For some time now the consumer electronics industry has been grappling with how to improve the performance and efficiency of display interfaces, especially in light of more recent increases in display resolution. Through the eras of DVI, LVDS/LDI, HDMI, and DisplayPort, video has been transmitted from source to sink as raw, uncompressed data, a conceptually simple setup that ensures high quality and low latency but requires an enormous amount of bandwidth. The introduction of newer interface standards such as HDMI and DisplayPort have in turn allowed manufacturers to meet those bandwidth requirements so far. But display development is reaching a point where both PC and mobile device manufacturers are concerned about their ability to keep up with the bandwidth requirements of these displays, and...
Today we have a new add-in board coprocessor in town. Caustic Graphics has announced their CausticOne hardware and CausticGL API which will enable hardware accelerated raytracing.
Derek Wilson on 4/20/2009
Two new GPUs at the $250 price point battle it out. Guess what? Both GPUs perform about the same. We take this opportunity to go through...
Anand Lal Shimpi & Derek Wilson on 4/2/2009
First it was the 8800 GT, then the 8800 GTS 512, then the 9800 GT then the 9800 GTX and shrunk down to the 9800 GTX+. Now it's...
Derek Wilson on 3/3/2009
We round out our series on multiGPU performance with a look at 4-way SLI and CrossFire. Who will come out on top? The answer will surprise you.
Derek Wilson on 2/28/2009
For those who want the most graphics power they can pack in to a computer, 3-way multiGPU technology can seem very attractive. But is the Siren call of the...
Derek Wilson on 2/25/2009
With both AMD and NVIDIA fully invested in both single and multiple card multiGPU solutions, we have dedicated some time to testing the landscape starting with two GPU configurations.
Derek Wilson on 2/23/2009
NVIDIA sent us a fully functional Ion platform. As expected, pairing up Intel's Atom processor with the GeForce 9400M provides a much better user experience than current Atom...
Anand Lal Shimpi on 2/3/2009
DirectX 11 isn't quite out yet, but samples and specifications are out and we've had the opportunity to comb over the many presentations on the API over the past...
Derek Wilson on 1/30/2009
With higher performance, a larger price tag, and smaller die sizes, NVIDIA is hoping to capitalize on a new 55nm part. Here's the low down.
Derek Wilson on 1/15/2009
NVIDIA gave us some additional time with its recently announced Ion platform. We help explain its positioning as well as clear up some confusion about Intel's Atom processor naming.
Anand Lal Shimpi on 1/13/2009
NVIDIA enters this round of single-card dual-GPU graphics solutions with a reclaiming of the halo.
Derek Wilson on 1/12/2009
Though stereoscopic shutter glasses have been around for a while, the time is ripe for a resurgence if hardware and software makers get on board. NVIDIA is making the...
Derek Wilson on 1/8/2009
NVIDIA and AMD have been moving toward GPU Computing for a long time with CUDA and what became ATI Stream. How do things change with an API that runs...
Derek Wilson on 12/31/2008
We don't have any performance details, but we do have hardware specifications. This part looks lean, mean, and poised to take the single card multi-GPU crown from AMD.
Derek Wilson on 12/18/2008
Take Intel's Atom processor and pair it with NVIDIA's GeForce 9400M chipset and you've got the Ion platform. The latest bold move from NVIDIA offers an alternative to...
Anand Lal Shimpi on 12/17/2008
Two applications, both running parts of their code on the GPU are now available for end users to transcode video. As of Catalyst 8.12, all AMD Radeon HD...
Anand Lal Shimpi & Derek Wilson on 12/15/2008
It was the biggest launch for ATI since the memorable R300 (Radeon 9700 Pro), yet we failed to get the full story on how RV770 (Radeon HD 4800) came...
Anand Lal Shimpi on 12/2/2008
We delve into Far Cry 2 performance across multiple settings and DX versions. Beyond this we do a full top to bottom hardware analysis using the game.
Derek Wilson on 11/21/2008
NVIDIA has released a new driver that adds a few new PhysX and SLI features and should improve performance in some cases. There are also recent developments in PhysX...
Derek Wilson on 11/20/2008
After last week's review of Rock Band 2 and this weeks launch of Guitar Hero World Tour, we had some unanswered questions to ... well ... answer. So here...
Derek Wilson on 10/31/2008