Yesterday after an all-day session of benchmarking on Wednesday, we published our initial performance results for Civilization: Beyond Earth. As can often be the case with limited testing, we ran into a problem and were unable to find a solution at the time. In short, while there was a lot of talk about how developers Firaxis had spent some effort to improve latency using a custom Split-Frame Rendering (SFR) approach with Mantle on CrossFire configurations, we were unable to produce anything that corroborated that story. Emails were sent, but it took half a day before we finally had the answer: enabling SFR actually requires manual editing of the configuration file. Oops. We could ask why manual editing of the INI file is even necessary, and...

Benchmarked - Civilization: Beyond Earth

One of the longest running gaming franchises around, the Civilization series goes all the way back to my high school years. There have been many changes along the way...

73 by Jarred Walton on 10/23/2014

AMD Posts Mantle Whitepaper

As part of a larger Mantle promotion, AMD has posted a number of blogs on their site detailing their low level API. The blog posts themselves are unabashedly closer...

25 by Ryan Smith on 5/29/2014

AMD Mantle Developer Private Beta Begins

Word comes from AMD this morning that the private beta for the Mantle developer program has begun. Up until now the Mantle SDK (not to be confused with the...

51 by Ryan Smith on 5/1/2014

Microsoft Announces DirectX 12: Low Level Graphics Programming Comes To DirectX

With GDC 2014 having drawn to a close, we have finally seen what is easily the most exciting piece of news for PC gamers. As previously teased by Microsoft...

105 by Ryan Smith on 3/24/2014

Evaluating AMD's TrueAudio and Mantle Technologies with Thief

Scheduled for release today is the 1.3/AMD patch for Thief, Square Enix’s recently released stealth action game. Following last month’s Battlefield 4 patch, Thief is the second big push...

75 by Ryan Smith on 3/18/2014

Battlefield 4 Mantle Performance Preview

After a false start or two, AMD is finally getting the first beta of Mantle out the door. With EA DICE having shipped their Mantle patch for Battlefield 4...

135 by Ryan Smith on 2/1/2014

Battlefield 4 Mantle Update Delayed Until January

AMD and Electronic Arts send word this afternoon that the Mantle update for Battlefield 4 has been delayed until next month. The update was previously scheduled for late December...

66 by Ryan Smith on 12/30/2013

AMD Posts "The four core principles of AMD’s Mantle"

Picking up from where we left off with AMD’s Mantle-related Tweet on Tuesday, the company has published a longer blog post that goes a bit deeper into what the...

13 by Ryan Smith on 10/18/2013

AMD Expands On Microsoft Blog Post, Reiterates Mantle Goals

Picking up from where we left off with Microsoft's blog post on the state of Direct3D, AMD has released their own short statement through Twitter expanding on Microsoft's blog...

46 by Ryan Smith on 10/15/2013

Microsoft Comments on State of Direct3D, Mantle Support, & Names XB1 API “Direct3D 11.x”

In a somewhat unusual technical/promotional blog entry called “Raising the Bar with Direct3D”, Microsoft has released some additional details on the version of Direct3D for Xbox One, along with...

36 by Ryan Smith on 10/15/2013

Understanding AMD’s Mantle: A Low-Level Graphics API For GCN

Wrapping up our AMD product showcase coverage, AMD’s final announcement of the day was a very brief announcement about a new API called Mantle. Mantle is something of an...

246 by Ryan Smith on 9/26/2013

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