AnandTech Bench

BENCH Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking on product categories below!

Browse CPU Benchmarks

View Benchmark Results

CPU Product Benchmarks

Bench Results

  notes AMD FX-8150 - 3.6GHz - 8MB L2 - 8MB L3

  notes Intel Core i7 2600K - 3.4GHz - 1MB L2 - 8MB L3

Product Ratings & Comparisons

SYSMark 2012 - Overall
Score in SYSMarks - Higher is Better
147
212
SYSMark 2012 - Office Productivity
Score in SYSMarks - Higher is Better
125
176
SYSMark 2012 - Media Creation
Score in SYSMarks - Higher is Better
134
197
SYSMark 2012 - Web Development
Score in SYSMarks - Higher is Better
109
221
SYSMark 2012 - Data/Financial Analysis
Score in SYSMarks - Higher is Better
212
268
SYSMark 2012 - 3D Modeling
Score in SYSMarks - Higher is Better
200
234
SYSMark 2012 - System Management
Score in SYSMarks - Higher is Better
129
187
SYSMark 2007 - Overall
Score in SYSMarks - Higher is Better
201
274
SYSMark 2007 - Productivity
Score in SYSMarks - Higher is Better
164
283
SYSMark 2007 - E-Learning
Score in SYSMarks - Higher is Better
247
244
SYSMark 2007 - Video Creation
Score in SYSMarks - Higher is Better
195
255
SYSMark 2007 - 3D
Score in SYSMarks - Higher is Better
207
318
Adobe Photoshop CS4 - Retouch Artists Speed Test
Time in Seconds - Lower is Better
14.8
11.3
DivX 6.8.5 Encode (Xmpeg 5.0.3)
Time in Seconds - Lower is Better
35.1
29.1
x264 HD Encode Test - 1st pass - x264 0.59.819
Frames Per Second - Higher is Better
81.7
106.4
x264 HD Encode Test - 2nd pass - x264 0.59.819
Frames Per Second - Higher is Better
37.8
36.3
Windows Media Encoder 9 x64
Time in Seconds - Lower is Better
27
20
3dsmax r9 - SPECapc 3dsmax 8 CPU Test
CPU Rendering Composite Score - Higher is Better
16.1
20.1
3dsmax r9 - SPECapc - Radiosity
Render Time in Seconds - Lower is Better
10.351
8.405
3dsmax r9 - SPECapc - Throne Shadowmap
Render Time in Seconds - Lower is Better
12.321
6.24
3dsmax r9 - SPECapc - CBALLS2
Render Time in Seconds - Lower is Better
3.586
3.41
3dsmax r9 - SPECapc - SinglePipe2
Render Time in Seconds - Lower is Better
13.442
13.098
3dsmax r9 - SPECapc - Underwater
Render Time in Seconds - Lower is Better
16.169
14.452
3dsmax r9 - SPECapc - SpaceFlyby
Render Time in Seconds - Lower is Better
23.361
18.215
3dsmax r9 - SPECapc - UnderwaterEscape
Render Time in Seconds - Lower is Better
20.415
16.118
Cinebench R10 - Single Threaded Benchmark
Score in CBMarks - Higher is Better
3938
5991
Cinebench R10 - Multi-Threaded Benchmark
Score in CBMarks - Higher is Better
20254
22875
POV-Ray 3.7 beta 23 - SMP Benchmark
CPU Score in PPS - Higher is Better
4512
4875
Par2 - Multi-Threaded par2cmdline 0.4
Time to Recover 57.2MB from 707.5MB Archive in Seconds - Lower is Better
17.6
17.3
Blender 2.48a Character Render
Time in Seconds - Lower is Better
50
40.1
Microsoft Excel 2007 SP1 - Monte Carlo Simulation
Time in Seconds - Lower is Better
14.2
11.1
WinRAR 3.8 Compression - 300MB Archive
Time in Seconds - Lower is Better
82.3
59.6
Cinebench 11.5 - Single Threaded
Score in CBMarks - Higher is Better
1.02
1.52
Cinebench 11.5 - Multi-Threaded
Score in CBMarks - Higher is Better
5.99
6.86
x264 HD Benchmark - 1st pass - v3.03
Frames per Second - Higher is Better
75.5
94.9
x264 HD Benchmark - 2nd pass - v3.03
Frames per Second - Higher is Better
35.8
36
7-zip Benchmark
32MB Dictionary - Total MIPS - Higher is Better
21041
19744
Build Chromium Project - Visual Studio 2010
Compile Time in Minutes - Lower is Better
28.8
18.6
Dragon Age Origins - 1680 x 1050 - Max Settings (no AA/Vsync)
Frames per Second - Higher is Better
118.4
156
Dawn of War II - 1680 x 1050 - Ultra Settings
Frames per Second - Higher is Better
51.5
85.2
World of Warcraft
FRAPS Runthrough - FPS - Higher is Better
77.7
118.5
Starcraft 2
1024 x 768 - Medium Graphics, Ultra CPU Settings
47.8
62.6
Rage vt_benchmark - 1920 x 1200
Time in Seconds to Transcode Textures - Max Threads - Lower is Better
0.21
0.18
Metro 2033 Frontline Benchmark - 1024 x 768 - DX11 High Quality
Average Frames per Second - Higher is Better
91
96.5
Metro 2033 Frontline Benchmark - 1920 x 1200 - DX11 High Quality
Average Frames per Second - Higher is Better
51
53.5
DiRT 3 - Aspen Benchmark - 1024 x 768 Low Quality
Average Frames per Second - Higher is Better
114.1
173.3
DiRT 3 - Aspen Benchmark - 1920 x 1200 High Quality
Average Frames per Second - Higher is Better
99.3
102.6
Crysis Warhead Assault Benchmark - 1680 x 1050 Mainstream DX10 64-bit
Average Frames per Second - Higher is Better
76.2
119
Civilization V - 1680 x 1050 - DX11 High Quality
Full Render Score in Frames per Second - Higher is Better
95.4
128.1
Civilization V - 1680 x 1050 - DX11 High Quality
Full Render Score in Frames per Second - Higher is Better
95.4
128.1
Civilization V - 1680 x 1050 - DX11 High Quality
No Render Score (CPU test) in Frames per Second - Higher is Better
95.4
128.1
AES-128 Performance - TrueCrypt 7.1 Benchmark
Mean Encryption/Decryption AES Algorithm - GB/s
3.3
3.4

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