As our regular readers have already seen, 2013 and 2014 has been one of the most significant periods for graphics APIs in years. While OpenGL and Direct3D have not necessarily been stagnant over the last half-decade or so, both APIs have been in a mature phase where both are stable products that receive relatively minor feature updates as opposed to more sweeping overhauls. Since reaching that stability there has been quite a bit of speculation over what would come next – or indeed whether anything would come next – and in the last year we have seen the answer to that in a series of new graphics APIs from hardware and software vendors alike. In all of these announcements thus far, we have seen vendors...
Taking place this week is SIGGRAPH 2014, the graphics industry’s yearly professional event. As the biggest graphics event of the year this show has become the Khronos Group’s favorite...3 by Ryan Smith on 8/11/2014
Following Monday’s announcement of OpenGL ES 3.1, Khronos is back again with a slate of new standards announcements. Unlike Monday’s focus on OpenGL ES, the bulk of these announcements...7 by Ryan Smith on 3/19/2014
Amidst the hustle and bustle of CES 2014, Khronos has published a short announcement regarding the next version of OpenGL ES (OpenGL ES Next). In it they are offering...19 by Ryan Smith on 1/8/2014
Kicking off this week is the annual SIGGRAPH conference, the graphics industry’s yearly professional event. Outside of the individual vendor events and individual technologies we cover throughout the year...29 by Ryan Smith on 7/22/2013
As we approach August the technical conference season for graphics is finally reaching its apex. NVIDIA and AMD held their events in May and June respectively, and this week...46 by Ryan Smith on 8/6/2012