I'm not sure how this keeps happening. The first year I waited at a mall for 5 hours to get the original iPhone. The following year my friend Mark Rein convinced me to see a midnight showing of Hellboy II and then wait outside of an AT&T store all night to get the iPhone 3G. You'd think I'd learn by the third year but once more I was in line at the mall hours before the Apple store opened to get the 3GS. This year I thought it would be different. Apple offered free overnight shipping to anyone who wanted to pre-order the iPhone 4. Figuring everyone would go that route I decided to beat the FedEx trucks and just show up at the mall at 6AM. I'd be in and out in a little over an hour, which would give me a head start on battery life testing on Apple's 4th generation iPhone.

I promise that not all of my decisions play out this poorly. Those who pre-ordered the 4 and requested overnight delivery got their phones early and my one hour wait turned into six hours at the mall, for the fourth year in a row.


Apple's iPhone 4 with Bumper Case

It's a self fulfilling prophecy. Steve gets up on stage, proclaims the iPhone 4 to be the biggest introduction since the original iPhone, and the public flocks to Apple stores to fork over $200 on day one and around $2500 over the course of two years for the privilege. But this isn't 2007. Apple has real competitors in the smartphone space. Android phones have grown in features, polish and popularity. Even Palm entered the race with a competant offering, and Microsoft isn't far behind. It's easy to start a revolution when everyone else is doing the wrong thing, but what about when more companies actually get it? Was Steve justified in his excitement over the 4? That's what we're here to find out today.

Straight on it looks like just another iPhone. You get the black face with a shiny trim. From the side it is the redesign that Apple has needed for a while now. It’s not revolutionary but it’s the type of improvement that makes its predecessor feel old. And that’s exactly what this does. Have a look for yourself:


iPhone 4 (left) vs. iPhone 3GS (right)

The straight lines, smaller dimensions and lack of unnecessary bulk make the 3GS feel like a car from the 90s, unnecessarily curvy. The styling is now so much more compact. Compared to the iPhone 3GS the 4 is around 5% narrower (but no more difficult to type on) and nearly 25% thinner. It even makes the Nexus One look dated:

The iPhone 4 is slightly heavier than the 3GS (4.8oz vs. 4.7oz). You feel the added weight but I wouldn't call it heavy. The front and the back of the iPhone 4 are both made out of glass, and they protrude beyond the stainless steel band that wraps around the phone (more on this controversial decision later). While this gives the 4 an amazing finish, it also makes carrying the phone nerve racking. Coupled with the smaller, more dense form factor I’m now deathly afraid of dropping and shattering this thing. Apple has done a lot to reinforce the glass, however there have been enough reports already of shattered iPhone 4s for me not to feel very safe. Only Apple would think to make the two surfaces most likely to hit something out of glass. It's like making mouse traps out of cheese, something bad is bound to happen.


iPhone 4 (left) vs. iPhone 3GS (right)

The physical buttons (but not their layout) have changed on the 4. The ringer switch has shorter travel and feels sturdier as a result. The volume rocker has been replaced by discrete volume up/down buttons, also very sturdy in feel. The power/lock button is also now made out of stainless steel. Only the home button remains unchanged, although it does seem to make a deeper click when you use it.

The speaker moved to behind the right grill at the bottom of the phone instead of the left. The dock connector thankfully remained unchanged. It looks like Apple is committed to maintaining this connector until it makes the jump to something wireless (or optical?).

The back of the phone is pretty. Apple broke with tradition and finally included a single LED flash on the phone. The flash comes on in low light conditions and is enough to take shots in total darkness.

The camera has been upgraded to a low noise 5MP sensor. It can shoot stills at up to 2592 x 1936 or video at 1280 x 720 @ 30 fps. We’ll go into greater detail on its quality in the camera section. The iPhone 4 also adds a front facing camera capable of shooting both photos and video at 640 x 480.

Apple quotes contrast ratio as 1000:1, in our measurements we got very close (952:1). A significant improvement over the 188:1 ratio of the 3GS. Apple achieved this by both dropping black levels and increasing the white levels on the display. Improving both is always fine by me.

