Mirror’s Edge: Do we have a winner?

And now we get to the final test. Something truly different: Mirror’s Edge.

This is an EA game. Ben had to leave before we got to this part of the test, he does have a wife and kid after all, so I went at this one alone.

I’d never played Mirror’s Edge. I’d seen the videos, it looked interesting. You play as a girl, Faith, a runner. You run across rooftops, through buildings, it’s all very parkour-like. You’re often being pursued by “blues”, police offers, as you run through the game. I won’t give away any plot details here but this game, I liked.

The GPU accelerated PhysX impacted things like how glass shatters and the presence of destructible cloth. We posted a video of what the game looks like with NVIDIA GPU accelerated PhysX enabled late last year:

"Here is the side by side video showing better what DICE has added to Mirror's Edge for the PC with PhysX. Please note that the makers of the video (not us) slowed down the game during some effects to better show them off. The slow downs are not performance related issues. Also, the video is best viewed in full screen mode (the button in the bottom right corner)."

 

In Derek’s blog about the game he said the following:

“We still want to really get our hands on the game to see if it feels worth it, but from this video, we can at least say that there is more positive visual impact in Mirror's Edge than any major title that has used PhysX to date. NVIDIA is really trying to get developers to build something compelling out of PhysX, and Mirror's Edge has potential. We are anxious to see if the follow through is there.”

Well, we have had our hands on the game and I’ve played it quite a bit. I started with PhysX enabled. I was looking for the SSD-effect. I wanted to play with it on then take it away and see if I missed it. I played through the first couple of chapters with PhysX enabled, fell in lust with the game and then turned off PhysX.

I missed it.

I actually missed it. What did it for me was the way the glass shattered. When I was being pursued by blues and they were firing at me as I ran through a hallway full of windows, the hardware accelerated PhysX version was more believable. I felt more like I was in a movie than in a video game. Don’t get me wrong, it wasn’t hyper realistic, but the effect was noticeable.

I replayed a couple of chapters and then played some new ones with PhysX disabled now before turning it back on and repeating the test.

The impact of GPU accelerated PhysX was noticeable. EA had done it right.

The Verdict?

So am I sold? Would I gladly choose a slower NVIDIA part because of PhysX support? Of course not.

The reason why I enjoyed GPU accelerated PhysX in Mirror’s Edge was because it’s a good game to begin with. The implementation is subtle, but it augments an already visually interesting title. It makes the gameplay experience slightly more engrossing.

It’s a nice bonus if I already own a NVIDIA GPU, it’s not a reason for buying one.

The fact of the matter is that Mirror’s Edge should be the bare minimum requirement for GPU accelerated PhysX in games. The game has to be good to begin with and the effects should be the cherry on top. Crappy titles and gimmicky physics aren’t going to convince anyone. Aggressive marketing on top of that is merely going to push people like us to call GPU accelerated PhysX out for what it is. I can’t even call the overall implementations I’ve seen in games half baked, the oven isn’t even preheated yet. Mirror’s Edge so far is an outlier. You can pick a string of cheese off of a casserole and like it, but without some serious time in the oven it’s not going to be a good meal.

Then there’s the OpenCL argument. NVIDIA won’t port PhysX to OpenCL, at least not anytime soon. But Havok is being ported to OpenCL, that means by the end of this year all games that use OpenCL Havok can use GPU accelerated physics on any OpenCL compliant video card (NVIDIA, ATI and Intel when Larrabee comes out).

While I do believe that NVIDIA and EA were on to something with the implementation of PhysX in Mirror’s Edge, I do not believe NVIDIA is strong enough to drive the entire market on its own. Cross platform APIs like OpenCL will be the future of GPU accelerated physics, they have to be, simply because NVIDIA isn’t the only game in town. The majority of PhysX titles aren’t accelerated on NVIDIA GPUs, I would suspect that it won’t take too long for OpenCL accelerated Havok titles to equal that number once it’s ready.

Until we get a standard for GPU accelerated physics that all GPU vendors can use or until NVIDIA can somehow convince every major game developer to include compelling features that will only be accelerated on NVIDIA hardware, hardware PhysX will be nothing more than fancy lettering on a cake.

You wanted us to look at PhysX in a review of an ATI GPU, and there you have it.

