Since the introduction of Direct3D 12 and other low-level graphics APIs, the bulk of our focus has been on the high end. One of the most immediate benefits to these new APIs is their ability to better scale out with multiple threads and alleviate CPU bottlenecking, which has been a growing problem over the years due to GPU performance gains outpacing CPU performance gains. However at the opposite end of the spectrum and away from the performance benefits are the efficiency benefits, and those are gains that haven’t been covered nearly as well. With that subject in mind, Intel is doing just that this week at SIGGRAPH 2014, where the company is showcasing both the performance and efficiency gains from Direct3D 12 on their hardware. When...
With GDC 2014 having drawn to a close, we have finally seen what is easily the most exciting piece of news for PC gamers. As previously teased by Microsoft...105 by Ryan Smith on 3/24/2014
Though firmly rooted in the Microsoft technology camp for much of their history, in the past few years Valve has been expanding their reach to additional platforms and technologies...33 by Ryan Smith on 3/11/2014
In a somewhat unusual technical/promotional blog entry called “Raising the Bar with Direct3D”, Microsoft has released some additional details on the version of Direct3D for Xbox One, along with...36 by Ryan Smith on 10/15/2013