Internally the iPhone 4 uses Apple's new A4 SoC, built around an ARM Cortex A8 CPU and a PowerVR SGX GPU. The new SoC is built on a 45nm process and features 512MB of memory on the package. Apple hasn't made CPU clock speed public, but I'm guessing around 800MHz compared to the iPad's 1GHz for reasons you'll see later. GPU clock speed is unknown as well. Having more memory on package is an interesting move by Apple as it makes the iPhone 4 better suited for multitasking compared to the iPad. Also implying that shortly after the iPad gets multitasking it'll be updated to a version with more memory as well.

The iPhone now has an gyroscope as well the rotation sensors of its predecessors. Developers are given full access to the gyroscope making the iPhone 4 capable of becoming a very expensive Wii-mote.

Physical Comparison
  Apple iPhone 4 Apple iPhone 3GS HTC EVO 4G (Qualcomm Snapdragon QSD8650) HTC Droid Incredible (Qualcomm Snapdragon QSD8650) Google Nexus One (Qualcomm Snapdragon QSD8250)
Height 115.2 mm (4.5") 115 mm (4.5") 121.9 mm (4.8") 117.5 mm (4.63") 119 mm (4.7")
Width 58.6 mm (2.31") 62.1 mm (2.44") 66.0 mm (2.6") 58.5 mm (2.30") 59.8 mm (2.35")
Depth 9.3 mm ( 0.37") 12.3 mm (0.48") 12.7 mm (0.5") 11.9 mm (0.47") 11.5 mm (0.45")
Weight 137 g (4.8 oz) 133 g (4.7 oz) 170 g (6.0 oz) 130 g (4.6 oz) 130 g (4.6 oz)
CPU Apple A4 @ ~800MHz Apple/Samsung A3 @ 600MHz Qualcomm Scorpion @ 1GHz Qualcomm Scorpion @ 1GHz Qualcomm Scorpion @ 1GHz
GPU PowerVR SGX 535 PowerVR SGX 535 Adreno 200 Adreno 200 Adreno 200
RAM 512MB LPDDR1 (?) 256MB LPDDR1 512MB LPDDR1 512MB LPDDR1 512MB LPDDR1
NAND 16GB or 32GB integrated 16 or 32GB integrated 8GB micro SD 8GB micro SD micro SD
Camera 5MP with LED Flash + Front Facing Camera 3MP 8MP with dual LED Flash + Front Facing Camera 8MP with LED Flash 5MP with LED Flash
Screen 3.5" 640 x 960 LED backlit LCD 3.5" 320 x 480 4.3" 480 x 800 3.7" 480 x 800 AMOLED 3.7" 480 x 800 AMOLED
Battery Integrated 5.254Whr Integrated 4.51Whr Removable 5.5Whr Removable 4.81 Whr Removable 5.18 Whr

The iPhone 4's logic board shrinks in size thanks to further component integration, making room for a much larger battery. The 5.25Whr battery in the iPhone 4 is a 16% increase from what was in the 3GS, and 95% of what HTC put in the EVO 4G. While raw performance improved, it's clear that Apple's focus this time around was battery life. Again, we'll dive into specifics later in the review.

Moving back outside Apple surrounded the phone with a stainless steel band. This band doubles as the 3G, WiFi and Bluetooth antennas. And if you hadn't noticed, it also moonlights as a giant elephant. Let's talk about it.

The Real Story on iPhone 4's Antenna
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  • John Sawyer - Thursday, July 01, 2010 - link

    You mean, "might NOT be coincidental"? Reply
  • John Sawyer - Thursday, July 01, 2010 - link

    A very large part of the problem between ATT and the iPhone prior to model 4, has been a weird interaction between the two, rather than being due to just one or the other. I don't know which party is more to "blame" for not having addressed this problem, but since the iPhone 4, and non-iPhones, experience much fewer problems with ATT's signal, I suspect Apple and the previous iPhone designs are more to blame, and ATT has allowed itself to take the brunt of it. Reply
  • Dennis Travis - Wednesday, June 30, 2010 - link

    Another Outstanding review. So much detail. The part on the Antenna was great. Answered any questions I had about the iPhone 4.

