GeForce 6200 TurboCache: PCI Express Made Usefulby Derek Wilson on December 15, 2004 9:00 AM EST
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Doom 3 PerformanceUnder Doom 3, we see quite a performance hit. The fact that Id software makes heavy use of the stencil buffer for its shadowing means that there's more pressure on bandwidth per pixel produced than in other shader heavy games. In Half-Life 2, for instance, we see less of a performance impact when moving from the old 128-bit 6200 to the new version.
Our resolution scaling graph shows that the performance gap between the X300 and 6200 parts closes slightly as resolution increases. Running High Quality looks great even at 640x480, but we would suggest Medium Quality at 800x600 for playing the game.