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Mass Effect 2

Electronic Arts’ space-faring RPG is our Unreal Engine 3 game. While it doesn’t have a built in benchmark, it does let us force anti-aliasing through driver control panels, giving us a better idea of UE3’s performance at higher quality settings. Since we can’t use a recording/benchmark in ME2, we use FRAPS to record a short run.

Mass Effect 2 is the most ROP sensitive game we have in our current test suite, making it the worst showing of the day for the 6790. The GTX 550 Ti wins by nearly 10%, the 6850 wins by 33%, and even the GTX 460 is ahead by 25%. The one bright spot is that at least the 6790 can beat the 5770, but once again it’s by less than 10%.

DIRT 2 Wolfenstein
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  • silverblue - Tuesday, April 05, 2011 - link

    Until we shift from 40nm, probably. Reply
  • mgl888 - Tuesday, April 05, 2011 - link

    Not much they can do without a process shrink. Architectural improvements can only go so far. Reply
  • Taft12 - Tuesday, April 05, 2011 - link

    No, there is no wall to speak of. The 4870 was a "first tier" part and this 6790 is "third tier". Compare the performance of the 4870 with a 6970 instead (and indeed the launch price of the 4870 with the launch price of the 6970) and you'll see we are doing just fine thank you very much. Reply
  • tno - Tuesday, April 05, 2011 - link

    But not long after release the 4890 was retailing after discounts for $160-150. That's what I bought mine at and I have yet to find a compelling card to take its place. Part of that does have to do with a decrease in my gaming, but if I was a budget gamer, I would look long and hard at a used 4890. Reply
  • tno - Tuesday, April 05, 2011 - link

    +1 Reply
  • pandemonium - Wednesday, April 06, 2011 - link

    Only if you don't consider the broad picture and are looking at performance individually. Reply
  • marc1000 - Tuesday, April 05, 2011 - link

    I have a 5770. and even with the desire to upgrade to 6950/gtx570, i try to remain honest with me and tell to myself: "I don't need it"

    this level of performance if perfectly fine to play all current games, because we are all stuck with console ports...
    Reply
  • jordanclock - Tuesday, April 05, 2011 - link

    I have a 5770 as well, and at 1680x1050, almost everything runs flawlessly, even with AA at 2x or 4x. The situation with multiplatform development is starting to really agitate PC gamers, I think. Crysis 2 looks infinitely better on PC (And ultra high end setups run tri-monitor quite well!), Dragon Age 2 has a texture pack that consoles wouldn't even have the memory to use, and so many games are looking identical on PC and console, meaning that while they run at high framerates on modest hardware, there is no option to increase visual fidelity to offset the increased hardware. Reply
  • tno - Tuesday, April 05, 2011 - link

    I concur. I have a 4890 that I picked up for $160 not long after its release after discounts. This thing was top tier, and it was pretty unique product coming out when ATI started treating their multi-GPU single card solutions as their true halo products. And for its flaws (noisy, power hungry and no DX11) it competes for performance at its original price.

    This is mirrored, frankly, in the PC market where the effective performance increase, that is performance that the average PC user (not us) will notice, has remained fairly flat since Conroe. What has improved is features. For that same budget dual-core Conroe price you get an integrated GPU worth its salt, improved efficiency, improved encoding/decoding performance (the thing users might notice most) and, possibly, more cores.
    Reply
  • kmmatney - Tuesday, April 05, 2011 - link

    I also have a HD4890, bought for $170, and attached an Accelero S1 cooler, so its virtually silent (only a very slow spinning fan that I can't hear across the heatsink). I'm still amazed after so much time that I cannot get a better card for the same price - things just haven't progressed much in the bang-for-buck department. Reply

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