Play Store Open & Scroll

Google's Play Store is used by almost every Android user. Many times it seems though as Google's own app is quite performance hungry or un-optimized when it comes to using it, so let's have a closer look at what happens when opening up the app and browsing its home-activity.
 

The little cores all have significant load placed onto them. It looks like the app multi-threads well in this scenario and the little threads are well fitted to accomodate the load that is placed onto them.

Surpsingly, we also see the big CPUs having some continuous load. The app launch itself triggers the big cluster to go to full speed of 2.1GHz and migrate threads onto all 4 CPUs. Scrolling through the page also loads at least 1 significant big thread. The CPU's frequency remains quite moderate though as we only see some small bursts to up to 1GHz while the rest of the time the big cores idle on the minimum 800MHz frequency.

Overall, the Play Store app also seems to be optimized and aimed for 4-core designs. Here big.LITTLE seems to work well as we see a mix of small threads with a mix of big threads running concurrently on both clusters. 

App: Reddit Sync Scrolling App: Play Store App Updates
Comments Locked

157 Comments

View All Comments

  • lilmoe - Tuesday, September 1, 2015 - link

    "if the interest is high enough"

    :/ Really?
  • zaza - Saturday, September 5, 2015 - link

    Yes Please. It would be nice to see if the same or similar tests works on snaprdagon 810,801 and 615 and Mediatek chips, and intel SoC
  • erchni - Thursday, September 17, 2015 - link

    A follow-up with synthetic would be quite interesting.
  • aryonoco - Saturday, September 5, 2015 - link

    I just wanted to reiterate the point here an thank the author for this great piece of technical investigative journalism.

    Andrei, thank you for this work. It is hugely invaluable and insightful.
  • tipoo - Tuesday, September 1, 2015 - link

    Very interesting article. Seems like the mantra of "more cores on mobile are just marketing" was wrong in terms of Android, seems to dip into both four core big and little clusters pretty well. That puts the single thread performance having lagged behind the Apple A series (up until the S6 at least) in a new light, since it can in fact use the full multicore performance.
  • tipoo - Tuesday, September 1, 2015 - link

    *That is, barring gaming. More core Android functions do well with multithreading though.
  • jjj - Tuesday, September 1, 2015 - link

    In gaming there is a big advantage. By using mostly the small cores you allow for more TDP to go to the GPU. One more relevant thing would console ports in the next couple of years when mobile GPUs will catch up with consoles. The current consoles have 8 small cores and that fits just right with many small cores in Android.
  • retrospooty - Tuesday, September 1, 2015 - link

    Not really sure whos "mantra" that was. People that don't understand what the big.little architecture is like some angry Apple fans?
  • tipoo - Tuesday, September 1, 2015 - link

    Well sure, whoever they were, but it was a pretty common refrain for every 8 core SoC.
  • soccerballtux - Tuesday, September 1, 2015 - link

    for one, it was my mantra. I liked having 4 cores because 2 wasn't enough, but according to my hotplugging times, I only really need 3 for optimal experience most of the time

Log in

Don't have an account? Sign up now