Kinect Sports

If there’s one area that Kinect really shines above the Wii, it’s Kinect Sports. At first I was expecting a relatively token knockoff of Wii Sports so that Kinect can have its own motion-dominated sports title, but I was happily surprised that wasn’t the case.

The Kinect Sports game layout itself is similar to Adventures - you can play by yourself, or with friends, and superficially you can just play single games instead of taking a tour through everything. 

The problem with Wii Sports was always that most of the activities relied on just a few different accelerometer inputs. The same accelerometer input as swinging your arm in a complete arc for Wii bowling could be emulated with the flick of a wrist. As soon as you figured out you could create a much larger magnitude acceleration vector by flicking your wrist, all of the immersion was completely destroyed in the game. For me at least, the remainder of Wii titles involved a similar - search for the optimal flick move that emulated inputs, and repeat - type learning curve. With Kinect, you can’t cheat that way, and you can’t lie to the sensor. Move around, flail your arms, or you’re going to get destroyed.

I think Kinect Sports is probably the best example of how full body motion capture can finally be mapped 1:1 and leveraged in such a unique way. The games all work nearly flawlessly, and playing them I’m reminded of what I wanted Wii Sports to be like.

Track and field, boxing, and table tennis are probably my three favorite titles from the sports catalog. Track and field is set in a stadium which looks curiously similar to the Beijing Bird’s Nest (seriously) and involves olympic events such as javelin and discus toss, long jump, hurdles, and sprinting. I’m impressed with just how immersive these games are - when sprinting, wave your hands into another runner’s lane and you’ll solicit angry responses. Finish a sprint, and the crowd will cheer if you wave your hands above your head, or go silent if you drop them to your side. It’s the little things like these that really make Kinect engaging. Finish the whole event, and you get a video set to music of highlights taken on the color sensor. It’s surprisingly well put together.

You can set world records inside Kinect Sports, though they’re only locally-set records - unfortunately they aren’t synced up to the cloud in a *real* world record mode, but the music and animations when you set records is just perfect. I really feel like the game designers got everything perfect here.

The gestures and motions inside Kinect Sports are also nearly flawless. I’ve yet to have a motion misinterpreted, and there’s a surprising amount of technique and dynamic range of responses possible. 

Where I was really blown away is - of all things - table tennis. I’ve enjoyed playing table tennis in real life, and though I enjoyed the Wii versions, there was always something missing. I’d either miss returns or serves, and again that seemed purely a function of whether the accelerometer data I was giving was what Wii wanted. The Kinect version of Sports seemed much better and way improved in comparison, never missing when it wasn’t my fault.

But what I found extremely interesting was how integration changed when playing over Xbox Live. Matchmaking took a while, no doubt because of how close to launch it was when I tried it, but after a short wait, I was paired with another two players in a doubles match (I was also playing with a second person on my side, hence the doubles). 

What was immerse beyond imagine was how I found myself gesticulating whenever we scored a point, becoming increasingly expressive with each point. Other players see your avatar at the table - they can’t look away - and the result is a whole new world of motion-enabled trash talking. Win an entire game, and the other party is forced to watch you for an opportune five or so seconds where you can literally move your body just about any expressive manner. It’s a brave new world of motion augmented trash talk, and one thing’s for sure - I’m glad Kinect doesn’t have the resolution to pick out fingers.

Kinect Adventures Kinectimals and Kinect Joy Ride
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  • Quidam67 - Friday, December 10, 2010 - link

    I agree with this. The distance is just not realistic for most lounge set ups. I could go minimalist and ditch the sofa, and you know, just sit on the floor, but really, that's asking a lot just so I can play Kinnect games.
  • Aloonatic - Friday, December 10, 2010 - link

    Unrealistic for most living rooms, so how on earth they expect this to fly in many kids bedrooms too, I have no idea. And how many kids have TVs taht would be big enough to be viewed that well from those sorts of distances too.

    Kinect seems like a great idea and tech that is perhaps just a little ahead of it's time, so unusable by many, even if they really really really* wanted to.

    * One would need to really really really really want to use Kinect to justify moving to a new house so that you might be able to :o)
  • Nataku - Monday, December 13, 2010 - link

    I've actually seen the toy in action at the mall and people were standing only 4~5' away and it seems to work ok... im getting the feeling that the bigger you are the further back you need to be and if your only a kid you can be much closer than an adult would be able to...

    i don't see how screen size is an issue though, they are demoing these things off of 27"~30" TV sets...
  • Patrick Wolf - Thursday, December 9, 2010 - link

    Kinect is going to be the new Wii, everyone will have one but no one will use it. Actually not everybody since not everyone can use it.
  • Quidam67 - Friday, December 10, 2010 - link

    Not that I want to come across all negative, but given how long ms have been working on this complex project (I assume as a means to stretch the 360's lifespan and to invade the Wii's market at the expense of snubbing their existing one) I have to say this is just a big non-event for me. Honestly, I wish they had put their resources into putting out an "evolutionary" upgrade.

