Overclocking

With the GTX 590 NVIDIA found themselves with a bit of a PR problem. Hardcore overclockers had managed to send their GTX 590s to a flaming death, which made the GTX 590 look bad and required that NVIDIA lock down all voltage control so that no one else could repeat the feat. The GTX 590 was a solid card at stock, but NVIDIA never designed it for overvolting, and indeed I’m not sure you could even say it was designed for overclocking since it was already running at a 365W TDP.

Since that incident NVIDIA has taken a much harder stance on overvolting, which we first saw with the GTX 680. The reference GTX 680 could not be overvolted, with voltage options limited to whatever voltage the top GPU boost bin used (typically 1.175v). This principle will be continuing with the GTX 690; there will not be any overvolting options.

However this is not to say that the GTX 690 isn’t built for overclocking. The GTX 680 still has some overclocking potential thanks to some purposeful use of design headroom, and the GTX 690 is going to be the same story. In fact it’s much the same story as with AMD’s Radeon HD 5970 and 6990, both of which shipped in configurations that kept power consumption at standard levels while also offering modes that unlocked overclocking potential in exchange for greater power consumption (e.g. AWSUM). As we’ve previously mentioned the GTX 690 is designed to be able to handle up to 375W even though it ships in a 300W configuration, and that 75W is our overclocking headroom.

NVIDIA will be exposing the GTX 690’s overclocking options through a combination of power targets and clock offsets, just as with the GTX 680. This in turn means that the GTX 690 effectively has two overclocking modes:

  1. Power target overclocking. By just raising the power target (max +35%) you can increase how often the GTX 690 can boost and how frequently it can hit its max boost bin. By adjusting the power target performance will only increase in games/applications that are being held back by NVIDIA’s power limiter, but in return this is easy mode overclocking as all of the GPU boost bins are already qualified for stability. In other words, this is the GTX 690’s higher performance, higher power 375W mode.
  2. Power target + offset overclocking. By using clock offsets it’s possible to further raise the performance of the GTX 690, and to do so across all games and applications. The lack of overvolting support means that there isn’t a ton of headroom for the offset, but as it stands NVIDIA’s clocks are conservative for power purposes and Kepler is clearly capable of more than 915MHz/1019MHz. This of course will require testing for stability, and it should be noted that because NVIDIA’s GPU boost bins already go so high over the base clock that it won’t take much to be boosting into 1.2GHz+.

NVIDIA’s goal with the GTX 690 was not just to reach GTX 680 SLI performance, but also match the GTX 680’s overclocking capabilities. We’ll get to our full results in our overclocking performance section, but for the time being we’ll leave it at this: we hit 1040MHz base, 1183MHz boost, and 7GHz memory on our GTX 690; even without overvolting it’s a capable overclocker.

Meet The GeForce GTX 690 GeForce Experience & The Test
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  • paul878 - Thursday, May 3, 2012 - link

    Nvidia is getting very good at building Vaporware.
  • paul878 - Thursday, May 3, 2012 - link

    Nvidia is getting very good and making Vaporware.
  • krumme - Thursday, May 3, 2012 - link

    Is 6000 pcx. within the first month fx. a paper launch in your view?

    As selling numbers in that size, does nothing for the economy directly, what do you think is the strategic choices behind putting it on "sale" now?

    How do you think marketing at NV thinks about how they can tailor perception from the reviewers on what is perciewed as a paper launch?

    Do NV marketing present themselves as one of your kind, having the same background, understanding your dilemmas and problems?
  • mac2j - Thursday, May 3, 2012 - link

    Wonder what the 7990 will look like next month. AMD clearly waited on purpose to see how the 690 was going to perform. They easily could have released a dual 7970 card already or at the very least sent specs to card manufacturers but they haven't.

    We know they left a lot of headroom on the 7970 - some people have even suggested we'll get a 7980 at some point - wonder if now we'll get 2 x fully clocked 7970s on the same card ... will be interesting to see how they deal with that power consumption at load though.
  • CeriseCogburn - Friday, May 4, 2012 - link

    With 2x7970 @ STOCK they are already 175 watts over the 690's power draw.
    Good luck with that "headroom".
  • CeriseCogburn - Friday, May 4, 2012 - link

    amd is late to the race, they never showed up this time, and when they do, they will lose, think housefires.
  • Beenthere - Thursday, May 3, 2012 - link

    Really? There are some sick people in this world. ;)
  • Nfarce - Thursday, May 3, 2012 - link

    No, unlike OWS protesters, there are some successful people in this world who get off their butts and work hard enough to be able to afford a $1,000 GPU (or in my case 2 GTX 680 $530 GPUs).
  • anactoraaron - Thursday, May 3, 2012 - link

    "Thus even four years since the release of the original Crysis, “but can it run Crysis?” is still an important question, and the answer when it comes to setups using a pair of high-end 28nm GPUs is “you better damn well believe it.”"

    :D
  • CeriseCogburn - Friday, May 4, 2012 - link

    No they actually cannot. 1920X, even the cf 7970 or 690 need help with lowered settings, as in many of the games. Can't even keep up with the 1920X monitors resolution refresh rate, set at a low 60.
    Sorry, more fantasies another for you perhaps. :)

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