The New Test Suite

As we mentioned at the beginning of this article, we are introducing a brand new test suite with this review and we are also kicking off the first installment of a multipart series covering multiple aspects of current (and somewhat next) generation gaming performance.

By no means should you take the limited (yet extensive) tests we have here as all you will see from us, but rather something to whet your appetite for what is yet to come. The focus of this review is plain and simple – comparing the basic performance of the latest offerings from ATI and NVIDIA. In the future installments we will cover image quality, CPU scaling and other aspects of performance in greater detail. We will be making notes of noticeable visual differences between ATI and NVIDIA in this article, but a comparison with supporting images will be done in Part II of the series.

As far as the new test suite is concerned, here are the benchmarks that made it in:

AquaMark 3
Command & Conquer Generals: Zero Hour
F1 Challenge ’99-‘02
Final Fantasy XI Benchmark 2
Halo
Homeworld 2
Jedi Knight III: Jedi Academy
Microsoft Flight Simulator 2004
Neverwinter Nights: The Shadows of the Undrentide
Simcity 4
Splinter Cell
Unreal Tournament 2003
X2
Warcraft III: Frozen Throne
Wolfenstein: Enemy Territory

We are working on expanding the suite even further, but for now this is what we have. If you’d like to see more games added please feel free to let us know either by sending an email or even better, leaving a comment through the system at the bottom of the page.

We used ATI’s publicly available Catalyst 3.7 drivers and in order to support the NV38 we used NVIDIA’s forthcoming 52.14 drivers. The 52.14 drivers apparently have issues in two games, neither of which are featured in our test suite (Half Life 2 & Gunmetal).

Our test bed was configured as follows:

2.8GHz Intel Processor Prescott
512MB DDR400
Intel 875P Motherboard

The Radeon 9600XT & NV38 Aquamark 3
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  • Anonymous User - Wednesday, October 1, 2003 - link

    I think that the new reviews should include Half-life 2....when available
    Also when UT2k4 comes out toward the end of the year (or is available to anand), UT2k3 should be replaced as a benchmarking tool. It seems likely that the graphics engine will be tweaked and better looking, as well as include very large levels in UT2k4

  • Anonymous User - Wednesday, October 1, 2003 - link

    This is what I want to see used for CPU articles. Your old crap tests suck (well, unreal 2003 is still used). This is MUCH more useful to someone trying to find out how the latest games will run on their new cpu. Why use quake3 in cpu articles when you can use a bunch of games like this? Do people care more about quake3 or the batch of games you're using here for tesing vid cards? The very same games apply to picking a new cpu. NOT Q3. That game is DEAD.
  • Anonymous User - Wednesday, October 1, 2003 - link

    You guys should really indicate what the API used for each game is -- DX8, 8.1, 9 or Open GL. That would help out a lot in determining if a company optimizes for an API, a single game, or everything... not everyone follows the game industry enough to know which games are programmed in which graphics API....
  • Jeff7181 - Wednesday, October 1, 2003 - link

    Just so ya know... overclocking will dramatically increase the performance... check this thread I created here for some overclock GeForceFX5900 results...

    http://forums.anandtech.com/messageview.cfm?catid=...
  • Davegod - Wednesday, October 1, 2003 - link

    "This is the first installment of a multipart series that will help you decide what video card is best for you, and hopefully it will do a better job than we have ever in the past.

    The extensive benchmarking we’ve undertaken has forced us to split this into multiple parts, so expect to see more coverage on higher resolutions, image quality, anti-aliasing, CPU scaling and budget card comparisons in the coming weeks. We’re working feverishly to bring it all to you as soon as possible and I’m sure there’s some sort of proverb about patience that I should be reciting from memory to end this sentence but I’ll leave it at that."

    Worth repeating since least 3/4 of whiners seem to have not noticed it. About 1/4 remains for the driver 'issues', which isnt mentioned but still might be/hopefully is intended, although I'd assume it to take at least as much time as the entire rest of the roundup.

    Ye, hopefully parts I-III will include something to give more of an indication of Dx9. With a bit of luck it'll be the HL2 bench - the delay of which maybe being the reason for little in the way of Dx9?

    - DG
  • Anonymous User - Wednesday, October 1, 2003 - link

    please include every game that has been made in the past 5 years, so everyone will be happy and will shut the hell up! :)


  • Anonymous User - Wednesday, October 1, 2003 - link

    regarding AA on halo, disabling the alpha render targets prevents the game from turning it off.
  • Anonymous User - Wednesday, October 1, 2003 - link

    nvidia can compete only in dx.7 and dx.8 or opengl 1.2 games due to wrong strategy of their ceo mr.hu ho ha nv 35 architecture has failed do you really think that nvidia can force microsoft to include nvidia custom shader language [code] in dx.9
  • Anonymous User - Wednesday, October 1, 2003 - link

    While I can appreciate the work it took to generate all these benchmarks...what a complete and utter waste of time! Less than 10% bumps in the clockspeed? Zzzzzzz. I'd have sent it back to ATI and told them to call when they had something interesting.
  • Anonymous User - Wednesday, October 1, 2003 - link

    It would be much more helpful if you included an older video card for reference. Like a geforce 4200, 4600. I am sure there are several users like myself who bought one of these cards in the past year or so and would like to see how it compares to what is new to see how benificial a new upgrade would be.

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