The Unreal Tournament 3 PhysX Mod Pack: Finally, a Major Title CUDA - Oh there’s More
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  • san1s - Thursday, April 2, 2009 - link

    why didn't you post a page on how useless dx 10.1 is? I bet that there will be even less difference in gameplay with dx10.1 on compared to dx10 than physx
  • AnandThenMan - Friday, April 3, 2009 - link

    10.1 can bring some meaningful performance boosts.

    http://img7.imageshack.us/img7/1757/hd489064.jpg">http://img7.imageshack.us/img7/1757/hd489064.jpg
  • SiliconDoc - Monday, April 6, 2009 - link

    ati can't do physx at all - so uhh, no performance boost there, EVER.
    Same with cuda.
    Kinda likewise with this cool Vreveal clean up video thingie.
    Same with the badaboom converter compared to ati's err(non mentioned terrible implementation)...lol hush hush!!! doesn't matter ! doesn't matter ! nothing going on there !
  • tamalero - Thursday, April 9, 2009 - link

    hu, gpu phsyx gpu aceleration only helps when theres heavy physx caltulations.
    almost no game uses that heavy calculations nowadays.
    besides, if you wanted physix to run, dont you need a second card to run physX while the other does the graphics?
    I suspect thers a slowdown as well if the same graphic card does the work.
  • SiliconDoc - Friday, April 24, 2009 - link

    Since you suspect there's a slowdown with PhysX enabled it points out two things to me : 1. you have no clue if there is because you don't have an nvidia card, indicating your red rooster issue.
    2. That's why you didn't get my point when the other poster linked to the other review and listed the various settings and I laughed while pointing out the NV said PhysX enabled.
    _______


    It's funny how your brain farts at just the wrong time, and you expose your massive experience weakness:
    "you suspect" - you don't know.
    Go whine at someone else, or don't at all. At least bring a peashooter to the gunfight.
    Ever played War Monger or Mirror's Edge ? lol
    No of course not! YOU CAN'T, until, you know.
  • yacoub - Thursday, April 2, 2009 - link

    Given that you label the price for the GTX260-216 as $205, and in reality it's closer to $175, can we expect the 275 will be closer to $215 in short order?
  • yacoub - Thursday, April 2, 2009 - link

    Of course ATi has a hard launch of this product - its hardware appears from your description to be identical to existing hardware just with a slight clockspeed boost, where as the GTX-275 is actually a break between the 285 and the 260.

    Also the 275 is much more appealing given that it has actual hardware improvements over the 260 for just a bit more cash.
  • chrnochime - Thursday, April 2, 2009 - link

    Did you actually bothered to read other comments wrt the fact that the RV790 is a respin, not just bump in gpu/mem clkspeed??

    And the actual hardware improvements that are just cut-down from the GTX295. Big deal. Appealing to the NV fanboys, sure.
  • 7Enigma - Friday, April 3, 2009 - link

    It's possible he saw the article before Anand/Gary corrected the table. Originally the table had identical numbers between the 4870 and 4890. And in the text they mentioned that it was basically an OC'd 4870. This could lead one to assume it was pretty much the same card. In the article (on the next page) they did mention quickly the high transistor count, but it was brushed over quickly and they didn't really go into detail about the differences (still waiting to get a response about the cooling solution changes).

    As for the rest of his post, he IS clearly an Nvidia fanboy, because the 4890 is clearly the better product in just about every case (not even looking at the OC'ing potential which seems to be very nice).
  • SiliconDoc - Monday, April 6, 2009 - link

    Hmm, better in every case, without the overclocking potential ? lol He's a fanboy ?
    Is it better with Cuda, curing cancer with Folding, Vreveal clean up video recoding, forced game profiles, dual GPU game forcing ? Any of those have an as good equivalent ? NO NOT ONE.
    So you know dude, he's not the fanboy...
    The thing is, ati did a good job with the ring around the gpu 3m transistors to cut down frazzly electric - and gain a good overclock.
    That they did well. They also added capacitors and voltage management to the card - an expense left - not mentioned in expense terms - including the larger die cost.
    So, on the one hand we have a rebranded overclock that merely used the same type of core reworking that goes into a shrink, but optimized for clocks with a transistor band around the outside.
    Not a core rework, but a very good refinement.
    I knew the intricacies would be wailed about by the red fans, but not a one is going to note that the G80 is NOT the same as the G92b - the refinements happened there as well in the die shrink, and in between, just like they do on cpu revisions.
    Since ATI was making and overclocking upgrade, they needed to ring the core - and make whatever rearrangements were neccessary to do that.
    Purely rebrand ? Ahh, not really, but downclocking it to the old numbers may (likely) reveal it's identical anyway.
    At that point rebrand is tough to get away from, since the nvidia rebrands offered core revision and memory/clock differences, as well.
    I'll give ati a very slight edge because of the ring capacitors, which is interesting, and may be due to the ddr5, that made their core viable for competition to begin with, instead of just a 9800X equivalent, the 4850 - minus the extra capabilities - cuda, better folding, physx, forced sli, game profiles - etc... vreveal... and on and on - evga game drivers on release day - etc. - oh the uhh.. ambient occlusion and fear + many other game mods for it...
    Anyway, tell me none of that matters with a straight face - and that face will be so red you'll have to pay in wampum at the puter store.

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