Meet the GeForce GTX 680

All things considered the design of the GeForce GTX 680 is not a radical departure from the GTX 580, but at the same time it also has some distinct differences owing to the fact that its TDP is some 50W lower than GTX 580.

Like the past GTX x80 cards, the basic design of the GTX 680 is that of a blower. A radial fan at the rear of the card sucks in air and pushes it towards the front of the card. Notably, due to a combination of card length and the fan position, the “wedge” around the fan has been done away with. NVIDIA tells us that this shouldn’t significantly impact the cooling of the card, particularly since it has a lower TDP in the first place, but when used in SLI it will remove some of the breathing room than the GTX 580 enjoyed.

Looking at the fan itself, compared to the GTX 580 the fan has been moved from the center of the card to the top of the card. This is due to NVIDIA’s port configuration, which uses a stacked DVI connector that consumes what would have normally been part of the exhaust vent on the GTX 580. We’ll get into the port configuration more in a minute, but for the moment the significance is that because the GTX 680 only has half a vent NVIDIA has moved the fan to match the vent, which is why the fan has been moved up.

On that note, the repositioning of the fan also had its own ramifications. Because the fan is now so close to the top and at the same time so close to the rear, NVIDIA went with a unique method of arranging the PCIe power sockets. Rather than having them side-by-side as we’ve seen on countless NVIDIA cards in the past, the sockets are stacked on each other in a staggered configuration. With the fan otherwise occupying the space that one of the sockets would take up, this configuration allowed NVIDIA to have two sockets without lengthening the card just to fit another socket. Overall this staggered design is not too difficult to work with, though with one socket facing the opposite way it might require some cable repositioning if you have a well maintained cable run.

Moving on, when we remove the shroud on the GTX 680 we see the fan, baseplate, and heatsink in full detail. NVIDIA is using an aluminum fin stacked heatsink, very similar to what we saw on the GTX 580. Underneath the heatsink NVIDIA is using a set of three heatpipes to transfer heat between the GPU and the heatsink. This is as opposed to the vapor chamber on the GTX 580, and while this setup doesn’t allow empirical testing, given the high efficiency of vapor chambers it’s likely that this isn’t quite as efficient, though to what degree we couldn’t say.

Finally, after removing the fan, baseplate, and heatsink, we can see the PCB in full detail. Unlike GF110 and GF114, GK104 is not capped with an IHS, allowing for the heatsink to directly come in contact with the GPU die. Meanwhile arranged around the GPU we can see the 8 2Gb GDDR5 RAM modules that give the GTX 680 its 2GB of RAM. These are Hynix R0C modules, which means they’re rated for 6GHz, the stock memory speed for the GTX 680. Overall the card measures 10” long with no overhang from the shroud, making it 0.5” shorter than the GTX 580.  

Looking at the top of the card, as always we see the SLI connectors. Following in the footsteps of the GTX 580, the GTX 680 features 2 SLI connectors, allowing for up to 3-way SLI.

Meanwhile at the front of the card we see the I/O bracket. As we alluded to previously, the GTX 680 uses a stacked DVI design here; NVIDIA has done everything they can to keep the DVI ports at the very bottom of the card to avoid impeding airflow, but the upper DVI port still occupies roughly 40% of what would otherwise be the vent. Altogether the GTX 680 features 2 DL-DVI ports, a full size HDMI port, and a full size DisplayPort.

While NVIDIA has used DVI and HDMI ports for quite some time, this is the first time NVIDIA has included DIsplayPort on a reference design. Unfortunately we find that this ruffles our feathers a bit, although this isn’t strictly NVIDIA’s fault. As we’ve covered in the past, DisplayPort comes in both a full size and miniDP configuration – AMD in particular has used miniDP since the Radeon HD 6800 series in 2010. And while we’re happy to see DisplayPort finally make it into an NVIDIA reference design, the fact that it’s a full size DisplayPort is less than encouraging because at this point in time DisplayPort has largely been replaced by miniDP.

Ultimately the fault for this lies more with the VESA than NVIDIA, but it’s indicative of a larger problem in the DisplayPort community in that both full size DP and miniDP are equally valid and equally capable ports. While full size DisplayPort has the distinction of coming first, thanks in large part to Apple it has largely been displaced by miniDP as the most common variant on source devices. The problem with this is that both miniDP and DisplayPort are now in wide use; wide, redundant use.

