GPU 2012 Benchmarks

BENCH Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking on product categories below!

Browse GPU12 Benchmarks

View Benchmark Results

GPU12 Product Benchmarks

Bench Results

  NVIDIA GeForce GT 440 - 810MHz/1620MHz/1.6GHz 1GB DDR3

  NVIDIA GeForce GT 640 - 900Mhz/1.8GHz 2GB DDR3

Product Ratings & Comparisons

Crysis: Warhead - 1680x1050 - Frost Bench - E Shaders/G Quality + 4xAA
Frames per Second - Higher is Better
12.8
19
Crysis: Warhead - 1680x1050 - Frost Bench - Mainstream Quality
Frames per Second - Higher is Better
27.9
31.1
Crysis: Warhead - 1680x1050 - Frost Bench - Performance Quality
Frames per Second - Higher is Better
67.2
99.8
Crysis: Warhead - Minimum Frame Rate - 1680x1050
Frames per Second - Higher is Better
7.4
10.4
Crysis: Warhead - Minimum Frame Rate - 1680x1050 - M. Qual
Frames per Second - Higher is Better
17.6
25.4
Crysis: Warhead - Minimum Frame Rate - 1680x1050 - P. Qual
Frames per Second - Higher is Better
52.7
79.8
Metro: 2033 - 1680x1050 - DX10 High Quality + 16xAF
Frames per Second - Higher is Better
16
26
Metro: 2033 - 1680x1050 - DX10 Medium Quality + 16xAF
Frames per Second - Higher is Better
23
35.5
Metro: 2033 - 1680x1050 - DX9 Low Quality + 4xAF
Frames per Second - Higher is Better
23
33
DiRT 3 - 1680x1050 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better
21.4
34.1
DiRT 3 - 1680x1050 - DX11 Ultra Quality
Frames per Second - Higher is Better
24.4
38.4
DiRT 3 - 1680x1050 - DX11 Medium Quality
Frames per Second - Higher is Better
43.7
69.7
DiRT 3 - Minimum Frame Rate - 1680x1050 - U. Qual + 4xAA
Frames per Second - Higher is Better
18
28.3
DiRT 3 - Minimum Frame Rate - 1680x1050 - U. Qual
Frames per Second - Higher is Better
20.7
32.3
DiRT 3 - Minimum Frame Rate - 1680x1050 - Medium Qual
Frames per Second - Higher is Better
37.5
58.1
Total War: Shogun 2 - 1680x1050 - Medium Quality + 16xAF
Frames per Second - Higher is Better
37.8
55
Batman: Arkham City - 1680x1050 - Very High Quality + FXAA-High
Frames per Second - Higher is Better
20
30
Batman: Arkham City - 1680x1050 - High Quality + FXAA-Low
Frames per Second - Higher is Better
38
51
Portal 2 - 1680x1050 - Very High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better
39.4
63.2
Portal 2 - 1680x1050 - Very High Quality + 4xAF
Frames per Second - Higher is Better
52.1
80.6
Battlefield 3 - 1680x1050 - High Quality + FXAA-High
Frames per Second - Higher is Better
20.6
19.7
Battlefield 3 - 1680x1050 - Medium Quality + FXAA-High
Frames per Second - Higher is Better
24.2
34.3
Battlefield 3 - 1680x1050 - Low Quality + FXAA-Low
Frames per Second - Higher is Better
28.8
40.3
Battlefield 3 - 1366x768 - Low Quality + FXAA-Low
Frames per Second - Higher is Better
44
60.1
Starcraft II - 1680x1050 - Ultra Quality
Frames per Second - Higher is Better
34.8
53.5
Starcraft II - 1680x1050 - Medium Quality
Frames per Second - Higher is Better
85.3
125.9
The Elder Scrolls V: Skyrim - 1680x1050 - High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better
25.7
37.6
The Elder Scrolls V: Skyrim - 1680x1050 - High Quality
Frames per Second - Higher is Better
32.5
48.8
Civilization V - 1680x1050 - Maximum Quality + 4xMSAA
Frames per Second - Higher is Better
17.3
27.1
Civilization V - 1680x1050 - Low Quality
Frames per Second - Higher is Better
39.4
61.8
Compute: Civilization V
Leaders Texture Decompression - FPS (Higher is Better)
54.9
70.6
SmallLuxGPU 2.0d4
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better)
1500
1600
DirectX11 Compute Shader Fluid Simulation - Nearest Neighbor
Frames per Second - Higher is Better
14.6
30.3
AESEncryptDecrypt
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better)
1554
1588
Folding @ Home (CUDA)
Nanoseconds Per Day - Higher Is Better
240
317.6
3DMark Vantage Pixel Fill
Gigapixels Per Second - Higher is Better
1.17
2.88
3DMark Vantage Texture Fill
Gigatexels Per Second - Higher is Better
11.3
21.7
DirectX11 Detail Tessellation Sample - Normal
Frames per Second - Higher is Better
334
498
DirectX11 Detail Tessellation Sample - Max
Frames per Second - Higher is Better
282
443
Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better)
101
104
Long Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better)
100
103
Load Power Consumption - Metro 2033
Total System Power Consumption in Watts (Lower is Better)
208
208
Load Power Consumption - OCCT
Total System Power Consumption in Watts (Lower is Better)
168
156
Idle GPU Temperature
Temperature in Celsius (Lower is Better)
30
27
Load GPU Temperature - Metro 2033
Temperature in Celsius (Lower is Better)
62
49
Load GPU Temperature - OCCT
Temperature in Celsius (Lower is Better)
66
52
Idle Noise Levels
Noise In dB(A) (Lower is Better)
42.5
46.4
Load Noise Levels - Metro 2033
Noise In dB(A) (Lower is Better)
42.5
46.4
Load Noise Levels - OCCT
Noise In dB(A) (Lower is Better)
42.5
47.2

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