The High-Level Zen Overview

AMD is keen to stress that the Zen project had three main goals: core, cache and power. The power aspect of the design is one that was very aggressive – not in the sense of aiming for a mobile-first design, but efficiency at the higher performance levels was key in order to be competitive again. It is worth noting that AMD did not mention ‘die size’ in any of the three main goals, which is usually a requirement as well. Arguably you can make a massive core design to run at high performance and low latency, but it comes at the expense of die size which makes the cost of such a design from a product standpoint less economical (if AMD had to rely on 500mm2 die designs in consumer at 14nm, they would be priced way too high). Nevertheless, power was the main concern rather than pure performance or function, which have been typical AMD targets in the past. The shifting of the goal posts was part of the process to creating Zen.

This slide contains a number of features we will hit on later in this piece, but covers a number of main topics which come under those main three goals of core, cache and power.

For the core, having bigger and wider everything was to be expected, however maintaining a low latency can be difficult. Features such as the micro-op cache help most instruction streams improve in performance and bypass parts of potentially long-cycle repetitive operations, but also the larger dispatch, larger retire, larger schedulers and better branch prediction means that higher throughput can be maintained longer and in the fastest order possible. Add in dual threads and the applicability of keeping the functional units occupied with full queues also improves multi-threaded performance.

For the caches, having a faster prefetch and better algorithms ensures the data is ready when each of the caches when a thread needs it. Aiming for faster caches was AMD’s target, and while they are not disclosing latencies or bandwidth at this time, we are being told that L1/L2 bandwidth is doubled with L3 up to 5x.

For the power, AMD has taken what it learned with Carrizo and moved it forward. This involves more aggressive monitoring of critical paths around the core, and better control of the frequency and power in various regions of the silicon. Zen will have more clock regions (it seems various parts of the back-end and front-end can be gated as needed) with features that help improve power efficiency, such as the micro-op cache, the Stack Engine (dedicated low power address manipulation unit) and Move elimination (low-power method for register adjustment - pointers to registers are adjusted rather than going through the high-power scheduler).

The Big Core Diagram

We saw this diagram last year, showing some of the bigger features AMD wants to promote:

The improved branch predictor allows for 2 branches per Branch Target Buffer (BTB), but in the event of tagged instructions will filter through the micro-op cache. On the other side, the decoder can dispatch 4 instructions per cycle however some of those instructions can be fused into the micro-op queue. Fused instructions still come out of the queue as two micro-ops, but take up less buffer space as a result.

As mentioned earlier, the INT and FP pipes and schedulers are separated, however the INT rename space is 168 registers wide, which feeds into 6x14 scheduling queues. The FP employs as 160 entry register file, and both the FP and INT sections feed into a 192-entry retire queue. The retire queue can operate at 8 instructions per cycle, moving up from 4/cycle in previous AMD microarchitectures.

The load/store units are improved, supporting a 72 out-of-order loads, similar to Skylake. We’ll discuss this a bit later. On the FP side there are four pipes (compared to three in previous designs) which support combined 128-bit FMAC instructions. These can be combined for one 256-bit AVX, but beyond that it has to be scheduled over multiple instructions.

The Ryzen Die Fetch and Decode
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  • mapesdhs - Sunday, March 5, 2017 - link

    If you have a Q6600, I can understand that, but the QX9650 ain't too bad. ;)
  • Marburg U - Monday, March 6, 2017 - link

    I'm on a Q9550 running at 3.8 for the past 6 years. I could still run modern games at 1050p, with a r9 270x, but that's the best i can squeeze out of it. Mind that i'm still on DDR2 (my motherboard turns 10 in a few months). I really want to embrace a ultra wide monitor.
  • mapesdhs - Monday, March 6, 2017 - link

    Moving up to 2560x1440 may indeed benefit from faster RAM, but it probably depends on the game. Likewise, CPU dependencies vary, and they can lessen at higher resolutions, though this isn't always the case. Still, good point about DDR2 there. To what kind of GPU were you thinking of upgrading? Highend like 1080 Ti? Mid-range? Used GTX 980s are a good deal these days, and a bunch of used 980 Tis will likely hit the market shortly. I've tested 980 SLI with older platforms, actually not too bad, though I've not done tests with my QX9650 yet, started off at the low end to get through the pain. :D (P4/3.4 on an ASUS Striker II Extreme, it's almost embarassing)

    Ian.
  • Meditari - Monday, March 6, 2017 - link

    I'm actually using a Q9550 that's running at 3.8 as well. I have a 980ti and it can do 4k, albeit at 25-30fps in newer games like Witcher 3. Fairly certain a 1080ti would work great with a Q9550, but I feel like the time for these chips is coming to an end. Still incredible that a 8 year old chip can still hold it's own by just upgrading the GPU
  • mapesdhs - Tuesday, March 7, 2017 - link

    Intriguing! Many people don't even try to use such a card on an older mbd, they just assume from sites reviews that it's not worth doing. Can you run 3DMark11/13? What results do you get? You won't be able to cite the URLs here directly, but you can mention the submission numbers and I can compare them to my 980 Ti running on newer CPUs (the first tests I do with every GPU I obtain are with a 5GHz 2700K, at which speed it has the same multithreaded performance as a stock 6700K).

    What do you get for CB 11.5 and CB R15 single/multi?

    What mbd are you using? I ask because some later S775 mbds did use DDR3, albeit not at quite the speeds possible with Z68, etc. In other words, you could move the parts on a better mbd as an intermediate step, though finding such a board could be difficult. Hmm, given the value often placed on such boards, it'd probably be easier to pick up a used 3930K and a board to go with it, that would be fairly low cost.

    Or of course just splash for a 1700X. 8)

    Ian.
  • Notmyusualid - Tuesday, March 7, 2017 - link

    Welcome to the 21:9 fan club brother.

    But be careful of the 1920x1080 screens, my brother's 21:9 doesn't look half as good as my 3440x1440 screen.. It just needs that little bit more verticle resoultion.

    My pals 4k screen is lovely, and brings his 4GB 980 GTX to its knees. Worse aspect ratio (in my opinion), and too many pixels (for now) to draw.

    Careful of second-hand purchases too, many panels with backlight-bleed issues out there, and they are returns for that reason, again, in my opinion.
  • AnnonymousCoward - Monday, March 6, 2017 - link

    Long story short:
    20% lower single-thread than Intel
    70% higher multi-thread due to 8 cores
    $330-$500
  • Mugur - Tuesday, March 7, 2017 - link

    Actually, on average -6.8% IPC versus Kaby Lake (at the same frequency) - I believe this came directly from AMD. Add to this a lower grade 14nm process (GF again) that is biting AMD again and again (see last year RX480). Motherboard issues (memory, HPET), OS/application issues (SMT, lack of optimizations).

    All in all, I'm really impressed of what they achieved with such obstacles.
  • AnnonymousCoward - Tuesday, March 7, 2017 - link

    Just looking at CineBench at a given TDP and price, AMD is 20% lower. That's the high level answer, regardless of IPC * clock frequency. I agree it's a huge win for AMD, and for users who need multicore performance.
  • Cooe - Monday, March 1, 2021 - link

    Maybe compare to Intel's Broadwell-E chips with actually similar core counts.... -_-

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