At this point desktop computers and video cards coming with full size DisplayPorts is silly at best, and frustrating at worst. The laptop guys aren’t going to give up miniDP due to the space savings, and there’s no significantly good reason to use DisplayPort on desktops when miniDP offers the same functionality. We would rather see the PC industry standardize on miniDP across all source devices, and thereby eliminate any ambiguity with regards to what cables or adaptors are necessary. DisplayPort adoption has been slow enough – having 2 variants of the port on source devices only makes it more confusing for everyone.

Finally, while we’re on the subject of display connectivity we quickly took a look at how the idle clockspeeds of GTX 680 are impacted by the use of multiple displays. With 2 displays GTX 680 can utilize its full idle clocks, but only if both displays are connected via a TMDS type connection (DVI/HDMI) and run with identical timings. But if different timings are used or if one display is connected via DisplayPort, then the GTX 680 will shift to its low power 3D clocks. However if we expand that to 3 monitors and enable NVIDIA Surround, then the GTX 680 can operate at full idle regardless of whether DisplayPort is used or not.

GPU Boost: Turbo For GPUs The Test
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  • toastyghost - Sunday, April 29, 2012 - link

    oh look, a fanboy fight in the comments on a hardware site. how very original. Reply
  • jewie27 - Sunday, July 08, 2012 - link

    tonnes? WTF? Reply
  • santiagodraco - Thursday, March 22, 2012 - link

    If you think overclocking RAM (which you imply but which isn't necessarily even true) makes that big of a difference than overclocking the GPU then you are fooling yourself.

    The GPU does the work, not the ram.

    As for price/performance yes the 680 appears to be better now (they are ALWAYS leapfrogging each other) but wait until ATI releases their new variation, cuts prices to match and beats Nvidia by 20% or more... it will happen. Does every time :)
    Reply
  • vol7ron - Thursday, March 22, 2012 - link

    They're both important.

    What does a fast number cruncher mean, if it's busy waiting on the numbers?

    Both CPU and RAM are important and they can both be bottlenecks.
    Reply
  • Iketh - Thursday, March 22, 2012 - link

    "The GPU does the work, not the ram."

    LOL you can't say something more stupid!
    Reply
  • grave00 - Friday, March 23, 2012 - link

    Sometimes I really wish the editors could come in here and mark posts with strong agreement or disagreement with statements. I'd like to know what they think of things like. GPU does all the work vs RAM doesn't do much. I have an uninformed opinion. The interested but uninformed need some kind of truth detector. Maybe just for a few pages worth. I start to lose my grip on what is real in the forum after awhile. fun though it may be. Reply
  • blanarahul - Tuesday, March 27, 2012 - link

    Question -1

    To understand the statement that "GPUs do all the work and memory doesn't", consider this:-

    1. You overclocked your Graphics Card, but only the core and not the memory.

    You ran a benchmark and let's assume you got a score of 100.

    2. Now, you overclocked your memory and ran the same benchmark again.

    You got the score of 101.

    This is what actually happens in MOST cases. It doesn't happen always.

    Question - 2

    Why it doesn't happen always?

    Answer:- If you use extreme methods and take your core clock too high the memory will become a bottleneck.

    Cosider that you try to overclock using Liquid Nitrogen.

    1. After overclocking only the core clock to the maximum.

    Benchmark score:- 150

    2. You overclock your memory too.

    Benchmark score:- 200

    In this case the memory was holding back the GPU Core from operating at it's full potential.

    But this does not happen if don't use extreme methods.

    I hope this helps.
    Reply
  • CeriseCogburn - Friday, April 06, 2012 - link

    Actually the 79xx series is the 1st time in a very long time amd has had a lead, let alone a lead of 20%, let alone "leap frogging".
    Amd has been behind since the GTX8800 and I don't know how long before that.
    Let's face it, the 79xx for 2.5 months was the 1st time amd played Frogger in a long time and made it across the street without getting flattened before stepping off the curb.
    You're welcome for the correct and truth filled history.
    Reply
  • SlyNine - Thursday, March 22, 2012 - link

    Sorry but the 7970 is still much faster in crysis min fps, which I would argue is more important then average. It's faster in Metro as well.

    All things considered, the 7970 stands up against the 680GTX well.

    Lets also consider X.264 acceleration, as far as I can tell the 680GTX has none.
    Reply
  • CeriseCogburn - Thursday, March 22, 2012 - link

    It loses in everything to 680 including 3 monitor performance.
    That's not standing up well, it's larger, hotter, and slower at everything, with far less features and it's $60 bucks more.
    FXAA
    dynamic Vsync
    turbo
    More features I'm sure you fans of the loser underdog don't care about as of 9 am this morning.
    It's EPIC FAIL and it's not standing, it's decked to the ground and can't get up.
    Reply

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