Final Words

nVidia did quite a turnaround with the nForce3-250 chipset family back in April. The nF3-250 updated the much-criticized original nForce3-150 chipset and moved what had been the worst of the Athlon 64 chipsets to the front of the Athlon 64 pack. The plethora of new features that were introduced with nF3-250 have proven to be useful and reliable over the last six months. nVidia also navigated the move to Socket 939 in the nForce3 Ultra version without any glaring problems. The on-chip Ethernet, hardware Firewall, solid PCI/AGP lock, and "any-drive" SATA/IDE RAID have been well received in the market and remain as desirable today as they were 6 months ago.

It is not a surprise, then, given the massive updating that went into the nForce3-250 chipsets, to find the nForce4 more evolutionary than revolutionary. The new 4 name is certainly justified by the addition of PCI Express and SLI capabilities, but nForce4 is still underneath the excellent nForce3 Ultra chipset that we have come to trust. Except for PCIe and SLI, the new features generally refine those first seen in nForce3-250, and that is a good thing. The RAID controllers are now faster, more flexible, and even easier to manage than the last generation. The nTune Performance Configuration Utility does more, and does it better, than the previous utility, and 10 USB 2.0 ports must be better than 8. The performance also breaks no new ground, nor did we expect it to. The nForce3-250 was very fast and the nForce4 is just as fast, but not really any faster than the nF3 Ultra at this point.

The major new features, PCI Express and SLI, are the real sizzle here. It is difficult to argue with what appears to be a very successful move by nVidia to PCI Express, even if there is really no current performance advantage that we could find to a PCIe video card compared to the same card in AGP clothes. Certainly, the potential for better performance is there, and nForce4 certainly protects the end-user for a while longer from video card obsolescence.

However, nForce4 is exciting mostly because of the incredible performance potential of SLI, which combines two top nVidia video cards into a monster video performance engine. It's not for everybody - SLI is undeniably expensive - but the prospect of a 40% to 85% leap in the performance of the most demanding games that you can run today will be too much for some enthusiasts to resist. No, you don't absolutely need SLI, but it sure is cool! Consider nForce 4 an evolution and refinement of the progress that nVidia realized with the nForce3 Ultra, and that's a very good thing indeed.

Workstation Performance
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  • ImJacksAmygdala - Saturday, October 23, 2004 - link

    #100

    That is an interesting idea and I can see the appeal for both the SFF and HTPC enthusiast markets.

    I wonder if ATI's dual graphics incarnation could use this with their new DX9.0 integrated graphics chip. That would be cool indeed.

  • Ivo - Saturday, October 23, 2004 - link

    Recently I posted my opinion that SLI is not important for a small form-factor HTPC. Meanwhile I changed my mind (hope, this still is not a crime :-))

    In the past the Integrated Graphic Processor was a synonym for 'moderate 2D and sparse 3D performance'. Now, an IGP could be combined in a SLI scheme with an AGP or PCIe Graphic Card. Than, for 2D and simple 3D applications (Office etc.) the IGP (with DVI-out!) will work, and the GC will be idle (Cool-and-Quiet!). For intensive 3D applications the GC will wake up, adding performance.

    I suppose, such an user- and environment-friendly scheme could sell more chipsets AND GCs than the two GCs SLI-solution from NF4.
  • Addlepate - Friday, October 22, 2004 - link

    Found an answer to my question here:

    http://www.tomshardware.com/motherboard/20041020/n...

    Looks like second week of November, SLI not until Late Nov / early Dec.
  • quanta - Friday, October 22, 2004 - link

    Accoring to 3DSS's detailed Sound Blaster Audigy review[1], encoding sounds to Dolby Digital 5.1 format may actually be bad idea, since the streams have to be compressed, then decompressed at the speakers end, and adds latency.

    If you want better 5.1, forget the Dolby encoder. Just plug the speakers to S/PDIF ports, and let the analog conversion be done there.

    [1] http://www.3dsoundsurge.com/reviews/AudigyEI/Audig...
  • Addlepate - Friday, October 22, 2004 - link

    Anyone able to predict when the first of these boards will be available retail, from Newegg or similar sites?
  • quanta - Friday, October 22, 2004 - link

    #92, from the documents I've read about DDICE, it doesn't seem to be a bandwidth issue at all. What 'hardware Dolby 5.1 encoding' does is just converting data stream targeted to different speaker into another format. As for the 'interactive' part, it's just marketing speak for 'user applications taking advantage of hardware mixers, and choose what and how to mix based of application driven events.' This is well within the capability of major DSP-based soundcards, though your DSP performance may vary.

