfies GRID while allowing us to test at 4K resolutions, and with V-sync off it doesn’t have a performance impact versus 60Hz, but it is something AMD and Codemasters will need to fix.

Furthermore we also wanted to offer a quick update on the state of Crossfire on AMD’s existing bridge based (non-XDMA) cards. The launch drivers for the 290X do not contain any further Crossfire improvements for bridge based cards, which means Eyefinity Crossfire frame pacing is still broken for all APIs. Of particular note for our testing, the 280X Crossfire setup ends up in a particularly nasty failure mode, simply dropping every other frame. It’s being rendered, as evidenced by the consumption of the Present call, however as our FCAT testing shows it’s apparently not making it to the master card. This has the humorous outcome of making the frame times rather smooth, but it makes Crossfire all but worthless as the additional frames are never displayed. Hopefully AMD can put a fork in the matter once and for all next month.

A Note On Testing Methodologies & Sustained Performance

Moving on to the matter of our testing methodology, we want to make note of some changes since our 280X review earlier this month. After having initially settled on Metro: Last Light for our gaming power/temp/noise benchmark, in a spot of poor planning on our part we have discovered that Metro scales poorly on SLI/CF setups, and as a result doesn't push those setups very hard. As such we have switched from Metro to Crysis 3 for our power/temp/noise benchmarking, as Crysis 3 was our second choice and has a similar degree of consistency to it as Metro while scaling very nicely across both AMD and NVIDIA multi-GPU setups. For single-GPU cards the impact on noise is measurably minor, as the workloads are similar, however power consumption will be a bit different due to the difference in CPU workloads between the benchmarks.

We also want to make quick note of our testing methodologies and how they are or are not impacted by temperature based throttling. For years we have done all of our GPU benchmarking by looping gaming benchmarks multiple times, both to combat the inherent run-to-run variation that we see in benchmarking, and more recently to serve as a warm-up activity for cards with temperature based throttling. While these methods have proved sufficient for the Radeon 7000 series, the GeForce 600 series, and even the GeForce 700 series, due to the laws of physics AMD's 95C throttle point takes longer to get to than NVIDIA's 80C throttle point. As a result it's harder to bring the 290X up to its sustained temperatures before the end of our benchmark runs. It will inevitably hit 95C in quiet mode, but not every benchmark runs long enough to reach that before the 3rd or 4th loop.

For the sake of consistency with past results we have not altered our benchmark methodology. However we wanted to be sure to point out this fact before getting to benchmarking, so that there’s no confusion over how we’re handling the matter. Consequently we believe our looping benchmarks run long enough to generally reach sustained performance numbers, but in all likelihood some of our numbers on the shortest benchmarks will skew low. For the next iteration of our benchmark suite we’re most likely going to need to institute a pre-heating phase for all cards to counter AMD’s 95C throttle point.

The Drivers

The press drivers for the 290X are Catalyst 13.11 Beta v5 (The “v” is AMD’s nomenclature), which identify themselves as being from the driver branch 13.250. These are technically still in the 200 branch of AMD’s drivers, but this is the first appearance of 250, as Catalyst 13.11 Beta v1 was still 13.200. AMD doesn’t offer release notes on these beta drivers, but we found that they offered distinct improvements in GRID 2 and to a lesser extent Battlefield 3, and have updated our earlier results accordingly.

Meanwhile for NVIDIA we’re using the recently released “game ready” 331.58 WHQL drivers.

