Power, Performance, and Pre-Fetch: AMD SenseMI

Part of the demos leading up to the launch involved a Handbrake video transcode: a multithreaded test, showing a near-identical completion time between a high-frequency Ryzen without turbo compared to an i7-6900K at similar frequencies. Similarly we saw a Blender test we saw back in August achieving the same feat. AMD at the time also fired up some power meters, showing that Ryzen power consumption in that test was a few watts lower than the Intel part, implying that AMD is meeting its targets for power, performance and as a result, efficiency. The 52% improvement in IPC/efficiency is a result AMD seems confident that this target has been surpassed.

Leading up to the launch, AMD explained during our briefings that during the Zen design stages, up to 300 engineers were working on the core engine with an aggressive mantra of higher IPC for no power gain. This has apparently lead to over two million work hours of time dedicated to Zen. This is not an uncommon strategy for core designs. Part of this time will be spent devoping new power modes, and part of Zen is is that optimization and extension of the power/frequency curve: a key point in AMD’s new 5-stage ‘SenseMI’ technology.

SenseMI Stage 1: Pure Power

A number of recent microprocessor launches have revolved around silicon-optimized power profiles. We are now removed from the ‘one DVFS curve fits all’ application for high-end silicon, and AMD’s solution in Ryzen will be called Pure Power. The short explanation is that using distributed embedded sensors in the design (first introduced in bulk with Carrizo) that monitor temperature, speed and voltage, and the control center can manage the power consumption in real time. The glue behind this technology comes in form of AMD’s new ‘Infinity Fabric’.

The fact that it’s described as a fabric means that it goes through the entire processor, connecting various parts together as part of that control. This is something wildly different to what we saw in Carrizo, aside from being the next-gen power adjustment and under a new name, and will permiate through Zen, Vega, and future AMD products.

The upshot of Pure Power is that the DVFS curve is lower and more optimized for a given piece of silicon than a generic DVFS curve, which results in giving lower power at various/all levels of performance. This in turn benefits the next part of SenseMI, Precision Boost.

SenseMi Stage 2: Precision Boost

For almost a decade now, most commercial PC processors have invoked some form of boost technology to enable processors to use less power when idle and fully take advantage of the power budget when only a few elements of the core design is needed. We see processors that sit at 2.2 GHz that boost to 2.7 GHz when only one thread is needed, for example, because the whole chip still remains under the power limit. AMD is implementing Precision Boost for Ryzen, increasing the DVFS curve to better performance due to Pure Power, but also offering frequency jumps in 25 MHz steps which is new.

Precision Boost relies on the same Infinity Control Fabric that Pure Power does, but allows for adjustments of core frequency based on performance requirements and suitability/power given the rest of the core. The fact that it offers 25 MHz steps is surprising, however.

Current turbo control systems, on both AMD and Intel, are invoked by adjusting the CPU frequency multiplier. With the 100 MHz base clock on all modern CPUs, one step in frequency multiplier gives 100 MHz jump for the turbo modes, and any multiple of the multiplier can be used on the basis of whole numbers only.

With AMD moving to 25 MHz jumps in their turbo, this means either AMD can implement 0.25x fractional multipliers, similar to how processors in the early 2000s were able to negotiate 0.5x multiplier jumps. What this means in reality is that the processor has over 100 different frequencies it can potentially operate at, although control of the fractional multipliers below P0 is left to XFR (below).

Part of this comes down to the extensive sensor technology, originally debuted for AMD in Carrizo at scale, but now offering almost 1000 sensors per chip to analyze at what frequency the core can run at. AMD controls all frequency of each core independently, which suggests that users might be able to find the highest performing core and lock important software on it.

If we consider that Zen’s original chief designer was Jim Keller (and his team), known for a number of older generation of AMD processors, a similar fractional multiplier technology might be in play here. If/when we get more information on it, we will let you know.

