Rocket League

Hilariously simple pick-up-and-play games are great fun. I'm a massive fan of the Katamari franchise for that reason — passing start on a controller and rolling around, picking up things to get bigger, is extremely simple. Until we get a PC version of Katamari that I can benchmark, we'll focus on Rocket League.

Rocket League combines the elements of pick-up-and-play, allowing users to jump into a game with other people (or bots) to play football with cars with zero rules. The title is built on Unreal Engine 3, which is somewhat old at this point, but it allows users to run the game on super-low-end systems while still taxing the big ones. Since the release in 2015, it has sold over 5 million copies and seems to be a fixture at LANs and game shows. Users who train get very serious, playing in teams and leagues with very few settings to configure, and everyone is on the same level. Rocket League is quickly becoming one of the favored titles for e-sports tournaments, especially when e-sports contests can be viewed directly from the game interface.

Based on these factors, plus the fact that it is an extremely fun title to load and play, we set out to find the best way to benchmark it. Unfortunately for the most part automatic benchmark modes for games are few and far between. Partly because of this, but also on the basis that it is built on the Unreal 3 engine, Rocket League does not have a benchmark mode. In this case, we have to develop a consistent run and record the frame rate.

Read our initial analysis on our Rocket League benchmark on low-end graphics here.

With Rocket League, there is no benchmark mode, so we have to perform a series of automated actions, similar to a racing game having a fixed number of laps. We take the following approach: Using Fraps to record the time taken to show each frame (and the overall frame rates), we use an automation tool to set up a consistent 4v4 bot match on easy, with the system applying a series of inputs throughout the run, such as switching camera angles and driving around.

It turns out that this method is nicely indicative of a real bot match, driving up walls, boosting and even putting in the odd assist, save and/or goal, as weird as that sounds for an automated set of commands. To maintain consistency, the commands we apply are not random but time-fixed, and we also keep the map the same (Aquadome, known to be a tough map for GPUs due to water/transparency) and the car customization constant. We start recording just after a match starts, and record for 4 minutes of game time (think 5 laps of a DIRT: Rally benchmark), with average frame rates, 99th percentile and frame times all provided.

The graphics settings for Rocket League come in four broad, generic settings: Low, Medium, High and High FXAA. There are advanced settings in place for shadows and details; however, for these tests, we keep to the generic settings. For both 1920x1080 and 4K resolutions, we test at the High preset with an unlimited frame cap.

All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6G Performance


1080p

4K

Sapphire Nitro R9 Fury 4G Performance


1080p

4K

Sapphire Nitro RX 480 8G Performance


1080p

4K

With Ryzen, we encounted some odd performance issues when using NVIDIA-based video cards that caused those cards to significantly underperform. However equally strangely, the issues we have with Ryzen on Rocket League with NVIDIA GPUs seem to almost vanish when using Threadripper. Again, still no easy wins here as Intel seems to take Rocket League in its stride, but SMT-off mode still helps the 1950X. The Time Under graphs give some cause for concern, with the 1950X consistently being at the bottom of that graph.

CPU Gaming Performance: Rise of the Tomb Raider (1080p, 4K) CPU Gaming Performance: Grand Theft Auto (1080p, 4K)
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  • Zoeff - Thursday, August 10, 2017 - link

    Yeeeees! Thanks for the review! I was hoping there'd be an embargo lift at this hour. :D
  • Zingam - Sunday, August 13, 2017 - link

    The best CPUs for MineSweeper in 2017 in a single article!!!!
  • NikosD - Monday, August 14, 2017 - link

    Anandtech is simply wrong regarding Game mode or "Legacy Compatibility Mode" as you prefer to call it and make jokes about it.

    It seems that you don't know what ALL other reviewers say that Game mode doesn't set SMT off, but it disables one die.

    So, Threadripper doesn't become a 16C/16T CPU after enabling Game mode as you say, but a 8C/16T CPU like ALL other reviewers say.

    Go read Tom's Hardware which says that Game mode executes "bcdedit /set numproc XX" in order to cut 8 cores and shrink the CPU to one die (8C/16T) but because that's a software restriction the memory and PCIe controller of the second die is still alive, giving Quad Channel memory support and full 60+4 PCIe lanes even in Game mode.

    And you thought you are smart and funny regarding your Game mode comments...
  • monglerbongler - Tuesday, July 10, 2018 - link

    real renderers buy epyc or xeon. Either they have the money because its corporate money, they have the money because it comes from plebs paying someone comission/subscription money, or they have the money because they are plebs buying pre-built workstations.
  • craptasticlemon - Wednesday, September 13, 2017 - link

    Here's the real Threadripper review:
    AMD thrashes Intel i9 in every possible way, smushes it's puny ass into the dirt, and dances on the grave for the coup de gras. It is very entertaining to watch the paid Intel lackeys here try to paper over what is clearly a superior product. Keep up with the gaming scores guys, like anyone is buying this for gaming. I for one am looking forward to those delicious 40% faster render times, for the same price as the Intel space heater.
  • alysdexia - Thursday, April 18, 2019 - link

    its, shit-head
    swifter
  • Dr. Swag - Thursday, August 10, 2017 - link

    In paragraph two you say Ryzen 3 has double the threads of i3, I think you mean to say double the cores :)
  • IanHagen - Thursday, August 10, 2017 - link

    Not trying to nitpick or imply anything but... There is a logical reason for Threadripper getting five pages of gaming performance review and Skylake-X not even appearing on the charts more than a month after it was reviewed?
  • Ian Cutress - Thursday, August 10, 2017 - link

    Bottom of page one.
  • IanHagen - Thursday, August 10, 2017 - link

    With all due respect Mr. Cutress, "circumstances beyond our control" and "odd BIOS/firmware gaming results" didn't prevent anyone from bashing Ryzen for its gaming performance on its debut.

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