Xbox Live: Music, Video, and Gaming

The music and video players are now part of the Xbox Live family of services, so they’re connected to Xbox Music and Xbox Video respectively. The applications are separate but are very similarly designed and laid out, with local content on the left, featured content in a central location, and content stores to the right. The bottom edge swipe brings up the ability to specify a file for playback, as well as a now-playing control bar. The music application looks quite good when snapped to the edge, with various album art from your library appearing as the background for the music controls.

Hilariously, videos can also be played back when snapped, albeit in a very small window. It’s not the best way to watch a video (who enjoys watching video content in a 320x180 window? Anyone? No takers?) but you can do it if you really want to. The video playback controls are pretty elegant in full-screen mode, and both players seem to have taken a number of interface design cues from the Zune software. I’m a huge fan of the Zune desktop software and how elegantly it operates, so I think this is great. I’m also just glad to not have to deal with Windows Media Player.

Both Xbox Music and Xbox Video look very similar to the latest Xbox dashboard update, and it’s clear that Microsoft is pushing a unified entertainment content front here. I remember when Microsoft was supporting a half dozen different music stores when the original Zune launched in 2006, so I’m just glad that they’re finally consolidating all of their services and concentrating on a single content store. Xbox has been their most successful entertainment effort to date, so it’s no surprise to see Microsoft put their faith in it for media as well.

Now, we can’t discuss Xbox without touching on gaming. Xbox Live is obviously the gaming portal of choice for Windows RT, and offers various hubs for Windows and Xbox 360 games. The Xbox Live application didn’t appear to be ready at the time of posting, with broken links and missing pictures for all the games and hubs. This is still an unreleased software (until Friday, anyways) so it’s possible that we’ll see the application be updated between now and then for a working final release. We will also have to wait until then to see what game support will be like out of the box; currently, the Xbox Windows Game store shows titles like Reckless Racing, Hydro Thunder Hurricane, Fruit Ninja, Cut the Rope, and a number of Microsoft classic titles like Minesweeper and Solitaire, amongst others. 

Camera and Photos

The camera application is about as basic as you can get, with a translucent control bar that lets you switch cameras, change between still and video capture modes, set up a timer, and basic picture quality settings. Basic isn’t necessarily a bad thing though, as the application operates smoothly and quickly, with near-instant switching between modes and cameras. The controls are very straightforward - tap and hold to lock exposure is supported, and to capture an image you can just tap anywhere on the screen. It’s one of the easiest capture mechanisms out there, and fits right in with the simple UI.

The photo application pulls images from your local pictures folder and camera roll, as well as being able to connect to Facebook, Flickr, and SkyDrive. They show up as panels for each service, which show a full list of thumbnails. It’s worth pointing out that you can only see photos uploaded to Facebook from your own account, not friend’s images or pictures you’ve been tagged in. As is now the norm with tablet picture galleries, you can view images in slideshow form or just flick through them individually. For local images, the bottom edge swipe brings up an option to delete the images, as well as setting as the lockscreen image and starting a slideshow. For images on Facebook, there’s an option to view them in Facebook, though you need to actually be signed into Facebook in IE for this to work.

The overall takeaway from the camera and gallery applications is that they’re designed as minimally as possible and do exactly what they’re supposed to with a minimum of fuss. You won’t see any spectacular functionality, though the ability to slideshow through Facebook galleries is a nice touch. I think we’ll see manufacturers offer their own spin on these applications, like ASUS and their separate camera application, in an attempt to gain minor levels of platform differentiation. Microsoft has kept a pretty tight reign on the customizations allowed for the Windows Phone platform though, so I can’t see them allowing anything too invasive on Windows RT devices either.

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  • faizoff - Thursday, October 25, 2012 - link

    I just got done fully reading the Surface review. This should be a good one as well.
  • EnzoFX - Thursday, October 25, 2012 - link

    Sure was.

    Win RT is promising, it really is all about the tablet experience. Which is why I don't understand their decision to have the desktop and access to all the underpinnings. Surely a real power user won't limit themseles to RT, and simply go for the 8?

