GPU 2015 Benchmarks
BENCH
Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking
on product categories below!
Bench Results
Product Ratings & Comparisons
Battlefield 4 - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
29.5
31.4
Battlefield 4 - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
45.8
50.1
Crysis 3 - 2560x1440 - High Quality + FXAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
34.7
35.3
Crysis 3 - 1920x1080 - High Quality + FXAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
56.2
59.4
Shadow of Mordor - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
32
24.4
Shadow of Mordor - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
46.76
43.1
Shadow of Mordor - Min Frame Rate - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
10.4
15.3
Shadow of Mordor - Min Frame Rate - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
13.37
24
Dragon Age: Inquisition - 2560x1440 - Ultra Quality - 0x MSAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
34.3
32.3
Dragon Age: Inquisition - 1920x1080 - Ultra Quality - 0x MSAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
52.04
48.8
The Talos Principle - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
42.9
38.5
The Talos Principle - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
60.3
55.1
Total War: Attila - 2560x1440 - Max Quality + Perf Shadows
Frames per Second - Higher is Better
Frames per Second - Higher is Better
21.3
17.7
Total War: Attila - 1920x1080 - Max Quality + Perf Shadows
Frames per Second - Higher is Better
Frames per Second - Higher is Better
32.1
29.8
GRID Autosport - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
50.4
53
GRID Autosport - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
69.16
70.6
Grand Theft Auto V - 2560x1440 - Very High Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
21.3
21.7
Grand Theft Auto V - 1920x1080 - Very High Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
35.7
34.4
Grand Theft Auto V - 99th Percentile Framerate - 2560x1440 - Very High Quality
Minimum Frames Per Second - Higher Is Better
Minimum Frames Per Second - Higher Is Better
6.7
1.6
Grand Theft Auto V - 99th Percentile Framerate - 1920x1080 - Very High Quality
Minimum Frames Per Second - Higher Is Better
Minimum Frames Per Second - Higher Is Better
11
20
Synthetic: TessMark, Image Set 4, 64x Tessellation
Frames Per Second - Higher Is Better
Frames Per Second - Higher Is Better
152.3
143
Synthetic: 3DMark Vantage Texel Fill
Gigatexels Per Second - Higher Is Better
Gigatexels Per Second - Higher Is Better
91.3
68.4
Synthetic: 3DMark Vantage Pixel Fill
Gigatexels Per Second - Higher Is Better
Gigatexels Per Second - Higher Is Better
19.9
16
Compute: LuxMark 3.0 - Hotel
Score In Thousands Of Samples Per Second - Higher Is Better
Score In Thousands Of Samples Per Second - Higher Is Better
1407
1185
Compute: CompuBench 1.5 - Face Detection
MPixels Per Second - Higher Is Better
MPixels Per Second - Higher Is Better
66.3
79.8
Compute: CompuBench 1.5 - Optical Flow
MPixels Per Second - Higher Is Better
MPixels Per Second - Higher Is Better
16.9
15.1
Compute: CompuBench 1.5 - Particle Simulation 64K
Millions of Interactions Per Second - Higher Is Better
Millions of Interactions Per Second - Higher Is Better
511.2
797.9
Compute: Folding @ Home: Explicit, Single Precision
Nanoseconds per Day - Higher Is Better
Nanoseconds per Day - Higher Is Better
40.1
44.4
Compute: Folding @ Home: Implicit, Single Precision
Nanoseconds per Day - Higher Is Better
Nanoseconds per Day - Higher Is Better
134.9
180.1
Compute: Folding @ Home: Explicit, Double Precision
Nanoseconds per Day - Higher Is Better
Nanoseconds per Day - Higher Is Better
3.7
2.8
Compute: SystemCompute v0.5.7.2 C++ AMP Benchmark
Score In Points - Higher Is Better
Score In Points - Higher Is Better
180582
149753
Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better)
Total System Power Consumption in Watts (Lower is Better)
75
74
Load Power Consumption - Crysis 3
Total System Power Consumption in Watts (Lower is Better)
Total System Power Consumption in Watts (Lower is Better)
292
225
Load Power Consumption - FurMark
Total System Power Consumption in Watts (Lower is Better)
Total System Power Consumption in Watts (Lower is Better)
284
278
Idle GPU Temperature
Temperature in Celsius (Lower is Better)
Temperature in Celsius (Lower is Better)
30
30
Load GPU Temperature - Crysis 3
Temperature in Celsius (Lower is Better)
Temperature in Celsius (Lower is Better)
65
67
Load GPU Temperature - FurMark
Temperature in Celsius (Lower is Better)
Temperature in Celsius (Lower is Better)
70
75
Idle Noise Levels
Noise In dB(A) (Lower is Better)
Noise In dB(A) (Lower is Better)
38.5
36.4
Load Noise Levels - Crysis 3
Noise In dB(A) (Lower is Better)
Noise In dB(A) (Lower is Better)
45.6
37.8
Load Noise Levels - FurMark
Noise In dB(A) (Lower is Better)
Noise In dB(A) (Lower is Better)
48.3
40