Grand Theft Auto V

The latest edition of Rockstar’s venerable series of open world action games, Grand Theft Auto V was originally released to the last-gen consoles back in 2013. However thanks to a rather significant facelift for the current-gen consoles and PCs, along with the ability to greatly turn up rendering distances and add other features like MSAA and more realistic shadows, the end result is a game that is still among the most stressful of our benchmarks when all of its features are turned up. Furthermore, in a move rather uncharacteristic of most open world action games, Grand Theft Auto also includes a very comprehensive benchmark mode, giving us a great chance to look into the performance of an open world action game.

On a quick note about settings, as Grand Theft Auto V doesn't have pre-defined settings tiers, I want to quickly note what settings we're using. For "Very High" quality we have all of the primary graphics settings turned up to their highest setting, with the exception of grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced redering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but it not increasing the view distance any further.

Otherwise for "High" quality we take the same basic settings but turn off all MSAA, which significantly reduces the GPU rendering and VRAM requirements.

Grand Theft Auto V - 2560x1440 - Very High Quality

Grand Theft Auto V - 1920x1080 - Very High Quality

Grand Theft Auto V - 99th Percentile Framerate - 2560x1440 - Very High Quality

Grand Theft Auto V - 99th Percentile Framerate - 1920x1080 - Very High Quality

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  • BrokenCrayons - Tuesday, April 18, 2017 - link

    The acoustics are superb! Buuuuut, the problem is that we're already looking at vendor boards so that might not be the case for every 580 and 570 out there since there'll probably be a variety of different cooling solutions in the wild.
  • nathanddrews - Tuesday, April 18, 2017 - link

    Most definitely, but for an aggressively OC air-cooled model to be quieter at load than a 950 and be over 10dBA quieter than the reference 470/480, AIB partners would have to really do something wrong to make a loud card. I'm sure it will happen, but it would have to be like a 40mm, single-slot design or something... haha
  • Mr Perfect - Tuesday, April 18, 2017 - link

    What I'd like to know is why did a 6% increase in clocks cost a 23% power increase? That seems unusually high, unless Polaris was up against the wall already in the 400 series.
  • rarson - Tuesday, April 18, 2017 - link

    I think you answered your own question...

    "Polaris was up against the wall already in the 400 series."
  • Samus - Tuesday, April 18, 2017 - link

    I think the most revolutionary inclusion in this Polaris revision is the memory state (especially since little else is changed)

    And I use the word revolutionary because this is an eye opening reception for AMD and Intel (and nVidia) on the computing front. Imagine variable clock speeds for memory, and even overboost/turbo mode for memory for momentary spikes in demand. The voltage savings combined with the marginally added boost performance wouldn't be something to right off in the grand scheme of things. I suspect we will see this technique adopted across the board soon.
  • JoyTech - Tuesday, April 18, 2017 - link

    Is there any data for release of Vega GPUs?
  • Ryan Smith - Tuesday, April 18, 2017 - link

    AMD's last comment was Q2 of this year.
  • vladx - Wednesday, April 19, 2017 - link

    So 99% it will be released in June.
  • hoohoo - Tuesday, April 18, 2017 - link

    Still should have called them 475 and 485. This is underwhelming. It seems like the performance bump is all from clocks. The process is perhaps able to handle higher voltages, thus slight clock bump. 2.5 slot coolers are not good.
  • DanNeely - Tuesday, April 18, 2017 - link

    These cards are to keep the OEMs happy. Even if it's the exact same product under the hood, they need a new model year to feed their marketing/sales channels. The people in them aren't gamers and PC enthusiasts who roll their eyes at this sort of thing; they're rebooting their tablets by flipping them upside down and shaking them.

    http://dilbert.com/strip/1995-04-03

    The Vega cards we're all looking forward to will presumably be launching under 590 and Fury brandings later.

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