Civilization V

Our final game, Civilization 5, gives us an interesting look at things that other RTSes cannot match, with a much weaker focus on shading in the game world, and a much greater focus on creating the geometry needed to bring such a world to life. In doing so it uses a slew of DirectX 11 technologies, including tessellation for said geometry, driver command lists for reducing CPU overhead, and compute shaders for on-the-fly texture decompression.

Civilization V - 2560x1600 - Maximum Quality + 4xMSAA

Civilization V - 1920x1200 - Maximum Quality + 4xMSAA

Civilization V - 1680x1050 - Maximum Quality + 4xMSAA

Remember when NVIDIA used to sweep AMD in Civ V? Times have certainly changed in the last year, that’s for sure. It only seems appropriate that we’re ending on what’s largely a tie. At 2560 the GTX 680 does have a 4% lead over the 7970, however the 7970 reclaims it’s lead at the last possible moment at 1920. At this point we’ve seen the full spectrum of results, from the GTX 680 losing badly to winning handily, and everything in between.

On a final note, it’s interesting to see that the GTX 680 really only manages to improve on the GTX 580’s performance at 2560. At 1920 the lead is only 8%, and at 1680 we’re just CPU limited. Haswell can’t get here soon enough.

The Elder Scrolls V: Skyrim Compute: What You Leave Behind?
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  • toastyghost - Sunday, April 29, 2012 - link

    oh look, a fanboy fight in the comments on a hardware site. how very original. Reply
  • jewie27 - Sunday, July 08, 2012 - link

    tonnes? WTF? Reply
  • santiagodraco - Thursday, March 22, 2012 - link

    If you think overclocking RAM (which you imply but which isn't necessarily even true) makes that big of a difference than overclocking the GPU then you are fooling yourself.

    The GPU does the work, not the ram.

    As for price/performance yes the 680 appears to be better now (they are ALWAYS leapfrogging each other) but wait until ATI releases their new variation, cuts prices to match and beats Nvidia by 20% or more... it will happen. Does every time :)
    Reply
  • vol7ron - Thursday, March 22, 2012 - link

    They're both important.

    What does a fast number cruncher mean, if it's busy waiting on the numbers?

    Both CPU and RAM are important and they can both be bottlenecks.
    Reply
  • Iketh - Thursday, March 22, 2012 - link

    "The GPU does the work, not the ram."

    LOL you can't say something more stupid!
    Reply
  • grave00 - Friday, March 23, 2012 - link

    Sometimes I really wish the editors could come in here and mark posts with strong agreement or disagreement with statements. I'd like to know what they think of things like. GPU does all the work vs RAM doesn't do much. I have an uninformed opinion. The interested but uninformed need some kind of truth detector. Maybe just for a few pages worth. I start to lose my grip on what is real in the forum after awhile. fun though it may be. Reply
  • blanarahul - Tuesday, March 27, 2012 - link

    Question -1

    To understand the statement that "GPUs do all the work and memory doesn't", consider this:-

    1. You overclocked your Graphics Card, but only the core and not the memory.

    You ran a benchmark and let's assume you got a score of 100.

    2. Now, you overclocked your memory and ran the same benchmark again.

    You got the score of 101.

    This is what actually happens in MOST cases. It doesn't happen always.

    Question - 2

    Why it doesn't happen always?

    Answer:- If you use extreme methods and take your core clock too high the memory will become a bottleneck.

    Cosider that you try to overclock using Liquid Nitrogen.

    1. After overclocking only the core clock to the maximum.

    Benchmark score:- 150

    2. You overclock your memory too.

    Benchmark score:- 200

    In this case the memory was holding back the GPU Core from operating at it's full potential.

    But this does not happen if don't use extreme methods.

    I hope this helps.
    Reply
  • CeriseCogburn - Friday, April 06, 2012 - link

    Actually the 79xx series is the 1st time in a very long time amd has had a lead, let alone a lead of 20%, let alone "leap frogging".
    Amd has been behind since the GTX8800 and I don't know how long before that.
    Let's face it, the 79xx for 2.5 months was the 1st time amd played Frogger in a long time and made it across the street without getting flattened before stepping off the curb.
    You're welcome for the correct and truth filled history.
    Reply
  • SlyNine - Thursday, March 22, 2012 - link

    Sorry but the 7970 is still much faster in crysis min fps, which I would argue is more important then average. It's faster in Metro as well.

    All things considered, the 7970 stands up against the 680GTX well.

    Lets also consider X.264 acceleration, as far as I can tell the 680GTX has none.
    Reply
  • CeriseCogburn - Thursday, March 22, 2012 - link

    It loses in everything to 680 including 3 monitor performance.
    That's not standing up well, it's larger, hotter, and slower at everything, with far less features and it's $60 bucks more.
    FXAA
    dynamic Vsync
    turbo
    More features I'm sure you fans of the loser underdog don't care about as of 9 am this morning.
    It's EPIC FAIL and it's not standing, it's decked to the ground and can't get up.
    Reply

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