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CrossFireX Arrives: First Look at 3 and 4 GPUs in 2 Card Setups
CrossFireX Arrives: First Look at 3 and 4 GPUs in 2 Card Setups
Date: March 7th, 2008
Topic: Video Card
Manufacturer: ATI
Author: Derek Wilson
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We previewed AMD's CrossFireX technology a couple weeks ago, but today a WHQL drier is available that supports more than two AMD GPUs. In order to do this, AMD employs Vista's Linked Display Adapter (LDA) technology to make the collective GPUs appear to the system as a single virtual device. While this allows for more flexibility in GPU configurations, there are some drawbacks that we will talk about shortly.

The new Catalyst 8.3 is a milestone release for AMD that brings, in addition to Vista LDA support for more than two GPUs, a number of new features. These are (from AMD's documentation):

ATI Hybrid Graphics Support: The ability to use integrated and discrete graphics in hybrid mode to support either power saving (disabling the discrete graphics card) or to enable the integrated and discrete graphics hardware to share the graphics load. This is only available with lower end graphics cards and integrated chipsets using the 3200/3300 series hardware.

Anti-Aliasing enhancements: AA support for all UE3 titles (Unreal Tournament 3, Gears of War, Rainbow Six, etc.) through the control panel. Support for edge detect filters plus Super AA was slated to be in this release but it was pushed back. Tent filters can be enabled with Super AA, but edge detect will be coming soon.

Digital Panel GPU image scaling: The option to enable image scaling for maintaining aspect ratio of a display has been added. Additionally, the GPU itself is now used to scale the image if the check box is ticked. NVIDIA has had this for a while and it's good to see AMD adding support for this.

Advanced Video Quality controls: An edge enhancement slider has been added to adjust the sharpness of the video playback, along with a noise reduction slider. Having variable adjustment for these kinds of features is a very welcome addition and something we've been wanting ever since noise reduction became a hot topic in video decoding.

HydraVision for Vista: Multiple monitor and virtual desktop manager with support for hotkeys and tools to help keep things organized.

Let's take another look at CrossFireX now that we are allowed to test it on Intel hardware and compare it with competing solutions.

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36 Comments - Last by MAIA, 619 days ago
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asdfa by e6600, 623 days ago
no crysis benchies?

Reply
RE: asdfa by DerekWilson, 623 days ago
there was no perf benefit at all from going to 3 or 4 gpus ... we saw this in our preview and when we tested the 8.3 driver. we mention that on the test page ...

Reply
RE: asdfa by Slash3, 623 days ago
Crysis is broken as a benchmark... despite all pre-release hype, the game seems to scale very badly across multiple cores and multiple GPUs. It's is kind of unfortunate, as if there's one game that could benefit from efficient scaling, it's Crysis.

Reply
RE: asdfa by JarredWalton, 623 days ago
I'm curious to see if version 1.2 fixes anything... it might. That just came out yesterday, so I don't think many have had a chance to look at whether or not performance changed.

[Just checked]

At least for single GPUs, I see no real change in performance. I haven't had a chance to test multi-GPU, and all I have right now is SLI and CrossFire. Could be that v1.2 will help more with 3-way and 4-way configs. We'll see.

Reply
Is Multi-GPU the future? by slashbinslashbash, 623 days ago
Graphics really are fairly unique in the computing world in that they are easily parallelized. While we're pretty quickly reaching a point of diminishing returns in number of cores in a general-purpose CPU (8 is more than enough for any current desktop type of usage), the same point has not been reached for graphics. That is why we continue to see increasing numbers of pipelines in individual GPU's, and why we continue to see effective scaling to multiple cards and multiple GPU's per card. As long as there is memory bandwidth to support the GPU power, the GPU looks like it is capable of taking advantage of much more parallelization. I expect 1000+ pipes on a 2-billion-transistor+ GPU by 2011.

So, I expect multi-GPU to remain with us, but any high-end multi-GPU setup will always be surpassed by a single-GPU solution within a generation or two.

Reply
RE: Is Multi-GPU the future? by DerekWilson, 623 days ago
that's not the issue ... graphics is infinitely parallelizeable ...

the problems are die size and power.

beyond a certain die size there is huge drop off in the amount of money and IHV can make on their silicon. despite the fact that every chip could have been made larger, we are working with engineers, not scientists -- they have a budget.

multiGPU allows IHVs to improve performance nearly linearly in some cases without the non-linear increase in cost they would see from (nearly) doubling the size of their GPU.

...

then there is power. as dies shrink and we can fit more into a smaller space, will GPU makers still be able to make chips as big as R600 was? power density goes way up as die size goes down. power requirements are already crazy and it could get very difficult to properly dissipate the heat from a chips with small enough surface area and huge enough power output ... ...

but speading the heat out over two less powerful cards would help handle that.

...

in short, multigpu isn't about performance ... it's about engineering, flexibility and profitability. we could always get better performance improvement from a single GPU if it could be built to match the specs of a multiGPU config.

Reply
RE: Is Multi-GPU the future? by kilkennycat, 623 days ago
Multi-chip hybrid substrates with widely-spaced dies can help to spread out the heat rather nicely and help keep the overall yield up too, as Intel has demonstrated with the quad Core 2 processors. I fully expect hybrid substrates to become a popular interim solution to the need for masively-parallel processing GPUs -like IBMs 20-chip solution for their big number-crunchers. The hybrid/chip combo- architecture can be designed to externally emulate a single GPU. Also a very nice way of adding some extra local memory if necessary.

Reply
RE: Is Multi-GPU the future? by DerekWilson, 622 days ago
i agree that this is good direction to go, but even with intel we've still got dual socket boards for multicore chips ...

the real answer for the end user is always get as fast a single card as possible and if you need more than one make it as few and as powerful cards as you can.

Reply
Your Oblivion... by Slash3, 623 days ago
...graphs are both using the same image. The Oblivion Performance and 4xAA/16AF Performance line graphs (oblivionscale.png) are just duplicates and link to the same file. :)

Reply
RE: Your Oblivion... by JarredWalton, 623 days ago
Fixed, thanks.

Reply
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