SenseMi Stage 3: Extended Frequency Range (XFR)

The main marketing points of on-the-fly frequency adjustment are typically down to low idle power and higher performance when needed. The current processors on the market have rated speeds on the box which are fixed frequency settings that can be chosen by the processor/OS depending on what level of performance is possible/required. AMD’s new XFR mode seems to do away with this, offering what sounds like an unlimited bound on performance.

The concept here is that, beyond the rated turbo mode, if there is sufficient cooling then the CPU will continue to increase the clock speed and voltage until a cooling limit is reached. This is somewhat murky territory, though AMD claims that a multitude of different environments can be catered for the feature. AMD was not clear if this limit is determined by power consumption, temperature, or if they can protect from issues such as a bad frequency/voltage setting.

This is a dynamic adjustment rather than just another embedded look-up table such as P-states. AMD states that XFR is a fully automated system with no user intervention, although I suspect in time we might see an on/off switch in the BIOS. It also somewhat negates overclocking if your cooling can support it, which then brings up the issue for overclocking in general: casual users may not ever need to step into the overclocking world if the CPU does it all automatically.

I imagine that a manual overclock will still be king, especially for extreme overclockers competing with liquid nitrogen, as being able to personally fine tune a system might be better than letting the system do it itself. It can especially be true in those circumstances, as sensors on hardware can fail, report the wrong temperature, or may only be calibrated within a certain range.

XFR will be on every consumer CPU (as the Zen microarchitecture is destined for server and mobile as well, XFR might have different connotations for both of those markets), and typically will allow for +100 MHz. CPUs that have the extra 'X' should allow for up to +200 MHz through XFR. This level of XFR is not set in stone, and may change in future CPUs.

SenseMi Stage 4+5: Neural Net Prediction and Smart Prefetch

Every generation of CPUs from the big companies come with promises of better prediction and better pre-fetch models. These are both important to hide latency within a core which might be created by instruction decode, queuing, or more usually, moving data between caches and main memory to be ready for the instructions. With Ryzen, AMD is introducing its new Neural Net Prediction hardware model along with Smart Pre-Fetch.

AMD is announcing this as a ‘true artificial network inside every Zen processor that builds a model of decisions based on software execution’. This can mean one of several things, ranging from actual physical modelling of instruction workflow to identify critical paths to be accelerated (unlikely) or statistical analysis of what is coming through the engine and attempting to work during downtime that might accelerate future instructions (such as inserting an instruction to decode into an idle decoder in preparation for when it actually comes through, therefore ends up using the micro-op cache and making it quicker).

For Zen this means two branches can be predicted per cycle (so, one per thread per cycle), and a multi-level TLB to assist recently required instructions again. With these caches and buffers, typically doubling in size gets a hit rate of sqrt(2), or +41%, for double the die area, and it becomes a balance of how good you want it to be compared with how much floor plan area can be dedicated to it.

Modern processors already do decent jobs when repetitive work is being used, such as identifying when every 4th element in a memory array is being accessed, and can pull that data in earlier to be ready in case it is used. The danger of smart predictors however is being overly aggressive – pulling in too much data that old data might be ditched because it’s never used (over prediction), pulling in too much data such that it’s already evicted by the time the data is needed (aggressive prediction), or simply wasting excess power with bad predictions (stupid prediction…).

AMD is stating that Zen implements algorithm learning models for both instruction prediction and prefetch, which will no doubt be interesting to see if they have found the right balance of prefetch aggression and extra work in prediction.

It is worth noting here that AMD will likely draw upon the increased L3 bandwidth in the new core as a key element to assisting the prefetch, especially as the shared L3 cache is an exclusive victim cache and designed to contain data already used/evicted to be used again at a later date.

Simultaneous MultiThreading (SMT) and New Instructions Microarchitecture Thoughts and Comparisons
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  • BurntMyBacon - Friday, March 3, 2017 - link

    @ShieTar: "Well, the point of low-resolution testing is, that at normal resolutions you will always be GPU-restricted."

    If this statement is accepted as true, then by deduction, for people playing at normal (or high) resolutions, gaming is not a differentiator and therefore unimportant to the CPU selection process. If gaming is your only criteria for CPU selection, then that means you can get the cheapest CPU possible until you are not GPU restricted.

