Since the introduction of Direct3D 12 and other low-level graphics APIs, the bulk of our focus has been on the high end. One of the most immediate benefits to these new APIs is their ability to better scale out with multiple threads and alleviate CPU bottlenecking, which has been a growing problem over the years due to GPU performance gains outpacing CPU performance gains.
However at the opposite end of the spectrum and away from the performance benefits are the efficiency benefits, and those are gains that haven’t been covered nearly as well. With that subject in mind, Intel is doing just that this week at SIGGRAPH 2014, where the company is showcasing both the performance and efficiency gains from Direct3D 12 on their hardware.
AMD released a new version of the AVIVO Video Converter and has support for GPU acceleration of Cyberlink's transcoder. Let's take a look at what we get.
Derek Wilson on 6/11/2009
As a company who has been making stereo drivers for a while, iZ3D offers a hardware solution that in many ways gives NVIDIA's GeForce 3D Vision some competition. But...
Derek Wilson on 6/8/2009
Today we round out our overclocking coverage by testing the GTX 275 and turning up it's core memory and shader clocks. Find out how competitive it is with Radeon 4890.
Derek Wilson on 6/4/2009
At Computex, AMD has demonstrated working next generation DX11 hardware and shows of their first wafer of codename Evergreen parts.
Derek Wilson on 6/3/2009
NVIDIA finally delivered on its promise to release Ion products in 2009. It first started with Acer's Aspire Revo but now Zotac is taking care of the...
Anand Lal Shimpi on 5/12/2009
We spend a lot of time giving our readers our opinions about different features, but this time we're asking for your input as well.
Derek Wilson on 5/6/2009
We push the limits of the new Radeon HD 4890 and see how it performs. Memory and core overclocking are both investigated.
Derek Wilson on 4/29/2009
AMD introduces the 40nm RV740 based Radeon HD 4770 raising the bar for parts near the highest volume price point.
Derek Wilson on 4/28/2009
Today we have a new add-in board coprocessor in town. Caustic Graphics has announced their CausticOne hardware and CausticGL API which will enable hardware accelerated raytracing.
Derek Wilson on 4/20/2009
Two new GPUs at the $250 price point battle it out. Guess what? Both GPUs perform about the same. We take this opportunity to go through...
Anand Lal Shimpi & Derek Wilson on 4/2/2009
First it was the 8800 GT, then the 8800 GTS 512, then the 9800 GT then the 9800 GTX and shrunk down to the 9800 GTX+. Now it's...
Derek Wilson on 3/3/2009
We round out our series on multiGPU performance with a look at 4-way SLI and CrossFire. Who will come out on top? The answer will surprise you.
Derek Wilson on 2/28/2009
For those who want the most graphics power they can pack in to a computer, 3-way multiGPU technology can seem very attractive. But is the Siren call of the...
Derek Wilson on 2/25/2009
With both AMD and NVIDIA fully invested in both single and multiple card multiGPU solutions, we have dedicated some time to testing the landscape starting with two GPU configurations.
Derek Wilson on 2/23/2009
NVIDIA sent us a fully functional Ion platform. As expected, pairing up Intel's Atom processor with the GeForce 9400M provides a much better user experience than current Atom...
Anand Lal Shimpi on 2/3/2009
DirectX 11 isn't quite out yet, but samples and specifications are out and we've had the opportunity to comb over the many presentations on the API over the past...
Derek Wilson on 1/30/2009
With higher performance, a larger price tag, and smaller die sizes, NVIDIA is hoping to capitalize on a new 55nm part. Here's the low down.
Derek Wilson on 1/15/2009
NVIDIA gave us some additional time with its recently announced Ion platform. We help explain its positioning as well as clear up some confusion about Intel's Atom processor naming.
Anand Lal Shimpi on 1/13/2009
NVIDIA enters this round of single-card dual-GPU graphics solutions with a reclaiming of the halo.
Derek Wilson on 1/12/2009
Though stereoscopic shutter glasses have been around for a while, the time is ripe for a resurgence if hardware and software makers get on board. NVIDIA is making the...
Derek Wilson on 1/8/2009