Terry Cavanagh’s gravity-bending platformer VVVVVV will be coming to Nintendo’s 3D handheld, thanks to a recent publishing deal with Nicalis.

VVVVVV  was released last September and quickly garnered attention for its cute retro graphics and incredible difficulty. You control a lost space captain out to rescue his missing crew. The game’s selling point is its simple control scheme. There’s no jumping, just a single button for reversing gravity. Frequent and forgiving checkpoints make each dastardly platforming challenge a one-time-only affair, but I'm still certain I wound up with a few gray hairs after my harrowing journey through VVVVVV.

The 3DS version, which will feature a 3D perspective mode and a real-time map on the second screen, will be distributed digitally by Nicalis in the Nintendo eShop. This isn’t the first indie gem Nicalis has brought to a Nintendo console. They’re also responsible for several iterations of Cave Story and the WiiWare version of NightSky.

No word yet on price or release date, but a demo of the original VVVVVV is available on Steam. You can also purchase the full game for a mere $4.99. I strongly suggest you give it a try.

Source: Distractionware

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  • ImSpartacus - Friday, October 07, 2011 - link

    Anybody else think VVVVVV's music was astounding? I'm not a music guy, but I was taken aback by how catchy it was.

    It's cool that more people will be able to enjoy this awesome game.
    Reply
  • Craig Getting - Friday, October 07, 2011 - link

    I forgot to mention the music! It's one of the best parts of the game. Reply
  • tipoo - Friday, October 07, 2011 - link

    The music was amazing. Pushing Onwards has been stuck in my head for five days. Reply
  • KoolAidMan1 - Monday, October 10, 2011 - link

    Amazing soundtrack, love chiptune Reply
  • Pia - Monday, October 10, 2011 - link

    Craig, by what standard does VVVVVV have "incredible difficulty"?

    I beat it in about four hours of leisurely play, and I have only beat about one platformer in my life before that. Difficult sections in the game could be counted on one hand, and most of those felt more random and frustrating (can be "suicided through") than actually difficult.
    Reply
  • Pia - Monday, October 10, 2011 - link

    Also, holy hell this is amusing. "Lookit me, I'm so 2D and retro" game ported to a system that is all "lookit me, I'm so 3D and cutting edge"? Reply

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