Bioshock Infinite

Bioshock Infinite is Irrational Games’ latest entry in the Bioshock franchise. Though it’s based on Unreal Engine 3 – making it our obligatory UE3 game – Irrational had added a number of effects that make the game rather GPU-intensive on its highest settings. As an added bonus it includes a built-in benchmark composed of several scenes, a rarity for UE3 engine games, so we can easily get a good representation of what Bioshock’s performance is like.

The first of the games AMD allowed us to publish results for, Bioshock is actually a straight up brawl between the 290X and the GTX 780 at 2560. The 290X’s performance advantage here is just 2%, much smaller than the earlier leads it enjoyed and essentially leaving the two cards tied, which also makes this one of the few games that 290X can’t match GTX Titan. At 2560 everything 290X/GTX 780 class or better can beat 60fps despite the heavy computational load of the depth of field effect, so for AMD 290X is the first single-GPU card from them that can pull this off.

Meanwhile at 4K things end up being rather split depending on the resolution we’re looking at. At Ultra quality the 290X and GTX 780 are again tied, but neither is above 30fps. Drop down to Medium quality however and we get framerates above 60fps again, while at the same time the 290X finally pulls away from the GTX 780, beating it by 14% and even edging out GTX Titan. Like so many games we’re looking at today the loss in quality cannot justify the higher resolution, in our opinion, but it presents another scenario where 290X demonstrates superior 4K performance.

For no-compromises 4K gaming we once again turn our gaze towards the 290X CF and GTX 780 SLI, which has AMD doing very well for themselves. While AMD and NVIDIA are nearly tied at the single GPU level – keep in mind we’re in uber mode for CF, so the uber 290X has a slight performance edge in single GPU mode – with multiple GPUs in play AMD sees better scaling from AFR and consequently better overall performance. At 95% the 290X achieves a nearly perfect scaling factor here, while the GTX 780 SLI achieves only 65%. Curiously this is better for AMD and worse for NVIDIA than the scaling factors we see at 2560, which are 86% and 72% respectively.

Moving on to our FCAT measurements, it’s interesting to see just how greatly improved the frame pacing is for the 290X versus the 280X, even with the frame pacing fixes in for the 280X. Whereas the 280X has deltas in excess of 21%, the 290X brings those deltas down to 10%, better than halving the variance in this game. Consequently the frame time consistency we’re seeing goes from being acceptable but measurably worse than NVIDIA’s consistency to essentially equal. In fact 10% is outright stunning for a multi-GPU setup, as we rarely achieve frame rates this consistent on those setups.

Finally for 4K gaming our variance increases a bit, but not immensely so. Despite the heavier rendering workload and greater demands on moving these large frames around, the delta percentages keep to 13%.

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  • Ytterbium - Monday, October 28, 2013 - link

    It's kind of funny that for computer your better off buying the lower down 280X cards, I guess that AMD saw what NVidia did with the Titan and though we'll have some of that, they'll be a pronsumer card with 1/4 FP for $1000
  • SolMiester - Monday, October 28, 2013 - link

    You obviously dont know 780Ti is coming! hell, even OC 780 is better than current Titan which is PROsumer for CUDA dev...that why it has different model naming..
    Anyway, if you can keep the 290x under 94c without throttling, it is indeed a great card, however the review I have seen with sustained gaming have it throttling up to -30%
  • motqalden - Sunday, October 27, 2013 - link

    Lol R9 290X CF "Uber" 66.6 dB(A)
    Go Red Team ^.^
    >.> 666 + Red team

    Remember. Competition is a good thing!
  • Ryan Smith - Monday, October 28, 2013 - link

    And I ran that test 3 times to make sure it wasn't a fluke. It really is 66.6dB(A).
  • faster - Sunday, October 27, 2013 - link

    SOFT LAUNCH Too bad the cards aren't available anywhere from 10/24/2013 to 10/27/2013 besides a handful on the first day that went to the lucky 100.
  • AnnihilatorX - Monday, October 28, 2013 - link

    Minor typo:

    The closest we came to a problem was with the intro videos for Total War: Rome 2, which have black horizontal lines due to the cards trying to the cards trying to AFR render said video at a higher framerate than it played at.
  • Ryan Smith - Monday, October 28, 2013 - link

    Thanks.
  • AnnihilatorX - Monday, October 28, 2013 - link

    I do hope 3rd party has more support watercooling, there is a gap in market for affordable prebuilt CPU with water blocks.
  • muziqaz - Sunday, November 3, 2013 - link

    On release date in ocUK website there were i think 2 cards with prebuilt watercooling block for available. So I guess watercooling is being supported ;)
  • AnnihilatorX - Monday, October 28, 2013 - link

    oops, CPU-->GPU

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