AMD Compatibility with Recent Titles

Along with performance, we also need to discuss compatibility for the recent releases. In something of a surprise, considering the AMD driver date and the release dates of the various games, we actually managed to run all of the games without major issues on both laptops. However, application based switching didn’t always work for AMD, requiring us to use manual switching in a few instances. There was also at least one instance where manual switching had problems, requiring us to use dynamic switching. We’ll have a video and additional discussion of our concerns with the AMD UI and switchable graphics implementation on the next page, but here’s how the games stack up in terms of compatibility for both AMD and NVIDIA.

In the “works as expected” category, Duke Nukem Forever, Portal 2, and The Witcher 2 all ran without any noteworthy issues. Deus Ex: Human Revolution also ran fine, but there was no way to use application-based switching and have it run on the Intel IGP (no loss, really). The same problem occurred with DiRT 3, but with a few extra glitches. First, there was a black border on the right side of the screen—approximately 80 or so pixels wide—that shouldn’t be there; it was present regardless of resolution and even in windowed mode. Second, in manual switching mode DiRT 3 did not render properly in full screen viewing, but worked in a window. Running in a window is not a good solution, so this is a pretty serious glitch. Super Street Fighter IV: Arcade Edition on the other hand ran fine on the IGP in dynamic mode, but on the dGPU the models wouldn’t animate properly and in general the game was unplayable. The workaround is to use manual switching (which may or may not be supported on all laptops—Sony’s VAIO C supports it, and HP added the fixed function switching option in an updated BIOS for the dv6/dv7 laptops), after which the game runs properly. Also worth noting is that a few titles appear to run somewhat faster in manual switching mode, SSF4 and SC2 being two examples.

Besides the above six “new” titles, it’s important to note that all OpenGL titles are currently unsupported by dynamic switching (e.g. Enemy Territory: Quake Wars, Minecraft, presumably Rage when it launches, and as far as we know all other OpenGL apps/games). The workaround is to use fixed function (manual) switching, similar to what we had to do for Street Fighter IV—which means you’ll want to make sure your laptop supports manual switching in some form. AMD informs us that they have a working solution for OpenGL dynamic switching, but it isn’t fully tested yet. It should come out in an updated driver, hopefully before the end of this year (*cough* Rage *cough*). Then we’ll need to see Sony and HP (and anyone else using AMD switchable graphics) to release their own updated driver, and this feels like more of a question of “if” rather than “when”.

NVIDIA Compatibility and Thoughts

All of our discussions so far have centered on AMD’s Dynamic Switchable Graphics implementation and any problems we encountered. What about NVIDIA’s Optimus Technology? First, we immediately note that NVIDIA is at an advantage here, since the 280.26 WHQL drivers we used are only a month old (and there’s a new 285.27 beta driver from last week available now). While our testing is by no means fully comprehensive, so far the only issue we encountered out of the 16+ tested games is in Total War: Shogun 2. The game runs fine, but we are unable to select the Very High preset. Our best guess is that the game is querying the Intel IGP/drivers and limiting a few settings based on the detected capabilities. (We saw a similar issue in the older Empire: Total War in the past, except the last we checked it was limited to the Medium preset.) For someone with a high-end laptop (e.g. GTX 580M), the Very High settings might be desirable, but for 99% of laptops you’ll need to run at High or even Medium settings to get acceptable performance from Shogun 2. Overall, NVIDIA’s Optimus Technology is clearly the more mature and easier to use dynamic switching technology right now.

The only area I can come up with where Optimus isn’t desirable is if you want to run Linux, which isn’t high on NVIDIA’s list of priorities right now—in fact, they’ve said they’re not even going to bother trying to make Optimus work with Linux. This doesn’t make AMD’s switchable graphics solution superior in Linux, unless something has changed and the AMD drivers (or the open-source initiative for AMD GPUs) have improved since the last time we looked. I also have no idea whether AMD’s Dynamic Switchable Graphics works under Linux; it appears that AMD is doing some extra work in their drivers to make things run under Windows, so they might have the same issue as Optimus under Linux. I can’t say it really matters to me either way, as I don’t run Linux, but if you do feel free to add in your comments on which GPU vendor is better, and any information on how the switchable graphics solutions fare. My hunch is that a discrete-only NVIDIA GPU is still the way to go, and if you’re really into Linux the old-style manual switchable graphics with muxes is the better solution.

