Grand Theft Auto

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

 

There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low-end GPU with lots of GPU memory, like an R7 240 4GB).

To that end, we run the benchmark at 1920x1080 using an average of Very High on the settings, and also at 4K using High on most of them. We take the average results of four runs, reporting frame rate averages, 99th percentiles, and our time under analysis.

All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6G Performance


1080p

4K

Sapphire Nitro R9 Fury 4G Performance


1080p

4K

Sapphire Nitro RX 480 8G Performance


1080p

4K

Depending on the CPU, for the most part Threadripper performs near to Ryzen or just below it.

CPU Gaming Performance: Rocket League (1080p, 4K) Power Consumption and Distribution
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  • blublub - Sunday, August 13, 2017 - link

    From what I have read is that all TR do 3.9hhz and some even 4-4.1ghz on all cores .

    What are your temp when running all 10c @4.6ghz prime for 1-2hrs
  • Zingam - Sunday, August 13, 2017 - link

    Ian, how about testing mobile CPUs - for games and for office work. Aren't mobile CPUs selling much larger numbers thatn desktop ones these days?
    I can't find a single benchmark comparing i5-7300hq vs i7-7700hq vs i7-7700K showing the difference in productivity workloads and not just for rendering pretty pictures but also for more specific tasks as compiling software etc.

    I also would like to see some sort of comparison of new generation to all generations upto 10 years back in time. I'd like to know how much did performance increase since the age of Nehelem. At least from now on there should be a single test to display the relative performance increase over the last few generations. The average user doesn't upgrade their PC every year. The average user maybe upgrades every 5 years and it is really difficult to find out how much peformance increase would one get with an upgrade.
  • SanX - Sunday, August 13, 2017 - link

    I agree, there must be 5-7 years old processors in the charts
  • SanX - Sunday, August 13, 2017 - link

    Why one core of Apple A10 costs $10 but one core of Intel 7900x costs 10x more?
  • oranos - Sunday, August 13, 2017 - link

    so its complete dogsh*t for the segment which is driving the PC market right now: gaming. got it.
  • ballsystemlord - Sunday, August 13, 2017 - link

    Hey Ian, you've been talking about anandtech's great database where we can see all the cool info. Well, according to your database the Phenom II 6 core 1090T is equally powerful when compared to the 16 core threadripper!!!!!!! http://www.anandtech.com/bench/product/1932?vs=146
    With those sorts of numbers why would anyone plan an upgrade?
    (And there is also only one metric displayed, strange!)
    Not to play the Intel card on you as others do, but this is a serious problem for at least the AMD lineup of processors.
  • jmelgaard - Monday, August 14, 2017 - link

    o.O... I don't know how you derived that conclusion? you need a guide on how to read the database?...
  • BurntMyBacon - Monday, August 14, 2017 - link

    For anyone looking for an overall fps for two pass encoding here is your equation (hope my math is correct):
    FPS = 2*FPS1*FPS2/(FPS2+FPS1)

    No, you can't just average the FPS scores from each pass as the processor will spend more time in the slower pass.

    For the x264 encoding test, for example, a few relevant FPS scores end up being:
    i9-7900X: 122.56
    i7-7820X: 114.37
    i7-6900K: 95.26
    i7-7740X: 82.74

    TR-1950X: 118.13
    TR-1950X(g): 117.00
    TR-1920X: 111.74
    R7-1800X: 100.19

    Since two pass encoding requires both passes to be usable, getting an overall FPS score seems somewhat relevant. Alternately, using time to completion is would present the same information in a different manner. Though, it would be difficult to extrapolate performance results to estimate performance in other encodes without also posting the number of frames encoded.
  • goldgrenade - Thursday, January 4, 2018 - link

    Take all those Intel FPS performance counters and multiply them by .7 and you have what their chips actually run at without a major security flaw in them.

    Let's see that would be...

    i9-7900X: 85.792
    i7-7820X: 80.059
    i7-6900K: 66.682
    i7-7740X: 57.918

    And that's at best. It can be up to 50% degradation when rendering or having to do many small file accesses or repeated operations with KAISER.
  • Gastec - Tuesday, August 15, 2017 - link

    I've having a hard time trying to swallow "Threadripper is a consumer focused product" line considering the prices to "consume" it: $550 for the MB, $550 for the TR1900X ($800 or $1000 for the others is just dreaming) then the RAM. The MB(at least the Asus one) should be $200 less, but I get it, they are trying to squeeze as much as possible from the...consumers. Now don't get me wrong and I mean no offence for the rich ones among you, but those CPU are for Workstations. WORK, not gamestations. Meaning you would need them to help you make your money, faster.

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