Gaming Performance at High Settings

Finally we decided to see just how hard we could push the Dell Studio 17. These numbers are more academic than anything, intended to help demonstrate the difference between a mainstream-class card like the Mobility Radeon HD 4650 and its higher end peers, but it's worth seeing just how the 4650 handles the native resolution of the Studio 17 at these high settings. The Mass Effect 2 results are a repeat of the native res score on the previous page, but this time we're comparing the Studio 17 with some higher end gaming options.

Battlefield: Bad Company 2

DiRT 2

Left 4 Dead 2

Mass Effect 2

Stalker: Call of Pripyat

StarCraft II: Wings of Liberty

Now we see performance of the 4650 start to grind to a screeching halt. The low memory bandwidth and core clock speeds are finally catching up to it, and it's barely able to produce playable performance in DiRT 2 and Left 4 Dead 2; everything else is unplayable.

The 4650 is certainly enough to get decent gaming performance out of the 900p screen in the Studio 17, but it isn't 100% ideal and isn't going to be able to max out most games at that resolution. We did also experiment with playing some games at 1080p with the 4650 connected to an external monitor, but the limited memory bandwidth just can't pick up the slack.

Worth note is how the 4650 stacks up against the GT 335M here when the GPU is the primary bottleneck; most of the titles are close to a tie, with the two systems changing places. Oddly enough, StarCraft II, which seems to be rather dependent on a fast CPU for our test scene, favors the 335M, despite the use of a ULV processor.

Gaming Performance at Medium Settings Battery Life in a Desktop Replacement
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  • SteelCity1981 - Thursday, August 26, 2010 - link

    Intel Core i7-720QM
    (4x1.6GHz, 45nm, 8MB L3, Turbo to 2.8GHz, 45W)

    It should be....

    Intel Core i7-720QM
    (4x1.6GHz, 45nm, 6MB L3, Turbo to 2.8GHz, 45W)

    The Intel Core i7-72xQM series use only 6MB of L3 cache.
  • JarredWalton - Thursday, August 26, 2010 - link

    Fixed.
  • InternetGeek - Thursday, August 26, 2010 - link

    Hi Guys,

    I noticed the benchmarks do not include the HP Pavillion 17". Is it because it was too slow or just not available for the benchmarks?

    Still reading the review...
  • JarredWalton - Thursday, August 26, 2010 - link

    It's a case of reviewing what we've received... or in this case, what Dustin bought for himself. The reason he didn't even consider the Pavilion 17 is because he's a multimedia (video) user. He wanted quad-core i7, but he also needs Firewire support and would really like ExpressCard/34 as well. The Pavilion 17 lacks both features.
  • kmmatney - Thursday, August 26, 2010 - link

    I would love to get a new laptop, but my current Dell, which is over 3 years old, has a 17" 1920 x 1200 screen. Giving up those 300 vertical pixels is going to suck. I really wish they would go back to 16:10 screens, at least for laptops.

    I have to say my Dell Inspiron 9400, with a merom T7200, has been very good. It has taken a tremendous amount of travel and abuse (a 6 foot drop onto a concrete floor once) and has held up well. My next machine will be another Dell laptop, if I can help it, but I really hate the vertial screen resolutions.
  • B3an - Thursday, August 26, 2010 - link

    If you read the display page you would have seen that you can choose a 1080p res display. Still less pixels but not many.

    I agree about 16:10, it's much better.
  • Nfarce - Thursday, August 26, 2010 - link

    That's exactly what he's referring too (as I did below): 1920x1080 vs. 1920x1200.

    Oh and one other thing I forgot to mention for comparison's sake to the older Dell Inspirons of 2006-2007 E-series: even a 15" E1505 could be optioned with a 1920x1200 high resolution display.
  • Nfarce - Thursday, August 26, 2010 - link

    I agree w/kmmatney. I also have a 17" Inspiron (E1705 that's 4 1/2 years old now with ATi x1300 and T7200). It ran the older games like HL2 and Return To Castle Wolfenstein great at 1920x1200. I still use it as a gaming machine for older games when I get the nostalgic feeling. But the days of 1920x1200 are drawing to a close even for regular LCDs, of which I have a 26" Samsung. Everything nowadays is at 1920x1080. Can anyone offer a logical explanation for that? I'm really bothered by this because I use Microsoft FSX a lot and 16x9 aspect resolution pinches the cockpit gauges somewhat.
  • JarredWalton - Thursday, August 26, 2010 - link

    Logical? Well, it's simply a case of the LCD panel makers being able to get more displays out of a sheet of glass substrate with 16:9 than with 16:10. If you do the math, of course, a 17" 16:10 panel is around 130 in^2 and a 17.3" 1080p panel is 128 in^2, but the glass sheets they're made from (with all the LCD circuitry and such) may be better sized for the wider+narrower panels.

    The other side of the equation is that with movies going widescreen, and the push for PCs to become more multimedia capable, WS displays make sense. That doesn't mean 16:9 is better than 16:10, but in some marketing departments....
  • erple2 - Thursday, August 26, 2010 - link

    <quote>The other side of the equation is that with movies going widescreen, and the push for PCs to become more multimedia capable, WS displays make sense.</quote>

    Normally, I'd agree, but movies are generally far more than 16:9 AR. They're generally in the anamorphic (2.33:1) or 1.87:1 (not the 1.78:1, aka 16:9).

    I think that your second guess (that the glass made for LCD panels lends itself better to 16:9) is probably the right one. I also suspect that became a circular "problem" - Someone somewhere decided to try 16:9 instead of 16:10, marketed that as the AR used for HD (720p or 1080p), then found out it was cheaper to make (for the same "size"), then stuck with it.

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