Mercenaries 2: World in Flames (PC, Xbox 360, PS3) Reviewby Eddie Turner on September 9, 2008 12:00 AM EST
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If you are a staunch PC gamer who's never owned a console, a single question may be entering your mind as you read this. What the heck is Mercenaries 2? This is a legitimate question being that the game is a sequel to a title that was never released on the PC platform. Even so, you may be familiar with its developer, Pandemic Studios, whose accolades include Full Spectrum Warrior and the Star Wars Battlefront series. Pandemic also takes the credit for Destroy All Humans!, but has ended their involvement with the popular series in order to bring us The Lord of the Rings: Conquest, an action/adventure title spun from Tolkien's books due for release on PC and consoles this November.
To clue in the unfamiliar, Mercenaries: Playground of Destruction was a noteworthy console title when it was released on the original Xbox and PlayStation 2 in early 2005. The game is best described as a war torn Grand Theft Auto. Like many games that took on the sandbox style of gameplay made famous by the series, Mercenaries aimed to take it a step further, touting gamers' ability to "go anywhere, destroy anything, and blow the crap out of everything" right on the box. Following suit, Mercenaries 2: World in Flames continues its claim to no-holds-barred destruction, this time with a PC version to accompany those for the PlayStation 3, Xbox 360, and PlayStation 2.