As part of a larger Mantle promotion, AMD has posted a number of blogs on their site detailing their low level API. The blog posts themselves are unabashedly closer to advertising than technical writing, but as something of a diamond in the rough AMD has also published a whitepaper on Mantle. At 11 pages long the Mantle whitepaper offers a solid high level overview of the technology. In it AMD delves into further detail about several aspects of the API, without getting buried in the minutia of an API in a way that only seasoned programmers can appreciate. Among the subjects covered are Mantle's memory model, execution model, pipeline model, and the basic tenet of where low-level APIs can reduce overhead and improve performance over...

AMD Mantle Developer Private Beta Begins

Word comes from AMD this morning that the private beta for the Mantle developer program has begun. Up until now the Mantle SDK (not to be confused with the...

51 by Ryan Smith on 5/1/2014

Microsoft Announces DirectX 12: Low Level Graphics Programming Comes To DirectX

With GDC 2014 having drawn to a close, we have finally seen what is easily the most exciting piece of news for PC gamers. As previously teased by Microsoft...

105 by Ryan Smith on 3/24/2014

Evaluating AMD's TrueAudio and Mantle Technologies with Thief

Scheduled for release today is the 1.3/AMD patch for Thief, Square Enix’s recently released stealth action game. Following last month’s Battlefield 4 patch, Thief is the second big push...

75 by Ryan Smith on 3/18/2014

Battlefield 4 Mantle Performance Preview

After a false start or two, AMD is finally getting the first beta of Mantle out the door. With EA DICE having shipped their Mantle patch for Battlefield 4...

135 by Ryan Smith on 2/1/2014

Battlefield 4 Mantle Update Delayed Until January

AMD and Electronic Arts send word this afternoon that the Mantle update for Battlefield 4 has been delayed until next month. The update was previously scheduled for late December...

66 by Ryan Smith on 12/30/2013

AMD Posts "The four core principles of AMD’s Mantle"

Picking up from where we left off with AMD’s Mantle-related Tweet on Tuesday, the company has published a longer blog post that goes a bit deeper into what the...

13 by Ryan Smith on 10/18/2013

AMD Expands On Microsoft Blog Post, Reiterates Mantle Goals

Picking up from where we left off with Microsoft's blog post on the state of Direct3D, AMD has released their own short statement through Twitter expanding on Microsoft's blog...

46 by Ryan Smith on 10/15/2013

Microsoft Comments on State of Direct3D, Mantle Support, & Names XB1 API “Direct3D 11.x”

In a somewhat unusual technical/promotional blog entry called “Raising the Bar with Direct3D”, Microsoft has released some additional details on the version of Direct3D for Xbox One, along with...

36 by Ryan Smith on 10/15/2013

Understanding AMD’s Mantle: A Low-Level Graphics API For GCN

Wrapping up our AMD product showcase coverage, AMD’s final announcement of the day was a very brief announcement about a new API called Mantle. Mantle is something of an...

246 by Ryan Smith on 9/26/2013

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