Civilization V

Civilization 5 is the latest incarnation in Firaxis Games’ series of turn-based strategy games. Civ 5 gives us an interesting look at things that not even RTSes can match, with a much weaker focus on shading in the game world, and a much greater focus on creating the geometry needed to bring such a world to life. In doing so it uses a slew of DirectX 11 technologies, including tessellation for said geometry and compute shaders for on-the-fly texture decompression.

Ever since NVIDIA unlocked multithreaded rendering for Civ V a few months ago they’ve had a solid lead, and this has yet to abate. Even the GTX 560 Base (810MHz) can beat the 6970, and it only gets better from there.

Compared to the rest of NVIDIA’s lineup the GTX 560 Mid once again does well against the GTX 460 1GB, but at a 20% lead it isn’t quite as far ahead as it has been in some other games. On the other hand, the ASUS GTX 560 once again edges out the GTX 560 Ti.

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  • Grooveriding - Tuesday, May 17, 2011 - link

    Would be nice to see a comparison of the 560 to the 460 both at the same clockspeeds.

    Looking at this review, they will perform exactly the same at the same clocks. But it would be nice to see the comparison none the less.
  • xxtypersxx - Tuesday, May 17, 2011 - link

    I agree, it seems to be a pretty standard refresh except whereas 460's tend to top out around 850mhz, these make it much closer to 1ghz.

    I hope the all of the manufacturers learned their lesson from the rash of dying 460's a few months after launch and included heatsinks on the VRM's like Asus did. These GF114/GF104 cards draw too much current when overclocked for the manufacturer's to leave the mosfets naked as they did with most launch 460's.

    I also liked how the clock scaling was presented in the review, this is a good way to handle the non-standardized speeds. I'm sure you'll get the standard comment whiners screaming bias, but at this point I'm convinced they will do this whenever you show an Nvidia card even power on correctly.
  • L. - Thursday, May 19, 2011 - link

    I'm pretty sure they didn't learn too much, seeing what happened to tdp-control on the 590 ... (i.e. nerf the card else it's gonna blow up) - quite normal though, trying to put two 350 watt gpu's on the same board was a retarded idea, since it's not supposed to be a hairdryer.
  • iGas - Sunday, July 10, 2011 - link

    I agree.

    Would be nice to see a direct comparison clock for clock. And, perhaps a comparison with the 470, and 480 at base clock and OC.

    PS. My MSI GTX 460, humming along perfectly at 940mhz (and it did broke into 1011mhz territory).
  • DarknRahl - Tuesday, May 17, 2011 - link

    Larger resolutions would be handy.
  • Stuka87 - Tuesday, May 17, 2011 - link

    It would be interesting to see them tested on a 27" display, but most single card setups fall on their face at that resolution (2560 x 1440).
  • L. - Thursday, May 19, 2011 - link

    Well that's where you see AMD cards (2GB) get some more points.

    But as discussed .. makes more sense to have 2* 1080p instead, financially.
  • michaelheath - Tuesday, May 17, 2011 - link

    Why? Nvidia pretty much said last week that the target market for the GTX560 was users who want an affordable card to play games at 1080p resolution. Who would buy a $200 graphics card to play on a $1000+ 2560 x 1440/1600 display anyway? If you have that much money in your pockets for a high-quality display, why would you skimp out on the graphics card?
  • Ushio01 - Tuesday, May 17, 2011 - link

    http://www.overclockers.co.uk/showproduct.php?prod...

    Only £440 ($660).
  • L. - Wednesday, May 18, 2011 - link

    It is clearly dumb to think resolutions will stay at the same level for eleventy beelion years.
    Anyone who has a good monitor wants to make use of it and might want to know how it's going to work.

    Besides, your 1000 bucks figure is like 3x the price for some of the cheapest 2560* .

    And, 200 bucks is not exactly "skimping out" on the gfx ...

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