AnandTech Bench
Bench Results
Intel Core i7 2600K
3.4GHz - 1MB L2 - 8MB L3
3.4GHz - 1MB L2 - 8MB L3
Product Ratings & Comparisons
SYSMark 2012 - Overall
Score in SYSMarks - Higher is Better 212
Score in SYSMarks - Higher is Better 212
SYSMark 2012 - Office Productivity
Score in SYSMarks - Higher is Better 176
Score in SYSMarks - Higher is Better 176
SYSMark 2012 - Media Creation
Score in SYSMarks - Higher is Better 197
Score in SYSMarks - Higher is Better 197
SYSMark 2012 - Web Development
Score in SYSMarks - Higher is Better 221
Score in SYSMarks - Higher is Better 221
SYSMark 2012 - Data/Financial Analysis
Score in SYSMarks - Higher is Better 268
Score in SYSMarks - Higher is Better 268
SYSMark 2012 - 3D Modeling
Score in SYSMarks - Higher is Better 234
Score in SYSMarks - Higher is Better 234
SYSMark 2012 - System Management
Score in SYSMarks - Higher is Better 187
Score in SYSMarks - Higher is Better 187
SYSMark 2007 - Overall
Score in SYSMarks - Higher is Better 274
Score in SYSMarks - Higher is Better 274
SYSMark 2007 - Productivity
Score in SYSMarks - Higher is Better 283
Score in SYSMarks - Higher is Better 283
SYSMark 2007 - E-Learning
Score in SYSMarks - Higher is Better 244
Score in SYSMarks - Higher is Better 244
SYSMark 2007 - Video Creation
Score in SYSMarks - Higher is Better 255
Score in SYSMarks - Higher is Better 255
SYSMark 2007 - 3D
Score in SYSMarks - Higher is Better 318
Score in SYSMarks - Higher is Better 318
Adobe Photoshop CS4 - Retouch Artists Speed Test
Time in Seconds - Lower is Better 11.3
Time in Seconds - Lower is Better 11.3
DivX 6.8.5 Encode (Xmpeg 5.0.3)
Time in Seconds - Lower is Better 29.1
Time in Seconds - Lower is Better 29.1
x264 HD Encode Test - 1st pass - x264 0.59.819
Frames Per Second - Higher is Better 106.4
Frames Per Second - Higher is Better 106.4
x264 HD Encode Test - 2nd pass - x264 0.59.819
Frames Per Second - Higher is Better 36.3
Frames Per Second - Higher is Better 36.3
Windows Media Encoder 9 x64
Time in Seconds - Lower is Better 20
Time in Seconds - Lower is Better 20
3dsmax r9 - SPECapc 3dsmax 8 CPU Test
CPU Rendering Composite Score - Higher is Better 20.1
CPU Rendering Composite Score - Higher is Better 20.1
3dsmax r9 - SPECapc - Radiosity
Render Time in Seconds - Lower is Better 8.405
Render Time in Seconds - Lower is Better 8.405
3dsmax r9 - SPECapc - Throne Shadowmap
Render Time in Seconds - Lower is Better 6.24
Render Time in Seconds - Lower is Better 6.24
3dsmax r9 - SPECapc - CBALLS2
Render Time in Seconds - Lower is Better 3.41
Render Time in Seconds - Lower is Better 3.41
3dsmax r9 - SPECapc - SinglePipe2
Render Time in Seconds - Lower is Better 13.098
Render Time in Seconds - Lower is Better 13.098
3dsmax r9 - SPECapc - Underwater
Render Time in Seconds - Lower is Better 14.452
Render Time in Seconds - Lower is Better 14.452
3dsmax r9 - SPECapc - SpaceFlyby
Render Time in Seconds - Lower is Better 18.215
Render Time in Seconds - Lower is Better 18.215
3dsmax r9 - SPECapc - UnderwaterEscape
Render Time in Seconds - Lower is Better 16.118
Render Time in Seconds - Lower is Better 16.118
Cinebench R10 - Single Threaded Benchmark
Score in CBMarks - Higher is Better 5991
Score in CBMarks - Higher is Better 5991
Cinebench R10 - Multi-Threaded Benchmark
Score in CBMarks - Higher is Better 22875
Score in CBMarks - Higher is Better 22875
POV-Ray 3.7 beta 23 - SMP Benchmark
CPU Score in PPS - Higher is Better 4875
CPU Score in PPS - Higher is Better 4875
Par2 - Multi-Threaded par2cmdline 0.4
Time to Recover 57.2MB from 707.5MB Archive in Seconds - Lower is Better 17.3
Time to Recover 57.2MB from 707.5MB Archive in Seconds - Lower is Better 17.3
Blender 2.48a Character Render
Time in Seconds - Lower is Better 40.1
Time in Seconds - Lower is Better 40.1
Microsoft Excel 2007 SP1 - Monte Carlo Simulation
Time in Seconds - Lower is Better 11.1
Time in Seconds - Lower is Better 11.1
Sorenson Squeeze Pro 5 - Flash Video Creation
Time in Seconds - Lower is Better 72.7
Time in Seconds - Lower is Better 72.7
WinRAR 3.8 Compression - 300MB Archive
Time in Seconds - Lower is Better 59.6
Time in Seconds - Lower is Better 59.6
Cinebench 11.5 - Single Threaded
Score in CBMarks - Higher is Better 1.52
Score in CBMarks - Higher is Better 1.52
Cinebench 11.5 - Multi-Threaded
Score in CBMarks - Higher is Better 6.86
Score in CBMarks - Higher is Better 6.86
x264 HD Benchmark - 1st pass - v3.03
Frames per Second - Higher is Better 94.9
