Resolution Support and OSD

While the ideal solution is to run your LCD at the native resolution, there are times when you might want to use something lower. With the fine 0.233mm dot pitch and 2560x1440 native resolution, running at something lower becomes even more likely. We tested the VGA, HDMI, DisplayPort, and DVI connections to see how the U2711 would handle non-native resolutions (note that we didn't test component or composite video). The OSD provides three aspect ratio options: Fill (use the entire LCD, with stretching), Aspect (fill as much of the LCD as possible but avoid stretching), or 1:1 (no stretching at all).

The vast majority of resolutions work exactly as you would expect. 800x600, 1024x768, 1280x800, 1280x960, 1280x1024, 1440x900, 1600x1200, 1680x1050, 1920x1200, and 2560x1440 showed no problems at all. Also, when using a VGA connection, every resolution we tried worked properly. Shift to the digital connections and we did encounter a few minor issues.

Starting with DVI, both 720p and 1080p filled the whole LCD regardless of the aspect ratio setting. This isn't terrible, since the image will still maintain the correct aspect ratio, but it does mean that the 1:1 setting failed to work in this instance. We also encountered some oddities with 720p and 1080p using an HDMI cable at times, but those problems appear to be more of a laptop driver issue than something in the U2711. On one laptop, 720p output always looked blurry, and the 1:1 setting didn't actually map to 1280x720 pixels as far as we could tell. In general, though, these common widescreen resolutions still worked well.

The resolutions where we had the most problems are all less common resolutions. On DVI, 1280x768 didn't have the correct aspect ratio, with black bars on all sides. 1360x768 stretched horizontally but not vertically on "Fill", making for a very skewed result, "Aspect" left borders on all four sides, but "1:1" worked properly. 1792x1344, 1800x1440, 1856x1392, and 1920x1440 all did an "aspect" stretch, regardless of OSD setting.

HDMI didn't show as many resolutions, probably because we had to use a different computer as the source (a laptop). Again, "odd" resolutions caused some incorrect behavior, but we don't really fault Dell. 1152x648 and 1776x1000 (underscanned 720p and 1080p, respectively) have a black border at all times, and like the DVI connection 1360x768 was squashed vertically unless you use the "1:1" setting. DisplayPort behavior was the same as HDMI. Note also that the HDMI connection didn't allow us to select resolutions above 2048x1152 (a 16:9 resolution). 2048x1152 was also the maximum resolution we could use on a VGA connection. We're not sure if the limitation was with our test laptop or if it's inherent with the U2711, as we don't have any HDMI connections that we're sure will properly handle 2560x1440.

In general, all but a few uncommon resolutions worked well. Something else we really liked was the "Sharpness" setting when we were using something other than the native resolution. The default setting of "50" appears to pass the signal on without molesting it, but as you move towards 0 the display becomes a bit blurrier and increasing towards 100 will apply a mild to moderate sharpening filter. Running at 1680x1050 with sharpness set at 70, you have to look very closely to notice that the LCD isn't running at its native resolution. Other LCDs have a similar feature, but on many displays the sharpness setting is only active if you use an analog connection (i.e. VGA).

The OSD

For the sake of completeness, here's a gallery of all the OSD settings. Yes, there are a ton of options. We like that Dell allows you to customize the "quick jump" buttons, but we wish they had allowed us to make one of the settings "Aspect Ratio" rather than limiting the choices to "Preset Modes", "Brightness/Contrast", "Input Source", or "Mode". There's really not much to say about the OSD: it works as expected.

Brightness, Contrast, and Power Most Impressive
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  • Lord 666 - Friday, January 22, 2010 - link

    Where is the application form for writers/reviewers? I'm interested
  • JarredWalton - Friday, January 22, 2010 - link

    It was posted by Anand a few weeks back... here's the link; I don't know if he's still sorting through and accepting submissions, but it can't hurt to try. :)

    http://www.anandtech.com/showdoc.aspx?i=3698">http://www.anandtech.com/showdoc.aspx?i=3698
  • ViRGE - Friday, January 22, 2010 - link

    16x9? Boo!
  • Mr Perfect - Friday, January 22, 2010 - link

    Oh, hey, you're right.

    Why did Dell make this thing a 16:9? On what planet in this or any parallel universe is a 2560x1440 display more desirable then a 2560x1600 one? I can almost understand why they make 16:9 24" screens(Look it's 1080! Full HD! It must be the bestest resolution available!), but that doesn't apply here. Give us back the other 160 vertical pixels, please!
  • Griswold - Sunday, January 24, 2010 - link

    Agreed. its a matter of marketing bullshit. 16:10 is going the way of the Dodo just because marketing monkeys like to yip-yap about "FULL HD" resolution despite inferiority in every way - its a sad, sad world.

    But its probably not Dell at fault there, but the panel maker(s) instead. You cant sell what you cant buy as a company like Dell.
  • AnnonymousCoward - Saturday, January 23, 2010 - link

    I totally agree, and I hate 16:9.
  • strikeback03 - Friday, January 22, 2010 - link

    I'm gonna guess Apple was the one that paid some LCD maker to make a 2560x1440 panel, so Dell was stuck with that. Can't be a lot of options for these panels.
  • Ph0b0s - Friday, January 22, 2010 - link

    You need to explain in your reviews of high gamut displays the implications of getting one of thoes displays. Especially to your gaming audience.

    High gamut displays are not always a good thing. They are great for photo and video profesionals who use applictions that have color management (can covert to the high gamut color space). But for every other application and game where the assumption is that the display connected is a normal gamut one, the colors will be over exagerated or just wrong. The reds and greens will sear your eyes out. Now this my be ok with the other advantages of the monitor (small dot pitch, etc), but people should be given the negatives as well as the positives.

    Hopefully all apps will become color managed at somepoint and this will no longer be an issue, but until then high gamut displays are bleeding edge. I expected better from anandtech.
  • CSMR - Friday, January 22, 2010 - link

    Agree, it should be mentioned. Technically - aside from OS and software problems - more is better. But unfortunately I don't know of any video players that are color managed even on Windows 7. Same for games I guess. This can be fixed at the OS level but I don't think Windows 7 does that with all applications.
    Presumably there is a monitor setting for sRGB so if you are using non-color-managed software you can switch to it temporarily.
  • Ph0b0s - Friday, January 29, 2010 - link

    A lot of Wide gamut displays have an sRGB emulation mode. But a lot of them are rubbish and don't realy do a good emulation. Seems to depend on whether hardware (lut ?) has been installed in the monitor or not. Maybe this should be part of the testing during the review to see if the sRGB emulation is any good or not. Since it is an expensive display reviewd above, then maybe the sRGB emulation is being done properly on this display....

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