More To Come

While we were unable to complete our work with FCAT ahead of NVIDIA’s embargo, we wanted to provide an article that at least gives a brief overview of FCAT, as FCAT is in many ways itself part two of a process we started yesterday with our article and analysis of stuttering on AMD cards.

FCAT, we believe, is the next evolution of frame interval benchmarking. Where FRAPS' coarse nature does not suffice, FCAT provides a clear picture of what’s happening at the end of the rendering pipeline, giving us for the first time an automated, quantitative look at frame intervals, stuttering, and more. To be clear it is by no means a perfect tool, but as we have taken the time to lay out yesterday and today, compared to the beginning of the rendering pipeline, it is the end of the rendering pipeline that is more meaningful both for quantitative analysis, and ultimately for the users.

Speaking more directly however, FCAT is quite simply the frame interval analysis tool we have long wanted. It is the tool that will enable us to analyze stuttering, micro-stuttering, and more, in a manner consistent with our benchmarking methods and core beliefs in the scientific method. It’s exceedingly rare that we say this, but we haven’t been this excited by a new benchmarking tool in a very long time.

Wrapping things up, we will be following up this article next week with part 2 in our look at FCAT. In part 2 we will go into further detail about how to analyze the results FCAT generates, and what we’re finding across a range of video cards and games, both in single-GPU and multi-GPU configurations. So until then, stay tuned.

Enter FCAT
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  • DanNeely - Wednesday, March 27, 2013 - link

    Yay for releasing software still using the visual studio default/placeholder icon. Reply
  • Guspaz - Wednesday, March 27, 2013 - link

    Designing a new icon as a software developer is one of the hardest things, man... Reply
  • Kevin G - Wednesday, March 27, 2013 - link

    FCAT should have an icon of a fat cat. Reply
  • Jedi2155 - Wednesday, March 27, 2013 - link

    I agree with this comment. Reply
  • xdrol - Wednesday, March 27, 2013 - link

    You deserve more likes, sir. Reply
  • mikato - Wednesday, March 27, 2013 - link

    Yeah, Cheshire Cat! Reply
  • rcarroll05 - Wednesday, March 27, 2013 - link

    A picture of Garfield would work. A fat cat with an attitude. Reply
  • Gigaplex - Wednesday, March 27, 2013 - link

    Garfield is protected by copyright Reply
  • mwildtech - Wednesday, March 27, 2013 - link

    Good to see you guys are back in the game :) Cheers!! Reply
  • Veni - Wednesday, March 27, 2013 - link

    Does FCAT reveal instances when frame metering is taking place? The focus on the end of the rendering pipeline concerns me, as NVIDIA might be using frame metering to give the appearance of very smooth frame delivery without improving the user experience. Delaying "fast" frames to shrink the delay attributable to "slow" frames does not help the subjective experience; stuttering game-time instead of frame-time is no better for the user. Reply

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