    As for 'hardware' mixing, it means little for DSP-based APU. For example, if an APU runs a microcode program that reads a MIDI, mixing all tracks into 5.1 streams, then does AC-3 encoding before sending out to speakers, is it still 'hardware' mixing? I prefer to call it 'non-CPU programmable controller mixing', but marketers didn't seem to agree. Anyway, I suspect what 'hardware accelerated DDICE' is just a combination of channel/effect mixing, then feed the streams to the converters, by using an APU. The extra bandwidth needed to load the conversion program will not be sufficient to stress the PCI bus, if done properly. Therefore the lack of 'hardware' DDICE support is a latency problem rather than bandwidth problem.
  • rjm55 - Friday, October 22, 2004 - link

    92 and 93 -
    Anyone reading the comments can't help but notice that you believe it is tragic SoundStorm is not a part of nForce4. That's your opinion, which is your right, but lots of others don't agree with you. nVidia has not had SoundStorm in any of their A64 chipsets for the last year and a half, so why are you just waking up to that fact?

    What I don't understand is that you seem angry the reviewer and AnandTech aren't as upset as you obviously are. I thought it was a balanced and fair review and good reading. But then again I never thought a review had to agree with me on every point to be worth reading.

    Your anger should be directed at nVidia and not at the reviewer or AnandTech IMHO.
  • Filibuster - Friday, October 22, 2004 - link

    #93, the first thread you referenced has information on a Cmedia chip which can do Dolby Digital encoding.

    It appears there will be cards with it soon...pci cards.

    The bandwidth thing is blown way out of proportion...its a PR thing that nobody caught.
    Do the simple math: 48000 samples per second * 24 bits per sample * 6 channels = ~7Mbit/second....not even a full megabyte per/sec for uncompressed 48khz/24bit/6 channel audio. AC3 is smaller yet, since it is compressed. Its more of a cpu power thing, since SS does the encoding instead of the cpu.

    My old 1.3Ghz PVR machine uses way more PCI bandwidth than that and its perfect. 2 tv tuners recording at 7Mbit/s each and it runs smooth as glass.
  • ImJacksAmygdala - Thursday, October 21, 2004 - link

    If you want to see exactly why the lack of SS2 on the nforce4 is such a big deal take a look at these threads. It goes into the details of why SS was so different from any other available solution and why we may never see it again from Nvidia even in a stand alone sound card.

    http://www.avsforum.com/avs-vb/showthread.php?s=45...

    http://www.avsforum.com/avs-vb/showthread.php?s=45...

    I hope those links work... If not check out the AVS forums and do a search on the subject.

    You can also see some great replies from people on this subject at The Tech Report here..

    http://techreport.com/ja.zz?comments=7246

    http://techreport.com/ja.zz?comments=7485

    If you read all of the user replies you will finally understand why enthusiasts wanted SoundStorm2 so badly and why NO other solution exists currently on the market.

    So what are our options now and in the near future? Will a SS type solution become available as a PCIexpress card?

    Those seem to be the two biggest questions currently. I don't care who makes it as long as it is possible on a AMD64/dual DRR/dual PCIexpress graphics platform. Otherwise I will continue to save my pennies.
  • ImJacksAmygdala - Thursday, October 21, 2004 - link

    #91
    "there are other good players on the market too :-)"

    Really? Please tell us one audio solution on the market that is capable of DDICE with SPDIF Optical outputs? Sorry, but you can't.=D

    The ONLY one is Nvidia's Sound Storm...

    The reason is that the PCI bus does not have enough bandwidth to do so. For that reason no PCI solution is capable of what Sound Storm can do with such a small foot print.

    DDICE (Dolby ® Digital real-time Interactive Content Encoder) is critical for several enthusiast markets. The same markets that can afforde Nvidia's top of the line graphics cards or even the more extreme dual SLI PCIexpress graphics solutions. The HTPC theater crowd, SFF HTPC crowd, and the Wide Screen PC Gaming super 1337 crowd both use home theater audio equipment that has better DACs and S/N than any computer sound card could achieve. On that high end equipment any noise from the source is just that much more horrible.

    Sound Storm is the only solution available that has digital SPDIF optical outputs for low noise that can hook up to HT audio amplifiers and the DDICE is the only solution for real-time hardware DD encoding applied to surround streams that allows you to do 5.1 gaming and movies using high quality home theater THX certified speakers with little overhead on the CPU. (DTS would even be better)

    It is possible that a PCIexpress card could be made that could use the bandwidth required for DDICE, but currently no solution exists except for Nvidias Sound Storm on a dated motherboard using a dated CPU socket.

    This effectively leaves many enthusiasts that are willing to shell out the extra cash required for the dolby license totally alienated in the market.

    Many in this crowd want the Cool n Quiet AMD64 CPU, but skipped the Nforce3 because of the lack of SoundStorm. Instead opting to wait for Nforce4 hoping Nvidia would see the light. Nope they didn't so I guess we are SOL and now we can only hope other chipset makers will add HD audio that is DDICE capable on the AMD64 platform, preferably one that offers dual 16X PCIexpress graphics cards.

    With the lack of SoundStorm2 the Nforce4 product line does not distinguish itself from the rest of the pack except for SLI, but even now there are other 16X dual PCIexpress graphics card chipsets on the way.

    Kinda sucks, I was really hoping I didn't have to wait any longer and I could build in November with the Nforce4 in time for HL2, I guess I'll just wait a little longer and see if a PCIexpress sound card comes out that can do what SoundStorm did.




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