Frames per Second - Higher is Better 94.9
x264 HD Benchmark - 2nd pass - v3.03
Frames per Second - Higher is Better 36
Frames per Second - Higher is Better 36
7-zip Benchmark
32MB Dictionary - Total MIPS - Higher is Better 19744
32MB Dictionary - Total MIPS - Higher is Better 19744
Build Chromium Project - Visual Studio 2010
Compile Time in Minutes - Lower is Better 18.6
Compile Time in Minutes - Lower is Better 18.6
Dragon Age Origins - 1680 x 1050 - Max Settings (no AA/Vsync)
Frames per Second - Higher is Better
156
Frames per Second - Higher is Better
Windows 7
1680 x 1050
All details maxed, no AA
1680 x 1050
All details maxed, no AA
Dawn of War II - 1680 x 1050 - Ultra Settings
Frames per Second - Higher is Better
85.2
Frames per Second - Higher is Better
Windows 7
1680 x 1050
Ultra Quality Defaults
1680 x 1050
Ultra Quality Defaults
World of Warcraft
FRAPS Runthrough - FPS - Higher is Better
118.5
FRAPS Runthrough - FPS - Higher is Better
Windows 7
1680 x 1050
All details maxed, no AA
1680 x 1050
All details maxed, no AA
Starcraft 2
1024 x 768 - Medium Graphics, Ultra CPU Settings 62.6
1024 x 768 - Medium Graphics, Ultra CPU Settings 62.6
Rage vt_benchmark - 1920 x 1200
Time in Seconds to Transcode Textures - Max Threads - Lower is Better 0.18
Time in Seconds to Transcode Textures - Max Threads - Lower is Better 0.18
Metro 2033 Frontline Benchmark - 1024 x 768 - DX11 High Quality
Average Frames per Second - Higher is Better 96.5
Average Frames per Second - Higher is Better 96.5
Metro 2033 Frontline Benchmark - 1920 x 1200 - DX11 High Quality
Average Frames per Second - Higher is Better 53.5
Average Frames per Second - Higher is Better 53.5
DiRT 3 - Aspen Benchmark - 1024 x 768 Low Quality
Average Frames per Second - Higher is Better 173.3
Average Frames per Second - Higher is Better 173.3
DiRT 3 - Aspen Benchmark - 1920 x 1200 High Quality
Average Frames per Second - Higher is Better 102.6
Average Frames per Second - Higher is Better 102.6
Crysis Warhead Assault Benchmark - 1680 x 1050 Mainstream DX10 64-bit
Average Frames per Second - Higher is Better 119
Average Frames per Second - Higher is Better 119
Civilization V - 1680 x 1050 - DX11 High Quality
Full Render Score in Frames per Second - Higher is Better 128.1
Full Render Score in Frames per Second - Higher is Better 128.1
Civilization V - 1680 x 1050 - DX11 High Quality
Full Render Score in Frames per Second - Higher is Better 128.1
Full Render Score in Frames per Second - Higher is Better 128.1
Civilization V - 1680 x 1050 - DX11 High Quality
No Render Score (CPU test) in Frames per Second - Higher is Better 128.1
No Render Score (CPU test) in Frames per Second - Higher is Better 128.1
Idle Power Consumption (Win7/Radeon HD 5870)
Total System Power Consumption in Watts - Lower is Better
74
Total System Power Consumption in Watts - Lower is Better
Windows 7 with Radeon HD 5870 GPU
Load Power Consumption x264 HD 3.03 1st pass (Win7/Radeon HD 5870)
Total System Power Consumption in Watts - Lower is Better
128
Total System Power Consumption in Watts - Lower is Better
Windows 7 with Radeon HD 5870 GPU
Microsoft Excel 2007 SP1
Heavy Math Operations - Time in Seconds - Lower is Better 3.4
Heavy Math Operations - Time in Seconds - Lower is Better 3.4
7-zip Real World Compression
Create 300MB Archive - KB/s - Higher is Better 4611
Create 300MB Archive - KB/s - Higher is Better 4611
AES-128 Performance - TrueCrypt 7.1 Benchmark
Mean Encryption/Decryption AES Algorithm - GB/s 3.4
Mean Encryption/Decryption AES Algorithm - GB/s 3.4
Crysis Warhead - 1680 x 1050 - Mainstream Quality (Physics on Enthusiast) - assault bench
Frames per Second - Higher is Better 90.5
Frames per Second - Higher is Better 90.5
Far Cry 2 - 1680 x 1050 - Playback (Action Scene) - Medium Quality
Frames per Second - Higher is Better 80.4
Frames per Second - Higher is Better 80.4
Left 4 Dead - 1680 x 1050 - Max Settings (No AA/AF/Vsync)
Frames per Second - Higher is Better 145.8
Frames per Second - Higher is Better 145.8
Fallout 3 - 1680 x 1050 - Medium Quality
Frames per Second - Higher is Better 96.9
Frames per Second - Higher is Better 96.9
Load Power Consumption (x264 1st Pass)
Total System Power Consumption in Watts - Lower is Better 127.6
Total System Power Consumption in Watts - Lower is Better 127.6
Idle Power Consumption
Total System Power Consumption in Watts - Lower is Better 80.4
Total System Power Consumption in Watts - Lower is Better 80.4






