Gaming Benchmarks

Metro2033

Our first analysis is with the perennial reviewers’ favorite, Metro2033.  It occurs in a lot of reviews for a couple of reasons – it has a very easy to use benchmark GUI that anyone can use, and it is often very GPU limited, at least in single GPU mode.  Metro2033 is a strenuous DX11 benchmark that can challenge most systems that try to run it at any high-end settings.  Developed by 4A Games and released in March 2010, we use the inbuilt DirectX 11 Frontline benchmark to test the hardware at 1440p with full graphical settings.  Results are given as the average frame rate from a second batch of 4 runs, as Metro has a tendency to inflate the scores for the first batch by up to 5%.

Metro 2033 - One 7970, 1440p, Max Settings

Metro 2033 - One 580, 1440p, Max Settings

Dirt 3

Dirt 3 is a rallying video game and the third in the Dirt series of the Colin McRae Rally series, developed and published by Codemasters.  Dirt 3 also falls under the list of ‘games with a handy benchmark mode’.  In previous testing, Dirt 3 has always seemed to love cores, memory, GPUs, PCIe lane bandwidth, everything.  The small issue with Dirt 3 is that depending on the benchmark mode tested, the benchmark launcher is not indicative of game play per se, citing numbers higher than actually observed.  Despite this, the benchmark mode also includes an element of uncertainty, by actually driving a race, rather than a predetermined sequence of events such as Metro 2033.  This in essence should make the benchmark more variable, but we take repeated in order to smooth this out.  Using the benchmark mode, Dirt 3 is run at 1440p with Ultra graphical settings.  Results are reported as the average frame rate across four runs.

Dirt 3 - One 7970, 1440p, Max SettingsDirt 3 - One 580, 1440p, Max Settings

Civilization V

A game that has plagued my testing over the past twelve months is Civilization V.  Being on the older 12.3 Catalyst drivers were somewhat of a nightmare, giving no scaling, and as a result I dropped it from my test suite after only a couple of reviews.  With the later drivers used for this review, the situation has improved but only slightly, as you will see below.  Civilization V seems to run into a scaling bottleneck very early on, and any additional GPU allocation only causes worse performance.

Our Civilization V testing uses Ryan’s GPU benchmark test all wrapped up in a neat batch file.  We report the average frame rate of a 5 minute test.

Civilization V - One 7970, 1440p, Max SettingsCivilization V - One 580, 1440p, Max Settings

Sleeping Dogs

While not necessarily a game on everybody’s lips, Sleeping Dogs is a strenuous game with a pretty hardcore benchmark that scales well with additional GPU power due to its SSAA implementation.  The team over at Adrenaline.com.br is supreme for making an easy to use benchmark GUI, allowing a numpty like me to charge ahead with a set of four 1440p runs with maximum graphical settings.

Sleeping Dogs - One 7970, 1440p, Max SettingsSleeping Dogs - One 580, 1440p, Max Settings

GPU Conclusions

The main failure of AMD counterparts in our testing scenario is with Civilization V, which loves single threaded performance.  In all other tests, the A10-6800K with the F2A85XN-WiFi is a good choice in single discrete GPU testing.

Computation Benchmarks GIGABYTE F2A85XN-WiFi Conclusion
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  • DanNeely - Wednesday, August 21, 2013 - link

    Every time I look at the ultra-crowded layout of an mITX board I'm reminded of how dated the main 24 ATX power plug is and how much it would benefit from being replaced. While they were king in the p1 era with the CPU and PCI busses running on 3.3v directly and most other chips on the board designed for 5V; 3.3 and 5V are barely used at all any more but have 3 and 5 wires in the 24pin cable; while -5V has been removed entirely from modern versions of the spec. Dropping to a single 3.3/5v wire and removing the -5v one would free 7 pins directly; and with only 4 power pins left in the legacy connector (3.3, 5, 2 x 12) there's no need for 8 ground pins either. Probably we could drop 5 of them.

    This would allow for a successor cable that's only half as large; freeing space on crowded boards and replacing the 24wire cable with a 12 wire one that would be much less of a pain to route in a crowded case. I'm inclined to keep the CPUs 12V separate just to avoid trading one overly fat wire bundle for another and because AIUI the other half of why the CPUs 12V comes in separately is to get it as close to the socket as possible without crowding the area with everything else.
  • EnzoFX - Wednesday, August 21, 2013 - link

    Yes, I've been saying this since ITX was taking hold. It is absurd how held back we are by entrenched standards. It's not in their business to reinvent.
  • Jambe - Thursday, August 22, 2013 - link

    I enjoyed this astute observation-comment.

    Right on.

    That is all.
  • cjs150 - Friday, August 23, 2013 - link

    Totally agree on the ATX cable.

    While we are at why do motherboards virtually never come with the ATX connector being at right angles rather than straight up - we get that for SATA connectors and it seriously improves cable management
  • flemeister - Friday, August 23, 2013 - link

    Not such a good idea for mITX boards, when you might expect to install them in small cases such as the Antec ISK110 or Minibox M350. Right-angled ATX power or sata ports would be blocked off.

    How about RAM though? Why not use SO-DIMMs that are about 60% the size of regular DIMMs? They're readily available, and are priced the same or very close to the price of regular size RAM. Assuming two sticks of RAM, that would save even more room on the motherboard than a redesign of the 24-pin connector. Just look at the Asus P8H67-I Deluxe for an example. :)
  • DanNeely - Friday, August 23, 2013 - link

    It's not just mITX boards that would have a problem with right angled ATX power sockets. Unless the PSU also included a right angle 24pin cable it would be problematic in any case that uses cable management holes to route the cables behind the mobo tray. Trying to make a 90* bend in that cramped a space would put a lot of torque on the socket; a big ugly loop sticking up allows for a much looser and less stressful bend.
  • DanNeely - Friday, August 23, 2013 - link

    For dimm sizes I think it's mostly a capacity issue. For more modest builds it probably doesn't matter; but higher capacities tend to come out a year or two sooner in full size dimms because you can jam more chips onto them if need be. Currently DDR3 dimms and sodimms both max out at 8GB for desktops; but if you're willing to pay the price premium server ram is available in up to 32GB dimms.
  • flemeister - Saturday, August 24, 2013 - link

    True, but how about SO-DIMMs on a budget Intel H81/B85 or AMD A55/A75 board? Or one of the low-power Intel Atom or AMD Brazos ITX boards? Or even a budget Z87 ITX board, to avoid the need for a vertically mounted VRM daughterboard (unless that's actually cheaper to do)? More space for surface mounted components, and probably cheaper to make the board? Could also mean less PCB layers?
  • DanNeely - Saturday, August 24, 2013 - link

    You're only saving 36 pins/dimm (204 vs 240); so there's no where near enough savings to drop a PCB layer. Beyond that I'd guess that since they do offer some models with SoDIMM slots that they just don't sell as well. If I had to guesses why it'd be that people are more likely to have spare DIMMs laying around than spare SoDIMMs; meaning that the total build cost is lower since the ram is free and/or the cost savings from larger DIMMs are enough to drive shoppers.

    The one configuration I could see driving some enthusiast/gamer consumption of SoDIMM based mITX boards would be 4 slots instead of only 2 for 32GB max instead of 16; is conspicuous by its absence.
  • Hyoyeon - Wednesday, August 21, 2013 - link

    You mention DisplayPort several times, but this board does not have a DP connector. Where did this come from?

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