Summary of Compatibility

Our list of tested titles is obviously limited—I’m only one person, and even with a month of testing there’s only so much I can do—but so far we have yet to find a title that absolutely would not work on either the Sony or Acer laptops. For Acer (NVIDIA Optimus), nearly all games/applications worked without any extra fiddling, but you may need to manually add newer titles (or wait for NVIDIA to release a profile update). On Optimus, the only choice is to run in dynamic switching mode, but that’s generally fine because it works so well. On AMD, depending on the game you might need to select either dynamic switching or manual switching, and if you’re playing multiple games (or using some other GPU enabled application) you will very likely have to go back and forth during the course of a day of gaming. That may sound reasonable, but a lot of users want something that just works without a bunch of extra fussing around, and AMD is coming up short in that area. So, let’s go through changes and annoyances we’ve experienced in testing the Sony VAIO C, specifically as it relates to AMD’s switchable graphics.

What about Recent Games? Sony's Driver Snafu and AMD UI Concerns
Comments Locked

91 Comments

View All Comments

  • JarredWalton - Tuesday, September 20, 2011 - link

    Thanks for the input -- I've corrected the 6700M mistakes now. Somehow I got it stuck in my brain that 6700M was rebadged 5700M, but that's only the 6300M and 6800M. Thanks also for the updates on Linux--good to know how it does/doesn't work.
  • rflynn88 - Tuesday, September 20, 2011 - link

    Correction required:

    The 6700M series chips do support dynamic switching. I'm not sure if the 6300M series does. The HP dv6t can be optioned out with a Core i5/i7 Sandy Bridge chip and the 6770M with dynamic switching. There was actually a big issue with the dynamic switching not working on the dv6t for OpenGL applications, which was only recently remedied with a BIOS update.
  • JarredWalton - Tuesday, September 20, 2011 - link

    Corrected -- see above note. I mistakenly confused the 6700M situation with the 6300M/6800M, which are rebadged 5000M parts and would not have the decoupled PCI-E interface to allow for dynamic switching.
  • BernardP - Tuesday, September 20, 2011 - link

    What I would like to do with Optimus is disable it completely and have my notebook always use the Nvidia graphics, even on the desktop. I don't care about battery life, as my notebook is almost never running on battery.

    After searching on the web, I have found no way to disable Optimus. Anybody here have a solution?
  • bhima - Tuesday, September 20, 2011 - link

    Yes. Open up your NVIDIA settings. Change your Global Settings preffered graphics processor to the NVIDIA card. Voila!
  • BernardP - Tuesday, September 20, 2011 - link

    As simple as that? I'm hopeful...

    Please allow me a bit of residual doubt, considering, for example, the following discussion where there is a mention of this suggested setting.

    http://superuser.com/questions/282734/how-to-disab...

    However, I'll try your suggestion on a new Alienware laptop with Optimus one of my friends just bought.
  • JarredWalton - Tuesday, September 20, 2011 - link

    The above change won't disable Optimus so much as always try to run programs on the dGPU. To my knowledge, there is no way to disable it completely, since with Optimus there is no direct link between the dGPU and the display outputs. All data has to get copied over the PCI-E bus to the IGP framebuffer.
  • BernardP - Wednesday, September 21, 2011 - link

    That's also my understanding, hence my doubts...
  • seapeople - Tuesday, September 20, 2011 - link

    I can see not caring about battery life, but you don't care about heat and/or noise either? More power use = more heat = constant fan turning on and off vs silent operation using only the integrated GPU.

    Less heat also equates to longer hardware lifetime.

    I just don't understand why you would want a fat GPU idling while you browse AnandTech instead of the low power Intel GPU built into your computer?
  • BernardP - Wednesday, September 21, 2011 - link

    Because I want a not-so-fat NVidia GPU, such as GT520M or GT525M, to pair with a high quality 1980x1080 IPS screen.... and then, use NVidia scaling to set up a custom resolution that will allow my old presbyobic eyes to see what's on the screen. For a 15.6 in. screen, 1440x900 is about right and with the NVidia custom resolution tools, there is no significant loss of quality.

    AMD graphics drivers don't allow setting up custom resolutions. Can Intel graphics drivers do it?

    And I know that one can make things bigger onscreen with Windows settings, but it doesn't work all the time for everything. There is no substitute for setting up custom resolutions.

Log in

Don't have an account? Sign up now