CPU: Intel Core i7-4960X @ 4.2GHz
Motherboard: ASRock Fatal1ty X79 Professional
Power Supply: Corsair AX1200i
Hard Disk: Samsung SSD 840 EVO (750GB)
Memory: G.Skill RipjawZ DDR3-1866 4 x 8GB (9-10-9-26)
Case: NZXT Phantom 630 Windowed Edition
Monitor: Asus PQ321
Video Cards: AMD Radeon R9 290X
XFX Radeon R9 280X Double Dissipation
AMD Radeon HD 7970 GHz Edition
AMD Radeon HD 7970
AMD Radeon HD 6970
AMD Radeon HD 5870
NVIDIA GeForce GTX Titan
NVIDIA GeForce GTX 780
NVIDIA GeForce GTX 770
Video Drivers: NVIDIA Release 331.58
AMD Catalyst 13.11 Beta v1
AMD Catalyst 13.11 Beta v5
OS: Windows 8.1 Pro

 

Meet The Radeon R9 290X Metro: Last Light
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  • SirRaulo - Tuesday, October 29, 2013 - link

    Game changer!

    A faster card and $100 cheaper... even an nvidia fanboy would know the difference.... wait, a fanboy wouldnt... too bad.
    Reply
  • willis936 - Tuesday, October 29, 2013 - link

    The game has changed twice a year for the past 20 years. If the change isn't changing one could argue that the game is staying the same. Reply
  • apaceeee - Tuesday, October 29, 2013 - link

    Er...I don't think so .. Reply
  • polaco - Tuesday, October 29, 2013 - link

    I have seen you used AMD Catalyst 13.11 (Beta 5) in the 290X benchmarks. Maybe would be nice if you can post some with the updated revision as they say to improve performance from 8% to 30% in several games.
    http://support.amd.com/en-us/kb-articles/Pages/lat...
    Thanks!
    Reply
  • Ryan Smith - Tuesday, October 29, 2013 - link

    Those are versus Catalyst 13.9. There are no performance improvements in our game set between 13.11 v5 and v6. Reply
  • polaco - Tuesday, October 29, 2013 - link

    Oh, ok if you say so. I got confused coz in one place it states that explicitly and in the other does not.
    "Performance improvements for the AMD APU Series (comparing AMD Catalyst 13.11 Beta6 to AMD Catalyst 13.9)" in the other place doesn't make that clarification just
    "Performance improvements"
    Reply
  • wiyosaya - Wednesday, October 30, 2013 - link

    Personally, I think it would have been interesting to see a GTX 580 thrown in for the compute benchmarks. Reply
  • rogerthat1945 - Thursday, October 31, 2013 - link

    The ASUS GTX 780 went up in price $120+ USD for me last night when I was expecting a price drop thids morning.

    Last week (and all last month at least, the ASUS GTX 780 price was around $745 USD (in Yen) on Amazon Jp.

    I put one in my shoping basket, and browsed some more for extra items (Zx Evo Headset considerations), and then heard about the NVidia cards price to be dropped for the GTX 780 range; so I held off going to checkout; however, this morning when I went to look at paying via the advertised price drop, BUT I found that Amazon have JACKED-UP the price to $867 US. :no:
    http://www.amazon.co.jp/ASUSTeK-GTX780%E3%83%81%E3...
    Question is;-

    "Where can I buy this card for a `proper` price (which popular site) where they will POST it via Air Mail to Japan (not a US military address)? :ange:

    Every site I tried from California to China do not post to Japan.

    Amazon Japan, you are Kraaayyy-Zee crayon users. :pt1cable:
    Reply
  • photek242 - Saturday, November 02, 2013 - link

    Now i have a GTX 680 sli setup i think to sell the 2 cards and buy a AMD R290x

    Or stay with the sli setup?

    Here in belgium the r290x goes between 465 - 550 euro

    Tia
    Reply
  • muziqaz - Sunday, November 03, 2013 - link

    Ryan, I don't know if you are still reading this or not, but regarding Vegas Pro, I suppose other codecs do not use GPUs as expected. I use mp4 format and even though sony and AMD are telling me that GPUs do accelerate that format it actually do not. I can't even get my 12 thread CPU to be loaded fully. Or maybe there is another codec which is supported by youtube which might get some GPU acceleration if enabled? maybe someone else can pitch in with suggestions? :) Reply

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