The Tegra 3 GPU: 2x Pixel Shader Hardware of Tegra 2

Tegra 3's GPU is very much an evolution of what we saw in Tegra 2. The GeForce in Tegra 2 featured four pixel shader units and four vertex shader units; in Tegra 3 the number of pixel shader units doubles while the vertex processors remain unchanged. This brings Tegra 3's GPU core count up to 12. NVIDIA still hasn't embraced a unified architecture, but given how closely it's mimicking the evolution of its PC GPUs I wouldn't expect such a move until the next-gen architecture - possibly in Wayne.

Mobile SoC GPU Comparison
  Adreno 225 PowerVR SGX 540 PowerVR SGX 543 PowerVR SGX 543MP2 Mali-400 MP4 GeForce ULP Kal-El GeForce
SIMD Name - USSE USSE2 USSE2 Core Core Core
# of SIMDs 8 4 4 8 4 + 1 8 12
MADs per SIMD 4 2 4 4 4 / 2 1 1
Total MADs 32 8 16 32 18 8 12
GFLOPS @ 200MHz 12.8 GFLOPS 3.2 GFLOPS 6.4 GFLOPS 12.8 GFLOPS 7.2 GFLOPS 3.2 GFLOPS 4.8 GFLOPS
GFLOPS @ 300MHz 19.2  GFLOPS 4.8 GFLOPS 9.6 GFLOPS 19.2 GFLOPS 10.8 GFLOPS 4.8 GFLOPS 7.2 GFLOPS

Per core performance has improved a bit. NVIDIA worked on timing of critical paths through the GPU's execution units to help it run at higher clock speeds. NVIDIA wouldn't confirm the target clock for Tegra 3's GPU other than to say it was higher than Tegra 2's 300MHz. Peak floating point throughput per core is unchanged (one MAD per clock), but each core should be more efficient thanks to larger caches in the design.

A combination of these improvements as well as newer drivers are what give Tegra 3's GPU its 2x - 3x performance advantage over Tegra 2 despite only a 50% increase in overall execution resources. In pixel shader bound scenarios, there's an effective doubling of execution horsepower so the 2x gains are more believable there. I don't expect many games will be vertex processing bound so the lack of significant improvement there shouldn't be a big issue for Tegra 3.

Ready for Gaming: Stereoscopic 3D and Expanded Controller Support

Tegra 3 now supports stereoscopic 3D for displaying content from YouTube, NVIDIA's own 3D Vision Live website and some Tegra Zone games. In its port of Android, NVIDIA has also added expanded controller support for PS3, Xbox 360 and Wii controllers among others.

Tegra 3 Video Encoding/Decoding and ISP

There's unfortunately not too much to go on here, especially not until we have some testable hardware in hand, but NVIDIA is claiming a much improved video decoder and more efficient video encoder in Tegra 3.

Tegra 3's video decoder can accelerate 1080p H.264 high profile content at up to 40Mbps, although device vendors can impose their own bitrate caps and file limitations on the silicon. NVIDIA wouldn't go into greater detail as to what's changed since Tegra 2, other than to say that the video decoder is more efficient. The video encoder is capable of 1080p H.264 base profile encode at 30 fps. 

The Image Signal Processor (ISP) in Tegra 3 is twice as fast as what was in Tegra 2 and NVIDIA promised more details would be forthcoming (likely alongside the first Tegra 3 smartphone announcements).

Memory Interface: Still Single Channel, DDR3L-1500 Supported

Tegra 3 supports higher frequency memories than Tegra 2 did, but the memory controller itself is mostly unchanged from the previous design. While Tegra 2 supported LPDDR2 at data rates of up to 600MHz, Tegra 3 increases that to LPDDR2-1066 and DDR3-L is supported at data rates of up to 1500MHz. The memory interface is still only 32-bits wide, resulting in far less theoretical bandwidth than Apple's A5, Samsung's Exynos 4210, TI's OMAP 4, or Qualcomm's upcoming MSM8960. This is particularly concerning given the increase in core count as well as GPU execution resources. NVIDIA doesn't expect memory bandwidth to be a limitation, but I can't see how that wouldn't be the case in 3D games. Perhaps it's a good thing that Infinity Blade doesn't yet exist for Android.

SATA II Controller: On Die

Given Tegra 3 will find itself in convertible Windows 8 tablets, this next feature makes a lot of sense. NVIDIA's latest SoC includes an on-die SATA II controller, a feature that wasn't present on Tegra 2.

The CPU ASUS' Transformer Prime: The First Tegra 3 Tablet
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  • shiznit - Friday, November 11, 2011 - link

    In a couple generations Nvidia may have a faster cpu than AMD lol. Who would have thought that when AMD bought ATI and some were saying Nvidia was doomed. Reply
  • ol1bit - Friday, November 11, 2011 - link

    I think Nvidia's 5 core solution is right on for the limitation of the battery today.

    Want to really crap up the amps, then plug your phone in.

    Have to always remember the battery limitations of today's devices.
    Reply
  • lancedal - Monday, November 14, 2011 - link

    As you can see on the demo video, there are quite a bit of overlap between the companion core and the other main core. Note that, per Nvidia, tasks can not be executed across the companion core and the other core. So, in the case of web-browsing and video playback, in order to smoothly transition between the 5th and the main cores, software would try to copy content over to the 5th core while the main cores are running and vice versa. As a result, there are huge overlap and this would cause higher power consumption in general usage (but lower power-consumption in standby). Compare this with Tegra-2, you would have shorter battery life on web-browsing or video playback. Reply
  • staryoshi - Saturday, November 19, 2011 - link

    I am wanting Tegra 3 products something fierce. I can't wait for Prime to hit and smartphones to follow. Reply

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