The Elder Scrolls IV: Oblivion

Oblivion is the most graphically intensive game we have for testing the cards in this review. It's also one of the more troublesome games to benchmark because it doesn't have any built-in demo recording/playback features and there is a large variance in performance between the different areas (outside and inside, forests and gates, etc.) of this vast game. In order to resolve this to a degree, we have two separate benchmarks we use for Oblivion: one takes place outside walking towards an Oblivion gate, and the second is in one of the towns (Bruma) walking past several characters in a snowy daylight environment.

Because Oblivion has so much eye candy, having the graphics settings on higher quality (with settings like "distant lands" turned on, and item/actor distances set for longer distances, etc.) can result in a massive performance hit in even high-end graphics cards. Since we are dealing with mid-range and low-end cards in this review, we had to turn many of the quality settings down quite a bit in order to get playable results (and even then some of the cards fall short in the Gate benchmark). Here are the graphical settings we used for Oblivion.

Oblivion Performance Settings
Texture Size Medium
Tree Fade 20%
Actor Fade 20%
Item Fade 20%
Object Fade 20%
Grass Distance 0%
View Distance 50%
Distant Land Off
Distant Buildings On
Distant Trees On
Interior Shadows 0%
Exterior Shadows 0%
Self Shadows Off
Shadows on Grass Off
Tree Canopy Shadows Off
Shadow Filtering Off
Specular Distance 20%
HDR Lighting On
Bloom Lighting Off
Water Detail Normal
Water Reflections On
Water Ripples On
Window Reflections On
Blood Decals Off
Anti-aliasing Off

The first benchmark through the town is less demanding on graphics hardware than the second one with an Oblivion gate. With the "distant lands" setting to off as well as the "view distance" set to 50%, the world seems strangely limited, especially for those who have experienced the game with extended view distances. The game is still technically playable at these settings however.

Oblivion - Town Benchmark

Oblivion - Town Benchmark

Oblivion - Town Benchmark

Oblivion - Town Benchmark

The framerates above show that these cards run this benchmark fairly well, with many cards handling 1600x1200 aside from the obvious issues with 128 MB cards (the Sparkle 7300 GS Ultra 2, Gigabyte 7300 GS, and Gigabyte X1300) and all the ATI cards except the X1600 XT. Not much is going on in this benchmark, however, aside from a few townsfolk walking around and snow falling between the buildings.

For those that have played the game, an Oblivion gate is an impressive visual spectacle to behold, very reminiscent of the "Eye" effect for Sauron in Peter Jackson's epic Lord of the Rings movies. The fact that the second benchmark takes place at night with monsters hurling fireballs at the player makes the effect even more striking, but it also tends to slow the framerate down to a crawl at even the lowest resolutions.

Oblivion - Oblivion Gate Benchmark

Oblivion - Oblivion Gate Benchmark

Oblivion - Oblivion Gate Benchmark

Oblivion - Oblivion Gate Benchmark

This is one of the only benchmarks we have that could bring the ASUS EN7800 GT Top Silent down to its knees at the highest resolution. Even at the lower resolution of 1024x768 most of these cards see barely playable average framerates. Because this can be a relatively fast-paced game at times, you really don't want to have to deal with framerate issues while battling some of the creatures and characters in this game. Most of the cards run smoothly at 800x600 with this benchmark, but the game isn't very enjoyable at such a low resolution.

This is all with drastically reduced image quality settings already - none of these cards can handle cranking up the eye candy in Oblivion. Unfortunately, this is one of the games that we would recommend not playing with any of these cards, with the exception of the ASUS EN7800 GT Top Silent and perhaps the Gigabyte 7600 GT. We feel a higher-end card is really needed to properly appreciate this game, though opinions vary. It is possible to play the game and even enjoy it with the settings turned way down and at the lowest resolutions, but a great deal of graphical elements are lost, and this is one of those games that relies heavily on graphics to be fully enjoyed.

F.E.A.R. Lower Quality Performance
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  • imaheadcase - Thursday, August 31, 2006 - link

    I guess to each his own, i play bf2 on a 19inch CRT monitor at 1024x768. But even if i had a better card i would still prefer lower rez.
  • DerekWilson - Thursday, August 31, 2006 - link

    it's an issue of how games work on the inside ...

    all the objects, shapes, characters, and landscapes are there no matter how you see them. everything is mathematically represented in the software. rendered onto your display is a viewport into the world. this viewport only allows you to see a fixed grid of colors. the color of each pixel is determined by a bunch of factors, but the largest contribution is made by the object that projects onto a particular pixel.

    ... on second thought, this is too hard for me to explain with out a lot of math. lets look at it another way.

    when there's a naked person on tv, they decrease the resolution of the area over the persons naughty bits. this makes it harder to see what's really there because there is a smaller number of large pixels that can only represent one color each. it follows, then, that it would also be harder to shoot the person acurately in said bits.

    I think your preference may be based on your experience with performance at higher resolutions. Responsiveness is necessary for a quality experience in games like bf2. If you get a faster card, I would encourage you to at least try a higher resolution.
  • blckgrffn - Thursday, August 31, 2006 - link

    When it is in stock at newegg, its ~$90, not nearly $140.

    Nat
  • mostlyprudent - Thursday, August 31, 2006 - link

    I would be interested to know how much noise (quantitatively) an actively cooled 7600GS or 7600GT contributes to a system built in a relatively quiet case like an Antec P150. I am familiar with some of the leaf blowers attached to the higher end cards, but wonder how much overall system noise savings you'ld get in the mid-range cards.
  • wilburpan - Thursday, August 31, 2006 - link

    One obvious use for silent video cards would be in an HTPC system, where quiet performance would be a priority. Can't have those noisy computer fans intrude on watching Snakes on a Plane, you know. :@) Anyway, it would have been nice to include some video playback benchmarks to see how these cards can handle playing back a 1080p HDTV signal, or similiar tests.
  • ViRGE - Thursday, August 31, 2006 - link

    Since HDTV is MPEG2, any modern video card should be able to handle a 1080P signal(since this is an either/or case, it either can or can't). The limitations come in to H.264, where the video decode engine may not be clocked high enough to do higher resolution decoding. Unfortunately, I'm not sure there's any 1080 commerical/usable content that would work with Cyberlink/Intervideo's H.264 decoders(the only ones with GPU acceleration), since Quicktime content doesn't work in those.
  • DerekWilson - Thursday, August 31, 2006 - link

    with nvidia, the video decode engine is clocked off the core -- it actually will run better on a card with fewer pipelines and a higher core speed ... iow, the 7600gt is a better video decode graphics card than a 7900gt at default clock speeds.

    a little counter intuitive, but there it is.

    nvidia 7 series parts with a core clock of >450 MHz should have no problem accelerating 1080p decode on players that support purevideo.
  • MontagGG - Thursday, August 31, 2006 - link

    Which of these have HDCP?
  • DerekWilson - Thursday, August 31, 2006 - link

    to my knowledge, none of the cards tested here support hdcp. but I will certainly try to confirm this ...

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