Dell Studio 17: Meant for Media

Dell's Studio lineup eclipses their Inspirons in pretty much every way. Better builds, better parts, better features, and in the long run, better values. So how does the Studio 17 stand on its own? Pretty well, actually.

There's no mistaking the line is designed to be more of a value (although the current pricing wouldn't necessarily have you believe that), but the blend and balance of performance and features are definitely there. Existing issues are generally minor ones: the fan can get a little loud under load, and the keyboard and touchpad take some getting used to. But the flipside is that the machine is profoundly capable of handling whatever tasks you throw at it. Media enthusiasts and video editors needing a machine to use on the go are going to be particularly well-served by the Studio 17's comparably long battery life and dual hard drive bays for ample storage.

I can already hear gamers crying foul in the comments, though. "Why would you buy this thing when you can get a G73 or [insert favorite model here] for the same price or a little more?" That's easy: the Studio 17 isn't meant for you. It wasn't designed with you in mind, and the ExpressCard and FireWire ports should both be proof enough of that. The "Studio" in the title should be a big clue as to who this was intended for, and given that I pride myself as being a part of that demographic, I can tell you it's well-suited for those purposes. This is not a gaming laptop. It's a workstation for people who can't afford workstation-class notebooks.

While the screen may not be the best, it's definitely good enough, and again, the dual drive bays, affordable quad-core, amazing speakers, and healthy variety of ports make it perfect for people who want to work on the go. The Mobility Radeon HD 4650 just means it can do a bit of light gaming every now and then without severely encroaching on the unit's battery life. The Studio 17 is well-rounded, and if you can find a good deal on it (Dell invariably has one going at some point), it comes highly recommended.

Dell Studio 17: A Halfway Decent Screen
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  • SteelCity1981 - Thursday, August 26, 2010 - link

    Intel Core i7-720QM
    (4x1.6GHz, 45nm, 8MB L3, Turbo to 2.8GHz, 45W)

    It should be....

    Intel Core i7-720QM
    (4x1.6GHz, 45nm, 6MB L3, Turbo to 2.8GHz, 45W)

    The Intel Core i7-72xQM series use only 6MB of L3 cache.
  • JarredWalton - Thursday, August 26, 2010 - link

    Fixed.
  • InternetGeek - Thursday, August 26, 2010 - link

    Hi Guys,

    I noticed the benchmarks do not include the HP Pavillion 17". Is it because it was too slow or just not available for the benchmarks?

    Still reading the review...
  • JarredWalton - Thursday, August 26, 2010 - link

    It's a case of reviewing what we've received... or in this case, what Dustin bought for himself. The reason he didn't even consider the Pavilion 17 is because he's a multimedia (video) user. He wanted quad-core i7, but he also needs Firewire support and would really like ExpressCard/34 as well. The Pavilion 17 lacks both features.
  • kmmatney - Thursday, August 26, 2010 - link

    I would love to get a new laptop, but my current Dell, which is over 3 years old, has a 17" 1920 x 1200 screen. Giving up those 300 vertical pixels is going to suck. I really wish they would go back to 16:10 screens, at least for laptops.

    I have to say my Dell Inspiron 9400, with a merom T7200, has been very good. It has taken a tremendous amount of travel and abuse (a 6 foot drop onto a concrete floor once) and has held up well. My next machine will be another Dell laptop, if I can help it, but I really hate the vertial screen resolutions.
  • B3an - Thursday, August 26, 2010 - link

    If you read the display page you would have seen that you can choose a 1080p res display. Still less pixels but not many.

    I agree about 16:10, it's much better.
  • Nfarce - Thursday, August 26, 2010 - link

    That's exactly what he's referring too (as I did below): 1920x1080 vs. 1920x1200.

    Oh and one other thing I forgot to mention for comparison's sake to the older Dell Inspirons of 2006-2007 E-series: even a 15" E1505 could be optioned with a 1920x1200 high resolution display.
  • Nfarce - Thursday, August 26, 2010 - link

    I agree w/kmmatney. I also have a 17" Inspiron (E1705 that's 4 1/2 years old now with ATi x1300 and T7200). It ran the older games like HL2 and Return To Castle Wolfenstein great at 1920x1200. I still use it as a gaming machine for older games when I get the nostalgic feeling. But the days of 1920x1200 are drawing to a close even for regular LCDs, of which I have a 26" Samsung. Everything nowadays is at 1920x1080. Can anyone offer a logical explanation for that? I'm really bothered by this because I use Microsoft FSX a lot and 16x9 aspect resolution pinches the cockpit gauges somewhat.
  • JarredWalton - Thursday, August 26, 2010 - link

    Logical? Well, it's simply a case of the LCD panel makers being able to get more displays out of a sheet of glass substrate with 16:9 than with 16:10. If you do the math, of course, a 17" 16:10 panel is around 130 in^2 and a 17.3" 1080p panel is 128 in^2, but the glass sheets they're made from (with all the LCD circuitry and such) may be better sized for the wider+narrower panels.

    The other side of the equation is that with movies going widescreen, and the push for PCs to become more multimedia capable, WS displays make sense. That doesn't mean 16:9 is better than 16:10, but in some marketing departments....
  • erple2 - Thursday, August 26, 2010 - link

    <quote>The other side of the equation is that with movies going widescreen, and the push for PCs to become more multimedia capable, WS displays make sense.</quote>

    Normally, I'd agree, but movies are generally far more than 16:9 AR. They're generally in the anamorphic (2.33:1) or 1.87:1 (not the 1.78:1, aka 16:9).

    I think that your second guess (that the glass made for LCD panels lends itself better to 16:9) is probably the right one. I also suspect that became a circular "problem" - Someone somewhere decided to try 16:9 instead of 16:10, marketed that as the AR used for HD (720p or 1080p), then found out it was cheaper to make (for the same "size"), then stuck with it.

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