    Is it to have developers make desktop-centric arm based apps? That seems counter intuitive. They could have easily made Office into a Modern UI style app. What is the real point in the end? Maybe I missed something.

    My only other criticism is little things that sometimes show me lack of focus. 4 edge swipes? Couldn't they have streamlined that down to 2 max? and why must some things just be too hidden, or even not even accessible via the Modern UI?
  • Leonick - Thursday, October 25, 2012 - link

    "Is it to have developers make desktop-centric arm based apps? That seems counter intuitive. They could have easily made Office into a Modern UI style app. What is the real point in the end? Maybe I missed something."

    Considering developers can't make desktop apps for Windows RT that isnt it...
    I'm guessing MS was simply too lazy or "didn't have time" to build a metro equivalent for everything for Windows 8 and will likely continue the work for the next release, as long as the desktop is still there they could also put Office even on RT with minimal effort.

    But yea, it's odd.
  • blanarahul - Thursday, October 25, 2012 - link

    I am really interested in seeing Windows RT with Quad Core Qualcomm S4 Pro. 40% faster CPU, 100% faster GPU than Tegra 3. Power friendly. It should make RT shine even more. In fact I believe that the APQ8064 was made for Windows RT.
  • karasaj - Friday, October 26, 2012 - link

    This is exactly what I was thinking and hoping Surface would have come out with.
  • Krysto - Thursday, October 25, 2012 - link

    "The odds of that situation arising seem relatively low, so my bet is that the strength of the ecosystem will be a non-issue a month from now."

    Really? A month from now? Can I hold you to that? It will be at least a year before Metro store gets even tens of thousands of apps. I think you've been reading too many Microsoft PR statements ready, and it's starting to influence your objectivity, and now you're just using Microsoft's words as your own - while thinking to yourself that they are your own words.
  • StevoLincolnite - Thursday, October 25, 2012 - link

    Right... Because you're really going to browse and install 10's of thousands of Apps. (With the majority being fart of flashlight apps anyway.)
  • munsie - Thursday, October 25, 2012 - link

    So when it was Windows vs Macs back in the 90s, the argument was always that there were more apps on Windows, why would you buy anything else? But now that there are more iOS apps vs Win RT apps, it's that most of them are "fart of flashflight apps"?

    More apps isn't just more junky apps -- it means that more experimentation/innovation is happening as well. It means that there are apps being built for the long tail, not just the mass market appeal. Think about apps targeting very specific users, like doctors, lawyers, engineers, etc. These apps aren't the ones you see at the top of the charts, but are the ones that sell platforms.

    Microsoft more than any other company should understand what Apple has accomplished with the iOS App Store.
  • andrewaggb - Thursday, October 25, 2012 - link

    Yes and no though. Developer tools are much better than they were in the 90's.

    Many of these apps are already cross platform with ios and andriod, and many others already have windows versions or silverlight/wp8/xbox 360 versions that can be ported much easier.

    Many of the popular dev tools used by smaller/indie developers already support exporting to different platforms, so if they don't support windows 8 yet, they will soon enough.

    Plus Visual Studio is great.

    Not to say Apple's accomplishments aren't amazing, they are. Nobody could have envisioned the success they've had in such a short time.

    Apps will come. There's no money to be made right now anyways, nobody has devices, it'll all sort itself out in a few months. I think 1 month is optimistic, but within 6 months the apps will be there.
  • StormyParis - Thursday, October 25, 2012 - link

    Well, the 90's argument was "1- why pay more 2- for slower, less expandable hardware that 3- is missing some key apps or even whole categories of apps and 4- is fading", so really, a series of issues.
    In the present case we get , 1- why pay the same or less 2- for slower, but a lot more expendable hardware that 3- has a killer app, though it's missing many key apps and all of the non-key ones but 4- will probably surge.

    BTW... Google "75% Of Apple's App Store Is Ignored by Consumers" for a fun fact, if it is indeed true.

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