    @ShieTar: "The most interesting question will be how Ryzen performs on those few modern games which manage to be CPU-restricted even in relevant resolutions, e.g. Battlefield 1 Multiplayer."

    I agree here fully. Show CPU heavy titles to tease out the difference between CPUs. Artificially low resolutions are academic at best. That said, according to Steam Surveys, just over half of their respondents are playing at resolutions less than 1080P. Over a third are playing at 1366x768 or less. Though, I suspect the overlap between people playing at these resolutions and people using high end processors is pretty small.

    Average frame rate is fairly uninteresting in most games for high end CPUs, due to being GPU bound or using unrealistic settings. Some, more interesting, metrics are min frame rate, frame time distribution (or simply graph it), frame time consistency, and similar. These metrics do more to show how different CPUs will change the experience for the player in a configuration the player is more likely to use.
  • Lord-Bryan - Thursday, March 2, 2017 - link

    Who buys a 500 dollar cpu to play games at 720p res. All that talk is just BS.
  • JMB1897 - Friday, March 3, 2017 - link

    That test is not done for real world testing reasons. At that low resolution, you're not GPU bound, you're CPU bound. That's why the test exists.

    Now advance a few years into the future when you still have your $500 Ryzen 7 CPU and a brand new GPU - you may suddenly become CPU bound even at QHD or 4k, whereas a 7700k might not quite be CPU bound just yet.
  • MAC001010 - Saturday, March 4, 2017 - link

    Or a few years in the future (when you get your new GPU) you find that games have become more demanding but better multi-threaded, in which case your Ryzen 7 CPU works fine and the 7700k has become a bottleneck despite its high single-threaded performance.

    This illustrates the inherent difficulty of comparing high freq. CPUs to high core count CPUs in regards to future potential performance.
  • cmdrdredd - Saturday, March 4, 2017 - link

    "Or a few years in the future (when you get your new GPU) you find that games have become more demanding but better multi-threaded, in which case your Ryzen 7 CPU works fine and the 7700k has become a bottleneck despite its high single-threaded performance."

    Maybe, the overclocking scenario is also important. Most gamers will overclock to get a bit of a boost. I have yet to replace my 4.5Ghz 3570k even though new CPUs offer more raw performance, the need hasn't been there yet.

    One other interesting thing is how Microsoft's PlayReady 3.0 will be supported for 4k HDR video content protection. So far I know Kaby Lake supports it, but haven't heard about any of AMD's offerings unless I missed it somewhere.
  • Cooe - Sunday, February 28, 2021 - link

    Lol, except here in reality the EXACT OPPOSITE thing happened. A 6-core/12-thread Ryzen 5 1600 still holds up GREAT in modern titles/game engines thanks to the massive advantage in extra CPU threads. A 4c/4t i5-7600K otoh? Nowadays it performs absolutely freaking TERRIBLY!!!
  • basha - Thursday, March 2, 2017 - link

    all the reviews i read are using NVidia 1080 gfx card. my understanding is AMD graphics has better implementation of DX12 with ability to use multiple cores. I would like to see benchmarks with something like RX480 crosfire with 1700x. this would be in the similar budget as i7 7700 + GTX 1080.
  • Notmyusualid - Friday, March 3, 2017 - link

    http://www.gamersnexus.net/hwreviews/2822-amd-ryze...
  • cmdrdredd - Saturday, March 4, 2017 - link

    Overclocking will be interesting. I don't use my PC for much besides gaming and lately it hasn't been a lot of that either due to lack of compelling titles. However, I would still be interested in seeing what it can offer here too for whenever I finally break down and decide I need to replace my 3570k @ 4.5Ghz.
  • Midwayman - Thursday, March 2, 2017 - link

    Here's hoping the 1600x hits the same gaming benches as the 1800x when OC'd. $500 for the 1800x is fine, Its just not the best value for gaming. Just like the i5's having been better value gaming systems in the past.

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