    I mean, this idea that the next gen of console has to be based on completely new hardware, with incompatible development tools, so everyone is starting froom zero is a paradigm I challenge. Why couldn't they treat it like a PC upgrade? Release a new xbox 540 that is fully software compatible with all the old 360 games I own now (without resorting to buggy and expensive software emulation) but has at least twice the memory, perhaps an extra couple of cores, a more powerful gpu. eg true 1080p gaming support.

    Then they could start transitioning over to the new machine by releasing a game that will run on both machines, but will allow better graphic settings if you are running it on the new rig. I don't know, maybe I'm just bummed out that this gen of consoles is really starting to show its technological age, and I don't see how tacking on an impractical new control device prolongs the lifespan of such dated hardware. To say nothing of what this means for PC games, which are now largely driven by the console market.

    Disappointed
  • mcnabney - Friday, December 10, 2010 - link

    I thought the purpose of the console is to 100% compatibility for all owners with all games?

    What you are describing is more like a PC with incrementle improvements to the system from year to year.
  • Quidam67 - Friday, December 10, 2010 - link

    In a sense, yes, but the hardware is still far more controlled. It's not like you can buy a GPU and swap it out with the old one. I'm just suggesting a more evolutionary approach, and one that offers better compatibility with the technology that preceeded it.

    The game console industry has never worked that way, but I don't think that is in itself a reason why this is not a good idea. I know for a fact some high profile developers abandoned the console industry precicely because all their assets were rendered redundant every time a new round of consoles came out.

    It doesn't have to be that way.
  • dustcrusher - Friday, December 10, 2010 - link

    Almost every incremental console upgrade attempted thus far has been a huge failure. Atari 5200, Sega CD, Sega 32X- need I go on? Coleco had a couple of minor successes in the Expansion Module 1 and the ADAM but neither were money makers- in fact, the ADAM was one of the first consoles with cheap and easy piracy, so Coleco lost a ton on it.

    The cost in time and money would be better spent on the Xbox 720, or whatever the next system will be.

    And for a Springer-esque Final Thought, it's the fun that counts. The latest and greatest tech means nothing if the games aren't fun, and the majority of new games that tout bleeding edge graphics engines seem to be derivatives of the same tired formulas. Honestly, with a couple of exceptions I've gotten the most mileage from my 360 out of Live Arcade, because the games there focus on being fun first.
  • Quidam67 - Friday, December 10, 2010 - link

    With all due respect, those consoles are hardly comparable to the sort of market-share and brand recognition that that the Xbox 360 now enjoys.

    You say the time would be better spent developing the 720,which I assume entails the same as all the other new gen consoles, ie. no legitimate backwards compatibility, and an architecture designed to reduce manufacturing costs at the expense of requiring a whole new set of development tools -an extremely complex and expensive re-enineering task just to get you back to where you were before.

    I can only speak for myself, and yes maybe I do think differently from the masses, but if ms had launched a xbox 540 with say a Gears of War 3 enhanced version that ran in 1080p on the new console, I'd be all over it. The Kinnect, on the other hand is not something I'd want on my machine even if they offered to me for free. All it would do is gather dust.
  • gvaley - Friday, December 10, 2010 - link

    "...267 ms is seriously laggy, but right now it doesn’t matter too much. Maybe when we get FPS titles that’ll change."

    The way businesses work, I expect to see a ton of intentionally crippled AI in upcoming Kinect FPS games so you can have enough time to shoot the target.

    Not that this will be a one off. Every time something goes hip the technology bends back to cash in on it, pushing back progress with years in some cases. (Think of the iPhone/Android and the way smartphones are built today. For us people who were used to their high-end pre-smartphone era Sony Ericssons or Nokias, smartphones are a huge setback in terms of usability. [The volume rockers regulate ringer volume? Really? That's the dumbest idea ever. Not only it's not helpful, it's actually dangerous 'cause you can incidentally turn silent mode off and miss that important call.])

    Having said that, I'm eager on Kinect 2 in several years when the technology (and price) would allow for most kinks to be ironed out.

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