    Thanks so much.
    Reply
  • mongo lloyd - Wednesday, June 30, 2010 - link

    "If you're married to Android, in the next 6 - 12 months we should see feature parity from the competition."

    I must be mad then, because I'd say there are Android smartphones out there that match, or even surpass the iPhone 4's features (especially software-wise), apart from battery life and the high-res screen (but the difference isn't massive between 600x960 and 480x800 or 480x854, plus you have the TFT vs (S)AMOLED pros and cons).
    Reply
  • mongo lloyd - Wednesday, June 30, 2010 - link

    It is a nice screen though, I must say. Reply
  • solipsism - Wednesday, June 30, 2010 - link

    Buying and using nearly every new smartphone I can't say that Android beats iOS in any consumer way expect for the anemic notification system found on iOS, but while Android is pretty decent, it's still a far cry from WebOS. I haven't gotten the push for Froyo yet, have they finally fixed copy/paste on Android to?

    I see Android (and other) smartphones being in trouble in this next year against the iPhone 4. They will need to compete against the iPhone 4's display but at the risk of battery life, which they already do poorly in (despite the iPhone getting a bad rap). Unless Froyo has brought about some dynamic power management changes I don't think see other smartphones being as competitive as they would have been otherwise.
    Reply
  • Spoelie - Wednesday, June 30, 2010 - link

    In GSMarena's preview of iOS4, there is a whole list of features that iOS4 does not do that Android does. This is not a stab at iOS4, but it does validate the conclusions Anand makes and it proves that you can't really make blanket statements like "can't say that Android beats iOS in any consumer way". It just depends how much you value those kind of features. The list reads like this:

    * No Flash support in the web browser
    * No true multitasking for all applications
    * iOS4 for iPhone 3G has limited new feature set
    * Poor performance on iPhone 3G
    * No quick toggles for Wi-Fi, Bluetooth or 3G
    * No social networking integration
    * No info widgets on lockscreen or homescreen
    * SMS tones are still not customizable
    * No mass mark emails as read
    * No proper file browser or access to the file system
    * No USB mass storage mode
    * No vibration feedback when touching the screen
    * No Bluetooth file transfers to other mobile phones
    * Contacts lack a swipe-to-delete or mass delete feature
    * No SMS/MMS delivery notifications
    * No smart dialing (but Spotlight is a somewhat of a substitute)
    * No DivX or XviD video support and no official third-party application to play that
    * The whole iPhone is too dependent on iTunes - you cannot add the same type of content (video, photos, apps) to the phone from two computers, a regular file management interface would have been much better

    Again, not a stab at iOS4, just to point out the different markets.
    Reply
  • FATCamaro - Wednesday, June 30, 2010 - link

    I think all but 3 in your list are design choices rather than missing features. The only things that seem like features would be...

    * No info widgets on lockscreen or homescreen
    * No SMS/MMS delivery notifications
    * No mass mark emails as read
    Reply
  • Griswold - Wednesday, June 30, 2010 - link

    Theres no difference for the enduser between design choices and missing features - if it doesnt do what you want or need it to do, its not the right phone. That said, the feature set of android is much richer, but not everyone wants or needs that... apparently. Doesnt change the fact that android does beat iOs in many ways. Reply
  • Thorvald - Wednesday, June 30, 2010 - link

    I understand that you aren't trying to stab at iOS4, but some of these really seem to be a stretch. For example, the iPhone 3G is just about two years old. What two-year old Android phone is running the latest OS with full feature parity as brand-new phones?

    I am quite sure that someone (with more time on their hands than me) could come up with an equally long list of points where Android falls short of iOS4, especially if we are going to be nitpicky about it.

    It would be more nice if there were ways to objectively measure quality of user experience. Specific features are something that can be listed, but implementation counts too.
    Reply

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